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The Vampire/Werewolf Cure should be more costly or harder and require an actual quest.

  • starkerealm
    starkerealm
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    Klad wrote: »
    I'm all for anything Vampires want...as long as they turn full PVP full loot when encountering a member of The Order Of Dawn.


    Oh and becoming a member of the OoD is more simple than joining the fighters guild.

    Oh, it already is: You just have to kill a gray bar guard. :P
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Lamae Bal hates Arkay because he could not help her meanwhile one of his Priests can cure you by waving his hand.
  • Dusk_Coven
    Dusk_Coven
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    Chicharron wrote: »
    There are many new players who only bought the game to be werewolves or vampires, how much do you think it would take for a new player to earn 160k?

    By the time they change their mind, they probably have that much.
    If it didn't take long to change their mind, then consider it a roleplaying experience about living with the condition.
    Alternatively, an idiocy penalty for not thinking ahead. It's already laughably easy to not engage with the condition at all so you have all the time you want to collect that gold.

    I don't know about 160k as the figure, but I think it should be more involved to not cheapen the experience. Maybe you have to run through Moon Hunter Keep and collect the cure for being a werewolf there? Something like that.
    Edited by Dusk_Coven on May 13, 2020 8:31AM
  • Sarannah
    Sarannah
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    The crown to gold rate does not matter in the actual gameplay side of werewolf/vampire cures, as it is player made.

    And it shouldn't be hard to cure either one. As when a person wants vampire/werewolf cured, they view vampire/werewolf as a hindrance already. Meaning there is no need to make those players waste time to get rid of it.
  • Glurin
    Glurin
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    I agree that just handing the priest a c-note and having him say "ok, you're cured" is a tad too easy. There should at least be some kind of quest attached. You know, go collect five soul gems and the heart of a deer or something. I mean for crying out loud, he could at least demand that you bring him a shrubbery.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Nyladreas
    Nyladreas
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    Sanctum74 wrote: »
    So I should have to spend $720k to cure my eight characters because they decided to ruin the skill line 6 years later? Noooo way!!!

    Another one of these posts 😐😐😐
  • Gabrielzavadski
    Gabrielzavadski
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    Lamae Bal hates Arkay because he could not help her meanwhile one of his Priests can cure you by waving his hand.

    This!!!
    Glory for the Pact!
  • mairwen85
    mairwen85
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    hmmmm... nah.
  • Kalik_Gold
    Kalik_Gold
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    Nah willingly gave the Priest of Arkay 639 gold pieces yesterday. That’s all he needed for a night on the town.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • regime211
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    One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
    This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.
    Cure on the crown store is 800 crowns. Crown rate I think is 200 gold per crown. 800 x 200= 160000 So to get it from a player would cost 160000 gold. Now maybe not that high. But no less then 90k It should be 90k to cure Vampirism and Lycanthropy. There should be a cost to it that requires work to cure. Cure shouldn't be as easy and lore wise its not easy to cure. It should be high enough cost that most that go to him for a cure would turn him away most vampires and lycanthropes. Because 90k shows commitment for cleaning up. So can you please make it more expensive. Not only for immersion but also lore.
    It isn't hard to get 90k either but might take some questing, stealing and other things like selling items and next chapter the antiquities system.

    :edit the cost is just one way they can do it. Its the lazy way but they need to be true to the lore that these conditions are not just something a priest can cure. They need to find something to make it much more meaningful or Lore Friendly. One way is to make it so you have to go this place and fight your way to a pool with Purge Salts and bath in it. So making it a quest like the vampire and werewolf quests. Another is alchemy having to find ingredients for it and then have to get a special one from a cave somewhere around Tamriel. Another method is to make it so you can go to a special npc to cancel it out with the other condition. Whether going to a Witch to going to a pool of purge salts to anything. I don't care I want a better lore friendly not so easy cure. Something only a adventuring vampire or lycanthrope can do but other lycanthropes or vampires couldn't as easily. As it would be very difficult for them even.
    So that is something I do want a better cure that is more costly or harder.

    Please 90k to cure vamp or wolf is absurd! And that would NOT benefit zos in anyway on selling either one of those skill lines!
  • TropicsDelight
    TropicsDelight
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    One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
    This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.

    Your title said you wanted a hard/long quest and the whole post was about making it cost a lot of gold.

