JayKwellen wrote: »Personally I think sieging keeps is way too easy as it is. It's a fortified castle for gods sake, it should be difficult and require a good deal of firepower and cooperation to take it. That three dudes on a ram can randomly stroll up to a keep and take it in <10 minutes is already absurd.
JayKwellen wrote: »So what are you suggesting then? Weaken the keeps even more so people can PvDoor at a faster pace? Removing all the keep doors entirely?
Personally I think sieging keeps is way too easy as it is. It's a fortified castle for gods sake, it should be difficult and require a good deal of firepower and cooperation to take it. That three dudes on a ram can randomly stroll up to a keep and take it in <10 minutes is already absurd.
Of course, this would also encourage/require more huge groups, which would probably cause the servers to spontaneously combust.
LoveForElderScrolls wrote: »It takes a lot of time to siege a keep and bring the walls/doors down if the number of players sieging that keep is few so people prefer to faction stack in big numbers for capturing a keep and that is often the emperor keeps which causes lag and disconnects. Originally the wall/doors were upgraded so if you take all resources around a keep then it would be easier to siege the keep but that doesn't happen often.