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The Vampire/Werewolf Cure should be more costly or harder and require an actual quest.

Thevampirenight
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One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.
Cure on the crown store is 800 crowns. Crown rate I think is 200 gold per crown. 800 x 200= 160000 So to get it from a player would cost 160000 gold. Now maybe not that high. But no less then 90k It should be 90k to cure Vampirism and Lycanthropy. There should be a cost to it that requires work to cure. Cure shouldn't be as easy and lore wise its not easy to cure. It should be high enough cost that most that go to him for a cure would turn him away most vampires and lycanthropes. Because 90k shows commitment for cleaning up. So can you please make it more expensive. Not only for immersion but also lore.
It isn't hard to get 90k either but might take some questing, stealing and other things like selling items and next chapter the antiquities system.

:edit the cost is just one way they can do it. Its the lazy way but they need to be true to the lore that these conditions are not just something a priest can cure. They need to find something to make it much more meaningful or Lore Friendly. One way is to make it so you have to go this place and fight your way to a pool with Purge Salts and bath in it. So making it a quest like the vampire and werewolf quests. Another is alchemy having to find ingredients for it and then have to get a special one from a cave somewhere around Tamriel. Another method is to make it so you can go to a special npc to cancel it out with the other condition. Whether going to a Witch to going to a pool of purge salts to anything. I don't care I want a better lore friendly not so easy cure. Something only a adventuring vampire or lycanthrope can do but other lycanthropes or vampires couldn't as easily. As it would be very difficult for them even.
So that is something I do want a better cure that is more costly or harder.

Edited by Thevampirenight on May 13, 2020 1:50AM
PC NA
Please add Fangs to Vampires.
  • Chicharron
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    I don't like being a vampire or a werewolf

    But I have a werewolf alt that serves as a mule and I use it to give free bites to anyone who asks for it in chat, and I'm going to make a vampire to offer free bites too.

    Fortunately in the guild there is no greed somebody will bite me.

    There are many new players who only bought the game to be werewolves or vampires, how much do you think it would take for a new player to earn 160k?

    i can't believe what i just read.
    Edited by Chicharron on May 12, 2020 10:09PM
  • Sephyr
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  • DocFrost72
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    If they didn't change like everything else in this game, you might have gotten some traction. Imagine saying that in order to remove a permanent fire debuff, regen debuff, and cost increase (all things you'd only notice once you become a vampire), the player needs to farm 90k gold.

    Just sit for a few minutes and think about trying to pitch that in a popular game.
    Edited by DocFrost72 on May 12, 2020 10:20PM
  • Alidel
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    I'd rather have a small quest to cure it. Not an instant cure, but something your character has to work to.
  • Thevampirenight
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    DocFrost72 wrote: »
    If they didn't change like everything else in this game, you might have gotten some traction. Imagine saying that in order to remove a permanent fire debuff, regen debuff, and cost increase (all things you'd only notice once you become a vampire), the player needs to farm 90k gold.

    Just sit for a few minutes and think about trying to pitch that in a popular game.

    I think lore should take priority to what they think or their ease.
    Now maybe a quest to seek out a few reagents for the cure. Then with the cost being the same as it is now but have to seek out and get those ingredients. Say like six garlic, seven daedric hearts and vampire dust, and frost salts or anything. then slaying a special mob in a cave to get something for the cure. Same for Lycanthropy. There still should be more work to the cure then there is.
    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now. It should have to be a quest you under take. I want a better cure one that is to the lore and lore wise its not easy to cure. Also would like to see a witch or something be the go to for the lycanthropy cure or some other npc since a Priest of Arkay never made sense for the cure to Lycanthropy. So I would like to see a much better curing experience.
    Edited by Thevampirenight on May 12, 2020 10:34PM
    PC NA
    Please add Fangs to Vampires.
  • Matchimus
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    They could add the cure to the drop table on vma?
  • max_only
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    It’s always been an in game thing before they started selling it in the crown store. The store prices are insane when you can get it for free in game (npcs give the curse if you’re patient enough). I don’t think 90k to cure is a good idea. Also the priest is only too glad to help get rid of more unholy monsters, why would he make it prohibitively expensive? Better suggestion would be to cure it you need to do an opposing quest line. Pray at a shrine to Arkay and do one kill/fetch quest in an instance. That would justify the crown store items as well because then the price in crowns is justified as a price to skip inconvenient content.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • DocFrost72
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    DocFrost72 wrote: »
    If they didn't change like everything else in this game, you might have gotten some traction. Imagine saying that in order to remove a permanent fire debuff, regen debuff, and cost increase (all things you'd only notice once you become a vampire), the player needs to farm 90k gold.

    Just sit for a few minutes and think about trying to pitch that in a popular game.

    I think lore should take priority to what they think or their ease.

