Too many drawbacks to vampire.
Extra fire damage
Loss of health regen
Fairly sizable cost increase to non-vamp skills
Anything outside of a RP vampire build just doesn't seem worth it now.
(Nothing wrong with RP, btw...)
It seems to me that ZOS went out of their way to turn Vampire from being just a regen passive, to being an entire playstyle that you need to commit to and build for. The skill cost increase seems to be a way to encourage actually playing as a Vampire, rather than just getting a bite, putting two points into a passive and then ignoring everything else.
Playing as a vampire means more than just throwing a bunch of skills labeled "vampire" on your bar.
TropicsDelight wrote: »Playing as a vampire means more than just throwing a bunch of skills labeled "vampire" on your bar.
It should at the least be a blend of vampire skills and other skills. If it is purely a couple passives and zero vampire skills people are running the system is broken in the completely opposite way.
Gabrielzavadski wrote: »
vampire is now unplayablestyle for any stamina
Gabrielzavadski wrote: »Wtf bro? are you living under a rock or something?
Think he means they're no longer getting updates. I don't know.
I think this player is expressing skepticism wrt whether or not we'll ever actually see TESVI, since as of the most recent Bethesda communication on the subject, it was still "years" away.
I, for one, agree. I believe we'll see TESVI just slightly after we see Half-Life 3.
I hope I'm wrong.
Too many drawbacks to vampire.
Extra fire damage
Loss of health regen
Fairly sizable cost increase to non-vamp skills
Anything outside of a RP vampire build just doesn't seem worth it now.
(Nothing wrong with RP, btw...)
I know several RPers that are not exactly happy about the vampire feeding reversal due to the fact it really messes with the established lore in TES games after Bethesda implemented the ability to drink blood. Oblivion allowed players to actually drink blood from NPCs and so they decided to implement the vampire stages we know today to make you want to. The more blood you drink the more human you become and this feeding reversal flies in the face of that. Instead not drinking blood keeps you perfectly normal and drinking blood turns you into a hideous monster people fear. Ruins the whole aspect that made Elder Scrolls vampires appealing to roleplay as.
Except that the in-game lore book Immortal Blood implies that this is an aspect unique to Cyrodillic (and with Skyrim, Volkihar) vampires, and *not* a universal thing. I remember lore nuts complaining about how vamps in Skyrim were implemented because they didn't get any sort of freezing breath or move-through-the-ice abilities like the lore mentions, and had the same "stronger with less feeding" mechanic they were led to believe was unique to Cyrodill.
Well, this is depressing.Yes, that is exactly what I was referring to. Anyone that possesses any deductive reasoning skills can clearly intimate that as long as ESO is making money, there isn't a snowball's chance in hell that a singleplayer TES game will be made to compete with it. There was no other reason for them to stop making singleplayer TES games that were so popular and sold so well, except for this MMO. It's the same fate that befell the KOTOR franchise when EA decided it wanted a big Star Wars MMO for continuous cash-flow, instead of allowing BioWare to make KOTOR3.
That's what happens when corporate overlords control games, and not the creative minds that actually make them. C'est la vie.
tomofhyrule wrote: »Well, this is depressing.Yes, that is exactly what I was referring to. Anyone that possesses any deductive reasoning skills can clearly intimate that as long as ESO is making money, there isn't a snowball's chance in hell that a singleplayer TES game will be made to compete with it. There was no other reason for them to stop making singleplayer TES games that were so popular and sold so well, except for this MMO. It's the same fate that befell the KOTOR franchise when EA decided it wanted a big Star Wars MMO for continuous cash-flow, instead of allowing BioWare to make KOTOR3.
That's what happens when corporate overlords control games, and not the creative minds that actually make them. C'est la vie.
I know I can't be the only person who finally caved and got ESO since they're taking their sweet time with TESVI. They did announce it though, so going back on that is kinda poor form - and the announcement was made long after ESO was a thing. I get that they're doing that new space IP first and then they wanted to focus on TESVI, so I wasn't even expecting anything before 2021 at the earliest... I think the latest rumors are putting it in 2024, at which point ESO will be 10 years old.
And if these forums are anything to go by, everyone will have left by then. Heck, with the amount of complaining on the forums, I'm surprised that there's anyone in game with me right now.
Don't get me wrong, I'm having fun with ESO, but I'd definitely prefer a single player game. It's also not like people don't go back to games - I've been itching to replay Skyrim as old as it is since it was so much fun.
