This combat team has a weird vision for how the game should play, and are currently changing everything to accommodate that vision. It runs contrary to how ESO has been balanced for years and has massive disapproval from the playerbase.
Just have to hope we get a new combat lead at this point. Wrobel was 1000% better.
No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
.Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
This is because our role is to provide feedback, which they are going to get. Our role is not to determine how important something is, how to do it, whether it will be done, or when.
They listen, but that does not mean they obey.
.Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
This is because our role is to provide feedback, which they are going to get. Our role is not to determine how important something is, how to do it, whether it will be done, or when.
They listen, but that does not mean they obey.
YandereGirlfriend wrote: ».Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
This is because our role is to provide feedback, which they are going to get. Our role is not to determine how important something is, how to do it, whether it will be done, or when.
They listen, but that does not mean they obey.
The person in the passenger seat doesn't have access to the steering wheel but that doesn't mean that the driver should ignore them when they yell, "STOP the car, we're headed toward a cliff!"
MLGProPlayer wrote: »We've been trying to get Brian to respond to the feedback in the official vMA change thread for a month, and he's ignored us completely.
The the post voicing our displeasure with the change is currently sitting at 210 upvotes (I've never seen a post upvoted that much on this board). Yet a month later, Brian continues to ignore us
MLGProPlayer wrote: »We've been trying to get Brian to respond to the feedback in the official vMA change thread for a month, and he's ignored us completely.
The the post voicing our displeasure with the change is currently sitting at 210 upvotes (I've never seen a post upvoted that much on this board). Yet a month later, Brian continues to ignore us
Where is the post? I need to give it another upvote.
MLGProPlayer wrote: »MLGProPlayer wrote: »We've been trying to get Brian to respond to the feedback in the official vMA change thread for a month, and he's ignored us completely.
The the post voicing our displeasure with the change is currently sitting at 210 upvotes (I've never seen a post upvoted that much on this board). Yet a month later, Brian continues to ignore us
Where is the post? I need to give it another upvote.
The one linked in my post. It's in their obscure "Combat & Character Mechanics" forum too.
YandereGirlfriend wrote: ».Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
This is because our role is to provide feedback, which they are going to get. Our role is not to determine how important something is, how to do it, whether it will be done, or when.
They listen, but that does not mean they obey.
The person in the passenger seat doesn't have access to the steering wheel but that doesn't mean that the driver should ignore them when they yell, "STOP the car, we're headed toward a cliff!"
Bad example, mainly because in here it is an opinion, not a cliff. It is more like the passenger, who does not have a drivers license and has never driven a car before, telling the driver to change lanes, speed up, slow down, and turn at a corner because that way is better than the way that the driver is going. This is why they pass laws against having an ejector seat on the passenger side, by the way.
This combat team has a weird vision for how the game should play, and are currently changing everything to accommodate that vision. It runs contrary to how ESO has been balanced for years and has massive disapproval from the playerbase.
Just have to hope we get a new combat lead at this point. Wrobel was 1000% better.
YandereGirlfriend wrote: »YandereGirlfriend wrote: ».Wolf_Watching wrote: »No. It is not ignored. It is not useless. It is true that it is one way and that we do not get feedback on the feedback from the devs, but that does not mean that it is useless, or ignored. Not a popular stance, but it is true.
How so? If it’s true. Why does it take 4-5 years for simple QoL updates such as crafting multiples on console. Convince me otherwise. This is not hate, but you didn’t support your argument at all. And from what I and most players see, your opinion is false.
This is because our role is to provide feedback, which they are going to get. Our role is not to determine how important something is, how to do it, whether it will be done, or when.
They listen, but that does not mean they obey.
The person in the passenger seat doesn't have access to the steering wheel but that doesn't mean that the driver should ignore them when they yell, "STOP the car, we're headed toward a cliff!"
Bad example, mainly because in here it is an opinion, not a cliff. It is more like the passenger, who does not have a drivers license and has never driven a car before, telling the driver to change lanes, speed up, slow down, and turn at a corner because that way is better than the way that the driver is going. This is why they pass laws against having an ejector seat on the passenger side, by the way.
Cyrodiil performance IS objectively a cliff. And we are well over the ledge at this point.
As for "driver's license" analogies, usually I am not one to exalt amateurism or "simple solutions" over domain expertise but we also all know that there are exquisitely trained catastrophes found in every walk of life and in every profession.
As someone posted about Wrobel, he began everything with "Is this skill/set going to be fun to use?" and proceeded from there. Could things be OP? Sure, but they were at least fun to use and every class had something unique and dominant. Such a simple approach facilitates power which facilitates joy, which is, ultimately, what action games and playing them is all about.
Contrast that to the current team that begins all decisions with "Well, what does the spreadsheet say?" and proceeds from there. "Should we nerf the Asylum Destro into Oblivion in the next patch? Let's check the spreadsheet!" Turns out that the Asylum Destro is 1.21 Gigawatts over the allocated "power budget" of its flux capacitor, so, of course, it has to go.
Because the experts created the spreadsheet and the experts are never wrong. Meanwhile, the forums and guild discords are on fire but since we're all mere players and not omniscient game devs our voices and input are invalid. After all, all we do is play the game so how could we know what's fun?
Speaking one final time of experts, the combat team strikes me as a group of scientists who have developed a celebrated new hypothesis but who are now receiving new data that potentially refutes it. Rather than modifying the hypothesis to fit the new data or conducting additional experiments, they are instead attempting to cook the new data in order to support the old hypothesis. That's bad science and I'm fairly sure that it's bad game design as well.
DarcyMardin wrote: »I’ve rarely seen them make anything more than minor adjustments to the first PTS cycle patch. It seems that by the time content hits the PTS, the only thing they are looking for is bugs (which they might or might not have time to fix).
DarcyMardin wrote: »I’ve rarely seen them make anything more than minor adjustments to the first PTS cycle patch. It seems that by the time content hits the PTS, the only thing they are looking for is bugs (which they might or might not have time to fix).