    Well, you lost ZOS, there. They made a strain of vampirism that wasn't affected by the sun just for this game. I can see the lore master post now. "Since you're souless, it's easy to rip out."

    Now maybe a quest to seek out a few reagents for the cure. Then with the cost being the same as it is now but have to seek out and get those ingredients. Say like six garlic, seven daedric hearts and vampire dust, and frost salts or anything. then slaying a special mob in a cave to get something for the cure. Same for Lycanthropy. <snip>

    No issues from me here.
    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now. <snup> I want a better cure one that is to the lore and lore wise its not easy to cure.

    What source are you using to explain why this strain is hard to cure? The exact only source we have is a priest of arkay saying a prayer and giving you and good tug.

    EDITED TO ADD: https://elderscrolls.fandom.com/wiki/Noxiphilic_Sanguivoria_(Book)

    Check it out. If we are to follow the lore, the strain we are afflicted with in ESO requires no sunlight penalties, enhanced strength, and immense regenerative properties during the evening. I think those are all additions I'd like to see, and they are in the lore.
    Edited by DocFrost72 on May 12, 2020 11:01PM
  • Jeremy
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    One thing that has bothered me about Eso's Vampire and Werewolf Cure is its to easy. Go up to this priest hand him a very small amount of gold and bam cure.
    This has always bothered me now they are making this priest more convient. Can you please Zenimax make it a lot more costly.
    Cure on the crown store is 800 crowns. Crown rate I think is 200 gold per crown. 800 x 200= 160000 So to get it from a player would cost 160000 gold. Now maybe not that high. But no less then 90k It should be 90k to cure Vampirism and Lycanthropy. There should be a cost to it that requires work to cure. Cure shouldn't be as easy and lore wise its not easy to cure. It should be high enough cost that most that go to him for a cure would turn him away most vampires and lycanthropes. Because 90k shows commitment for cleaning up. So can you please make it more expensive. Not only for immersion but also lore.
    It isn't hard to get 90k either but might take some questing, stealing and other things like selling items and next chapter the antiquities system.

    I'm not familiar enough with the lore of Elder Scrolls
    DocFrost72 wrote: »
    If they didn't change like everything else in this game, you might have gotten some traction. Imagine saying that in order to remove a permanent fire debuff, regen debuff, and cost increase (all things you'd only notice once you become a vampire), the player needs to farm 90k gold.

    Just sit for a few minutes and think about trying to pitch that in a popular game.

    I think lore should take priority to what they think or their ease.
    Now maybe a quest to seek out a few reagents for the cure. Then with the cost being the same as it is now but have to seek out and get those ingredients. Say like six garlic, seven daedric hearts and vampire dust, and frost salts or anything. then slaying a special mob in a cave to get something for the cure. Same for Lycanthropy. There still should be more work to the cure then there is.
    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now. It should have to be a quest you under take. I want a better cure one that is to the lore and lore wise its not easy to cure. Also would like to see a witch or something be the go to for the lycanthropy cure or some other npc since a Priest of Arkay never made sense for the cure to Lycanthropy. So I would like to see a much better curing experience.

    The fetch quest sounds fine.

    Making players dole out 90k though is too punishing. That's not a small amount of gold, especially for a newer player who doesn't belong to a trade guild.
  • Arca94
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    No, please no.

    We don't need the cost of curing to be arbitrarily increased almost 200-fold. The current price gives people options to easily try out vamp or ww and cure it if they don't like it, or easily switch up build if there are any drastic (...incoming patch...) balance changes. Throwing large amounts of money into a void just to remove a skill line doesn't benefit anyone.

    If they really wanted to change how you cure it and be more 'lore friendly', they should just make a quest to cure it instead. I'd be fine with that.

    And please, do not compare the price to the Crown Store price - adding that to the store seems like an actual scam for newer players who don't know any better.
    Edited by Arca94 on May 12, 2020 11:14PM
  • Radiance
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    … I've never in my life thought "I wish you'd charge me more" for anything but to cure a disease?

    Logically they would be willing to cure Vampirism and Lycanthropy in a world where such curses are feared and the afflicted are despised especially if it was as simple as paying a few gold coins... Rather than have them continue their degenerate lifestyle spreading the curse.
  • max_only
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    In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
    Want a cure? Go gather these plants and come back. That’s the way they should make the cure.
    Edited by max_only on May 13, 2020 12:03AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Sanctum74
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    So I should have to spend $720k to cure my eight characters because they decided to ruin the skill line 6 years later? Noooo way!!!
  • D0PAMINE
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    A cure quest would be fine, but raising the cost to cure Vampirism/Lycanthropy is one of, if not THE worst ideas I have ever read involving those skill lines.
  • bmnoble
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    All you needed in Skyrim was a black soul gem and a ritual at a specific time and place.

