TheSeraphim wrote: »It has no idea what it wants to be, and doesn't fill enough uses like a aoe,gap closer, useful buffs/debuffs
-You must be a class with a garbage spammable
-You must be a class with decent self-healing
-You must be a class/experienced enough player that is ok with suiciding in melee range in order to do damage
-You must have awful aesthetic taste in monster mashes.
-You must have decent sustain or remain stage 1
-You must work for the ZOS marketing team
-You must have a gap closer/ hope your enemy lets you sprint up to them while you glow spooky
-You must enjoy death (your own)
If you meet most of this criteria you may find Vampire usable.
"STAND STILL OPPONENT I NEED TO RESTORE 1 BURST HEALS WORTH OF HP OVER A CHANNEL WHILE DEALING PIDDLY DAMAGE, PLEASE DON'T BASH ME"
They have turned a skill tree were people picked it for 1 passive to a skill tree 95% of the population will ignore or everyone will get it just for the damage toggle depending on the patch.
This revamp utterly ruined the vampire for PvE, and even worse for stamina characters.
It is a giant penalty for little gain. What a shame.
I wish the old vampire skill-line would remain, at least it was useful.
They have thread full of feedback for almost 4 weeks(6 weeks if count pre PTS feedback) and 15 pages length, seems they don't care much.WraithShadow13 wrote: »The answers are simple but please leave clear and constructive feedback on this. We're not here to be angry and complain but to add suggestions to fix, explain the likes/dislikes, and in general, discuss if the community feels this revamp is ready for live. Or, more apt NOW, any and all changes to make AFTER it goes live.
If anyone hasn't seen the video, I'll make your life a little easier:Michaelkeir wrote: »And let's not even discuss how the regular vampire npc's seems to have better themed kits then we do as Lamar Bale chosen elite. They have a whole lot. A few examples are.....
- A melee and ranged dark blood themed spamable.
- A bat themed placeable AoE.
- A blood spit conal attack.
- A blood themed ranged pull/gap closer.
- And a better looking drain.
- And lastly better looking vampire lords.
If you haven't seen the video that's floating around showcasing them you should. It's an eye opener.
This revamp utterly ruined the vampire for PvE, and even worse for stamina characters.
It is a giant penalty for little gain. What a shame.
I wish the old vampire skill-line would remain, at least it was useful.
SGT_Courtney wrote: »Let Vampires spend some time on the ash heap just like Werewolves did.
This revamp utterly ruined the vampire for PvE, and even worse for stamina characters.
It is a giant penalty for little gain. What a shame.
I wish the old vampire skill-line would remain, at least it was useful.
The only thing they "ruined" was everyone defaulting to taking it for a free 10% recovery boost and completely ignoring the rest, which was the whole point of the revamp in the first place. They wanted it to be more than something that was just....there. Now you actually have some options, and feeding is a much more prominent aspect than before. (Which, you know, is the quintessential feature of all vampires whether sunlight turns them to dust or makes them glitter.)
Even if you never slot a single vampire skill on your bar, it still feels much more vampire than the current model.
TheInfernalRage wrote: »1. I still have no idea why being a vampire increases your ability cost. Can anyone point to me the lore related to it?
2. How can a vampire of the highest order lack health regeneration?
3. Nerf to Frenzy is over the top and shows the devs have no sense of direction (again).
4. When you strike an enemy with your bloody hands, why is that magic damage instead of physical? Lore?
5. Nerf to Frenzy... lazy ***!