Idea for next “Experimental” PTS Cycle

BeefyMrTips
BeefyMrTips
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Shot in the dark here, but what about throwing out another Magicka dps weapon aside from destro?

Make up whatever skill line you want and let’s just see what happens? Lol destro staff got old years ago.
Mr. was my Father's name, just the tips is fine.
  • Czekoludek
    Czekoludek
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    Or huge and long class rebalancing that focus more on buffing underperforming classes then nerfing the good ones.
  • John_Falstaff
    John_Falstaff
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    I have an awesome, if unrealistic, idea for the next experimental PTS cycle.

    Bugfixing. Experimental PTS cycle, all about fixing bugs. Heaps upon heaps of bugs. Nothing but fixed bugs. No balance changes, no new weapons, no digging holes in the earth, none of that "we're bored so we decided to screw everyone up" HA/LA changes... Only bugs. Now that would have been a successful experiment.
  • martijnlv40
    martijnlv40
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    I have an awesome, if unrealistic, idea for the next experimental PTS cycle.

    Bugfixing. Experimental PTS cycle, all about fixing bugs. Heaps upon heaps of bugs. Nothing but fixed bugs. No balance changes, no new weapons, no digging holes in the earth, none of that "we're bored so we decided to screw everyone up" HA/LA changes... Only bugs. Now that would have been a successful experiment.

    While I agree that would be a good idea, I would love to include some balance changes with the bug fixes as well. Look at certain skills which are not used at all, provide nothing extra compared to another often used ability or are too often used and destroy skill variety and fun. And then don't do 40% changes, but perhaps things like decreases cost by 75 [resource] and increase damage by 4%.
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