MartiniDaniels wrote: »
MagSorc is so OP that Cyrodiil is curtently filled with 20% stamcro, 15% stamplar, 20% magplar, 15% stamDK, and every other class on the last 30%
Yeah, MagSorc are too op !! nerf it please
Everyone who has every played ESO PvP has realised that magsorc apart from the odd update here and there is generally in the top 2 for PvP solo classes and an excellent duelling class for a good reason,
1. It has without comparison the absolute best of the best sustain skill, with dark convert giving a substantial burst heal combined with 3600 mag for just over 2100 stam cost, its 1 second cast time is almost impossible to consistently interruptible. It allows the class to heal and effectively increase its regen by a ridiculous magnitude thanks to this one skill. Compare it to something like the templar circle, warden netch, nightblade siphoning strikes, dk battle roar, work out theoretically how much each can give over the course of 20 seconds. (Don’t worry its convert by more than a magnitude of 10 )
2. The best burst combo, magsorc somehow managed to be the only class in the game that gets both a hard hitting proc (crystal frag) and delayed damage (haunting curse) ability, with a reliable “Fire and forget” execute. Combine all of the above with meteor and good luck surviving, everything of which has a maximum 28m range.
3. The most over powered over performing ability in the game streak, if people thought templar was cheesy for doing nothing but jab jab jab, You haven’t seen a sorc use streak. Its the utility all wrapped In to one skill, AOE Hard CC defensive and offensive gap closer, it does it all, from stopping you from blocking met, exposing nightblades in cloak, CCing roley poley dodge builds, Chasing down the fastest orc warden with a bow, CCing that perm block tank, and thats just using it offensively. Every time you see someone about to start a combo, every time you get near execute, every time a melee build starts to get withIn melee range, every time your shields run out in a fight, every time you simply feel not too happy where you are simply streak. Its quite funny to think that build that most people don’t run major Expedition on, Is the fastest and most mobile in the game.
4. Ward stacking, the only proactive and most poorly balanced defensive option in the game, of which magsorc primarily uses 2. Wards are weird in that they can’t crit, however are completely immune to the worst non ulti applying debuff in the game, defile. On the back of a stamnecro meta with major defile debuffs abundant,with an upcoming nerf to healing received and recent heavy nerfs to DOTs it has shown that magsorc has never been in a better position defensively. In a 1v1 magsorc is already incredibly difficult to kill, with double or triple ward stacking effectively increasing the max health to make the build “burst proof“. Giving what is a build with 26k health 2 7-9k wards increasing its effective health to 40-45k, far more than any single players burst combo puts out, in the past dots were the Achilles heel of wards, costing far more to stack than the cost of reapplying dots. However those days are long gone with dots being near useless on everything apart from a mag dk (and maybe magden?) it seems that wards are the best defensive option for now.
A combination of all these things has made magsorc a strong class that is getting stronger, hopefully ZOS can see that with the nerfing of DOTs, the unnecessary buffing to streak, the buggy and laggy conditions that make convert incredibly difficult to interrupt with bash plus both a delayed and procced damage ability has made magsorc far too strong and to tune down this incredibly over performing class.
P.S. Don’t forget Stamcro!!!
MartiniDaniels wrote: »
Give me a movement ability with 21 meters range and no stacking cost.
While we're at it, give me an unblockable, undodgable CC that doesn't force a 180 upon me.
MartiniDaniels wrote: »MartiniDaniels wrote: »
Give me a movement ability with 21 meters range and no stacking cost.
While we're at it, give me an unblockable, undodgable CC that doesn't force a 180 upon me.
I remember our dialogs in previous 2 BIG threads on this, so I'm just joking
Though since then, toppling charge and fossilize and onslaught were nerfed, while magsorc only wins from recent balance changes, so I may understand OP's concern.
MartiniDaniels wrote: »MartiniDaniels wrote: »
Give me a movement ability with 21 meters range and no stacking cost.
While we're at it, give me an unblockable, undodgable CC that doesn't force a 180 upon me.
I remember our dialogs in previous 2 BIG threads on this, so I'm just joking
Though since then, toppling charge and fossilize and onslaught were nerfed, while magsorc only wins from recent balance changes, so I may understand OP's concern.
Oh, alright, I missed that. Alrighty, I'll call off the ninja squad I sent to your home!
>;3
It's not so much what other classes have, but what sorc needs. Sorcs need an unblockable stun, because their kit focuses on burst. If your opponent can always easily block (or dodge) your telegraphed burst when in danger, a sorc will just never kill that enemy. This is very much why new players struggle so much against sorcs, but experienced players don't have much of a problem. Without a powerful CC, you can't get the burst in and you cannot kill ever, as sorcs lack pressure tools like roots, DoTs and other debuffs (defile, etc.).
Putting this CC on Streak, a skill every sorc uses, solves the slot problem. Sorcs pay many slots for their shields, unlike free block and dodge stamina characters get access to.
Regarding how spammable Streak is, well, shields got nerfed multiple times. Sorcs aren't as tanky as they used to be, so now they evade melee more, where they are at a severe disadvantage. It's like asking NBs to not cloak from danger. Doesn't really work, does it? You need to play to your class' strengths. And trying to get those nerfed just leads to another NB situation.
Anyone saying mag sorcs are op don’t play them on a regular basis. They have like no kill potential against good players, they’re 100% potato farmers. As for streak being loaded sure it does a lot but so does jabs, toppling charge, the proposed changes to surprise attack, blighted blast bones.... the list goes on. The movement and being able to play at range has been the class’s identity since day one. How about instead of asking for nerfs on a class that is fairly balanced (all thing considered that are currently in the game) we buff the ones who need it. Even if they removed the stun on streak made some of the skills close range and what not good sorcs will still exist and you all will still come to the forums and cry.
MagSorc is so OP that Cyrodiil is curtently filled with 20% stamcro, 15% stamplar, 20% magplar, 15% stamDK, and every other class on the last 30%
Yeah, MagSorc are too op !! nerf it please
I agree with that totally, but I do think that Magsorc is the only mag class that can stay competitive patch after patch because of the base kit built into the class. It does seem like pve overland, every other player is a sorc.
MartiniDaniels wrote: »
Magsorc spamming streak versing a pure melee build is the same as a dk spamming old wings versing a magblade or magsorc, literally 0 counter to it
Emma_Overload wrote: »Magsorc spamming streak versing a pure melee build is the same as a dk spamming old wings versing a magblade or magsorc, literally 0 counter to it
LOL, the sorc who streaks is literally facing the WRONG WAY every time he does it. Good players use that moment to break CC and shoot the poor sorc in the back before he can even turn around.