Everyone who has every played ESO PvP has realised that magsorc apart from the odd update here and there is generally in the top 2 for PvP solo classes and an excellent duelling class for a good reason,
1. It has without comparison the absolute best of the best sustain skill, with dark convert giving a substantial burst heal combined with 3600 mag for just over 2100 stam cost, its 1 second cast time is almost impossible to consistently interruptible. It allows the class to heal and effectively increase its regen by a ridiculous magnitude thanks to this one skill. Compare it to something like the templar circle, warden netch, nightblade siphoning strikes, dk battle roar, work out theoretically how much each can give over the course of 20 seconds. (Don’t worry its convert by more than a magnitude of 10 )
2. The best burst combo, magsorc somehow managed to be the only class in the game that gets both a hard hitting proc (crystal frag) and delayed damage (haunting curse) ability, with a reliable “Fire and forget” execute. Combine all of the above with meteor and good luck surviving, everything of which has a maximum 28m range.
3. The most over powered over performing ability in the game streak, if people thought templar was cheesy for doing nothing but jab jab jab, You haven’t seen a sorc use streak. Its the utility all wrapped In to one skill, AOE Hard CC defensive and offensive gap closer, it does it all, from stopping you from blocking met, exposing nightblades in cloak, CCing roley poley dodge builds, Chasing down the fastest orc warden with a bow, CCing that perm block tank, and thats just using it offensively. Every time you see someone about to start a combo, every time you get near execute, every time a melee build starts to get withIn melee range, every time your shields run out in a fight, every time you simply feel not too happy where you are simply streak. Its quite funny to think that build that most people don’t run major Expedition on, Is the fastest and most mobile in the game.
4. Ward stacking, the only proactive and most poorly balanced defensive option in the game, of which magsorc primarily uses 2. Wards are weird in that they can’t crit, however are completely immune to the worst non ulti applying debuff in the game, defile. On the back of a stamnecro meta with major defile debuffs abundant,with an upcoming nerf to healing received and recent heavy nerfs to DOTs it has shown that magsorc has never been in a better position defensively. In a 1v1 magsorc is already incredibly difficult to kill, with double or triple ward stacking effectively increasing the max health to make the build “burst proof“. Giving what is a build with 26k health 2 7-9k wards increasing its effective health to 40-45k, far more than any single players burst combo puts out, in the past dots were the Achilles heel of wards, costing far more to stack than the cost of reapplying dots. However those days are long gone with dots being near useless on everything apart from a mag dk (and maybe magden?) it seems that wards are the best defensive option for now.
A combination of all these things has made magsorc a strong class that is getting stronger, hopefully ZOS can see that with the nerfing of DOTs, the unnecessary buffing to streak, the buggy and laggy conditions that make convert incredibly difficult to interrupt with bash plus both a delayed and procced damage ability has made magsorc far too strong and to tune down this incredibly over performing class.
P.S. Don’t forget Stamcro!!!