    I am all for a long quest line where the priest tells you a cure is not so easy and it turns out a piece of your soul was stored in a phylactery. You need to travel the world, interrogate a few people, fight a couple mobs, and finally get your phylactery so a ritual can be performed, the piece of your soul flows back into you, and your vampirism is now cured.

    Just making it cost more gold is terrible lazy implementation of what should have been a far more RP element of gameplay from the start. Greymoor should have been adding these types of more elaborate quests and the like for vampires and the whole quick cure from the priest and the crown store cure should have gotten the axe.
  • JKorr
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    max_only wrote: »
    In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
    Want a cure? Go gather these plants and come back. That’s the way they should make the cure.

    They took that out. People were accidentally curing their lycanthropy and freaking out.

    That said, if the crown store unlocks were persistent collectibles, that you could use to swap or clear curse states repeatedly across multiple characters, that'd be cool. As it is now? No.

    Well if Zenimax wanted to make money off those cures. Then they would make it a lot harder or more costly to do it with in game gold or do a quest. They are only useful on the pts as they only cost like 1 crown there. At best the cure should only cost 3 to 4 crowns. That is how much its worth, its not worth the 800 crowns at all.

    I mean, there's already people floating around who claim the infection spawns no longer exist. That ZOS took them out to drive people to the crown store.

    I'll be honest, the infection and cures shouldn't be in the crown store at all. ESPECIALLY the curses. I remember seeing someone in the Elsweyr tutorial a couple months ago as a werewolf and thinking, "well, there's someone who's going to discover that's a base game feature and quit."

    I can get behind buying the entire skill line as a means to unlock it on an alt, that's fine. But selling the curse itself? No, that should go away.

    Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning. See, these special snowflakes got together in groups and killed all the bloodfiends and werewolf spawns so no one could get bitten "in the wild". So the snowflakes sold bites, 65k or more. When the game started, the rewards for quests were like 75 gold and a low level loot item. Some of the snowflakes weren't satisfied with simple extortion; they scammed players who tried to pay them. After a LOT of complaining on the forums, and I'll guess in game with /feedback and support tickets as well, the skill lines showed up in the crown store. The store versions were a last resort for players who couldn't get bitten for free or in the wild.

    I wouldn't be surprised, if the skill lines were removed from the store, some players didn't try the same extortion racket again. Keeping the option open is not the worst thing ever. People still try to charge for bites.
  • starkerealm
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    JKorr wrote: »
    Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.

    No, bites went in the crown store because the team responsible for the crown store is voracious, and seems to have very little regard for the integrity of the game. It's the same reason we have crates now, and the same reason they were selling the Sunspire mount (with some tiny modification) for gems.
  • JKorr
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    JKorr wrote: »
    Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.

    No, bites went in the crown store because the team responsible for the crown store is voracious, and seems to have very little regard for the integrity of the game. It's the same reason we have crates now, and the same reason they were selling the Sunspire mount (with some tiny modification) for gems.

    Personal opinion will vary. Yes, I do believe that, especially after they hired the monetization expert-type person, they wanted to monetize as much as possible. However, imo only, some things only showed up after a lot of rumblings of discontent. One thread from 2015: https://forums.elderscrollsonline.com/en/discussion/234085/vampire-and-werewolf-bites-in-the-crown-store/p1
  • TheHsN
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    yes yes lets make a new chapter for it "The Cure"
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Mumbles_the_Tank
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    Congratulations - we have reached our quota for bad ideas no one should ever give to ZOS for the month. You may stop now and relax until June.
  • Universe
    Universe
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    81zkj6qlm2841.jpg
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • starkerealm
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    JKorr wrote: »
    JKorr wrote: »
    Selling the "curses" in the crown store only happened because of super special sparkle snowflake players in the beginning.

    No, bites went in the crown store because the team responsible for the crown store is voracious, and seems to have very little regard for the integrity of the game. It's the same reason we have crates now, and the same reason they were selling the Sunspire mount (with some tiny modification) for gems.

    Personal opinion will vary. Yes, I do believe that, especially after they hired the monetization expert-type person, they wanted to monetize as much as possible. However, imo only, some things only showed up after a lot of rumblings of discontent. One thread from 2015: https://forums.elderscrollsonline.com/en/discussion/234085/vampire-and-werewolf-bites-in-the-crown-store/p1

    Little surprised I didn't post in that thread, but there were a lot of those back in the day.

    Anyway, in this case, "they," is a little bit loaded as it blurs the line between decisions made by Zenimax and those made by ZOS.
  • FatFred
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    I don't give a hamburger about lores , is that enough?
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