Chicharron wrote: »There are many new players who only bought the game to be werewolves or vampires, how much do you think it would take for a new player to earn 160k?
TX12001rwb17_ESO wrote: »Lamae Bal hates Arkay because he could not help her meanwhile one of his Priests can cure you by waving his hand.
Thevampirenight wrote: »One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.
Cure on the crown store is 800 crowns. Crown rate I think is 200 gold per crown. 800 x 200= 160000 So to get it from a player would cost 160000 gold. Now maybe not that high. But no less then 90k It should be 90k to cure Vampirism and Lycanthropy. There should be a cost to it that requires work to cure. Cure shouldn't be as easy and lore wise its not easy to cure. It should be high enough cost that most that go to him for a cure would turn him away most vampires and lycanthropes. Because 90k shows commitment for cleaning up. So can you please make it more expensive. Not only for immersion but also lore.
It isn't hard to get 90k either but might take some questing, stealing and other things like selling items and next chapter the antiquities system.
:edit the cost is just one way they can do it. Its the lazy way but they need to be true to the lore that these conditions are not just something a priest can cure. They need to find something to make it much more meaningful or Lore Friendly. One way is to make it so you have to go this place and fight your way to a pool with Purge Salts and bath in it. So making it a quest like the vampire and werewolf quests. Another is alchemy having to find ingredients for it and then have to get a special one from a cave somewhere around Tamriel. Another method is to make it so you can go to a special npc to cancel it out with the other condition. Whether going to a Witch to going to a pool of purge salts to anything. I don't care I want a better lore friendly not so easy cure. Something only a adventuring vampire or lycanthrope can do but other lycanthropes or vampires couldn't as easily. As it would be very difficult for them even.
So that is something I do want a better cure that is more costly or harder.
Thevampirenight wrote: »One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.
starkerealm wrote: »Thevampirenight wrote: »starkerealm wrote: »In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
Want a cure? Go gather these plants and come back. That’s the way they should make the cure.
They took that out. People were accidentally curing their lycanthropy and freaking out.
That said, if the crown store unlocks were persistent collectibles, that you could use to swap or clear curse states repeatedly across multiple characters, that'd be cool. As it is now? No.
Well if Zenimax wanted to make money off those cures. Then they would make it a lot harder or more costly to do it with in game gold or do a quest. They are only useful on the pts as they only cost like 1 crown there. At best the cure should only cost 3 to 4 crowns. That is how much its worth, its not worth the 800 crowns at all.
I mean, there's already people floating around who claim the infection spawns no longer exist. That ZOS took them out to drive people to the crown store.
I'll be honest, the infection and cures shouldn't be in the crown store at all. ESPECIALLY the curses. I remember seeing someone in the Elsweyr tutorial a couple months ago as a werewolf and thinking, "well, there's someone who's going to discover that's a base game feature and quit."
I can get behind buying the entire skill line as a means to unlock it on an alt, that's fine. But selling the curse itself? No, that should go away.
Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.
starkerealm wrote: »Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.
No, bites went in the crown store because the team responsible for the crown store is voracious, and seems to have very little regard for the integrity of the game. It's the same reason we have crates now, and the same reason they were selling the Sunspire mount (with some tiny modification) for gems.
starkerealm wrote: »Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.
No, bites went in the crown store because the team responsible for the crown store is voracious, and seems to have very little regard for the integrity of the game. It's the same reason we have crates now, and the same reason they were selling the Sunspire mount (with some tiny modification) for gems.
Personal opinion will vary. Yes, I do believe that, especially after they hired the monetization expert-type person, they wanted to monetize as much as possible. However, imo only, some things only showed up after a lot of rumblings of discontent. One thread from 2015: https://forums.elderscrollsonline.com/en/discussion/234085/vampire-and-werewolf-bites-in-the-crown-store/p1