But I will say if they only cared about money, then there's one small thing they could start doing: everyone knows the casual-came-from-Skyrim crowd are the ones who'll spend the most on cosmetics and post their wishlists in the Crown Store forum...so why don't they ever release some of the stuff we've been asking for for ages?
Except that the in-game lore book Immortal Blood implies that this is an aspect unique to Cyrodillic (and with Skyrim, Volkihar) vampires, and *not* a universal thing. I remember lore nuts complaining about how vamps in Skyrim were implemented because they didn't get any sort of freezing breath or move-through-the-ice abilities like the lore mentions, and had the same "stronger with less feeding" mechanic they were led to believe was unique to Cyrodill.
What made the Order vampires special is that the deal with Clavicus Vile allowed them when well fed to blend into society perfectly. Volkihars even while well fed were burned in the sunlight and couldn't perfectly blend in like the Cyrodellic vampires could.
Yes, that is exactly what I was referring to. Anyone that possesses any deductive reasoning skills can clearly intimate that as long as ESO is making money, there isn't a snowball's chance in hell that a singleplayer TES game will be made to compete with it.
There was no other reason for them to stop making singleplayer TES games that were so popular and sold so well, except for this MMO.
tomofhyrule wrote: »I know I can't be the only person who finally caved and got ESO since they're taking their sweet time with TESVI. They did announce it though, so going back on that is kinda poor form - and the announcement was made long after ESO was a thing.
tomofhyrule wrote: »Well, this is depressing.Yes, that is exactly what I was referring to. Anyone that possesses any deductive reasoning skills can clearly intimate that as long as ESO is making money, there isn't a snowball's chance in hell that a singleplayer TES game will be made to compete with it. There was no other reason for them to stop making singleplayer TES games that were so popular and sold so well, except for this MMO. It's the same fate that befell the KOTOR franchise when EA decided it wanted a big Star Wars MMO for continuous cash-flow, instead of allowing BioWare to make KOTOR3.
That's what happens when corporate overlords control games, and not the creative minds that actually make them. C'est la vie.
I know I can't be the only person who finally caved and got ESO since they're taking their sweet time with TESVI. They did announce it though, so going back on that is kinda poor form - and the announcement was made long after ESO was a thing. I get that they're doing that new space IP first and then they wanted to focus on TESVI, so I wasn't even expecting anything before 2021 at the earliest... I think the latest rumors are putting it in 2024, at which point ESO will be 10 years old.
And if these forums are anything to go by, everyone will have left by then. Heck, with the amount of complaining on the forums, I'm surprised that there's anyone in game with me right now.
Don't get me wrong, I'm having fun with ESO, but I'd definitely prefer a single player game. It's also not like people don't go back to games - I've been itching to replay Skyrim as old as it is since it was so much fun.
But I will say if they only cared about money, then there's one small thing they could start doing: everyone knows the casual-came-from-Skyrim crowd are the ones who'll spend the most on cosmetics and post their wishlists in the Crown Store forum...so why don't they ever release some of the stuff we've been asking for for ages?
It seems to me that ZOS went out of their way to turn Vampire from being just a regen passive, to being an entire playstyle that you need to commit to and build for. The skill cost increase seems to be a way to encourage actually playing as a Vampire, rather than just getting a bite, putting two points into a passive and then ignoring everything else.
Naturally, the vast majority of the Vampire players, who were only Vampires for the cheap, easy min/max sustain passive (and the cheap easy damage reduction passive, for Tanks) are not pleased by this. I can see how they'd be upset with seemingly getting the easy sustain basically taken from them. They'll need to find other ways to make that up.
Personally, I am more interested in seeing how people will make the new Vampire work in all manners of content.
The reality is, most people who have Vampire characters only had them for the Regen and/or Undeath Passives. Not really interested in actually playing as a Vampire, just throwing a couple skill points for min/maxing. ZOS seems to be explicitly discouraging that with this new Vampire skill line. This sentiment seemingly even made it into quest dialogue for the new Vampire Intro quest, if what I am reading is correct.
People will complain for a bit. A LOT of people will cure their Vampires and write them off as pure trash because min/max. Some folks will make the new Vampire work with specific Vampire builds for all content. Maybe the new Vampire won't ever be allowed into Vet Trials or whatever. Maybe they will. We'll see.
In the long run, Vampire will have a significantly smaller, but significantly more devoted playerbase, imo.