    No, there is no reason to charge a fortune in gold if someone no longer wants to be a Vampire or Werewolf, for what ever reason, that decision of theirs affects no one else.

    You can get a bite for free off of certain NPC's if your lucky or a player, I was one of those stupid people that bought my Vampire bite off the crown store, I have bitten at least 50 people for free since then and continue to do so.

    You nonsense about the gold to crown price is just that, only the moderately wealthy and above players have the gold needed to get someone to gift them an item off the store for crowns.

    Most really look forward to those 100K daily log in rewards because they rarely make that much gold, either due to limited play time or not playing to grind and make gold.

    And before you say the rebuttal of saying I am a dirt poor player and I am just trying to save gold, I have 4 million in gold sitting in the bank I made during the Jubilee event, most I have had at once in 16 million.

    I would have more but the moment the Jubilee event ended I stopped doing daily writs and won't start up again until I run low on gold, quite simply because there is nothing I want to buy at the moment on guild stores or the crown store.

    All increasing the gold cost of the cure will do is push more people towards buying the cure from the store.

    This is one of the stupidest suggestions I have seen on this forum in a while.

  • Thevampirenight
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    The cost increase is only one way if they were lazy to make the cure a bit harder. I would prefer they made a fetch quest or something to get whats needed for the cure. Either way the cure should not be an instant thing for a cheap amount of gold.
    Either gold cost increase or making it an actual quest that makes it so you have to do something to earn the cure. One way or another. It shouldn't be a cake walk that they allowed it to be and yes there is a lore reason for this. Vampirism and Lycanthropy are not easy to cure and you just can't walk up to a priest to cure it. If so the conditions would be cured in mass and those same priests could mass cure all of the vampires and werewolves out there.

    Lore on the cures
    Vampire
    The disease is thought to be incurable by the Dunmer of Morrowind.[2] However, a Buoyant Armiger named Galur Rithari claimed that he was cured of the disease. In his papers, the Armiger states that while he was a vampire, he undertook a task from Molag Bal at a shrine, and after the completion of the quest, he was cured of vampirism.[16] Rithari later disavowed his claim due to coercion from the Tribunal Temple.[2] At least one other has successfully sought a cure from Molag Bal, though the Daedric Prince actually acquired the cure from Vaermina.[17] This suggests that Vaermina is somehow connected with vampirism, also, which is somewhat compatible with her sphere of evil omens.

    It's said that at least some forms of vampirism can be cured by eliminating the bloodfather of the applicable bloodline. Finding and eliminating a bloodfather is very difficult, but by doing this, the whole clan of vampires will also be cured (some of them may die instantly as a result of old age).[18] Another report from a supposedly cured vampire also suggests that curing the disease is possible, although it gives no clues as to how.[7] One method to cure the disease involves bathing in water containing a mysterious ingredient known as Purgeblood Salts.[9]

    The witches of the Iliac Bay caught the attention of the Mages Guild by apparently curing the disease. The cure is a potion, consisting of six cloves of garlic, two shoots of bloodgrass, five leaves of nightshade, the blood of an Argonian, and the ashes of a powerful vampire; these same ingredients were used to cure Count Skingrad's comatose wife, Rona Hassildor, of her vampirism though the process of being cured resulted in her immediate death.[19] One method for combating the spread of vampirism, which is now lost to history, was a potion which turned the drinker's blood into a powerful poison capable of killing a vampire which attempted to feast.[8] There are tales, the veracity of which can't be determined, that there are other, mystical ways of curing vampirism.[20][21]

    Falion, a wizard of Morthal in the Fourth Era, was able to cure vampirism with a ritual involving a filled black soul gem (and hence a human soul) and an incantation invoking the powers of Oblivion. Little else is known of the ritual.

    A less ideal option is exposure to lycanthropy. The blessings of Hircine can replace the infected with lycanthrope blood, but this comes with its own particular set of complications.[22]

    Lycanthrope
    It is well known that lycanthropy can be prevented by curing the disease that causes it, which must be done before the subject's first transformation. After this point, it becomes extremely difficult to obtain a cure.[1]

    The witches of the Glenmoril Wyrd are the only beings known to have possessed cures of a conventional nature, potions and scrolls that are relatively free of side effects. Unfortunately, they seem to guard their secrets closely, and do not openly offer these cures.[7][6]

    The Silvenar, being a living representation of the Green Pact that fixed the form of the Bosmer, has the ability to instantly cure Green Pact Bosmer who unwillingly contract lycanthropy.[12]

    Alinon the Alchemist of Camlorn successfully developed a cure to the strain of Lycanthropy spread by Faolchu the Reborn in 2E 582 with the help of the Vestige.[12]

    Other cures require the lycanthrope to find a way to exorcise their inner beast. These methods include:

    Transmitting the condition to someone who already has dormant, hereditary lycanthropy. Infecting such a person will cause the condition to be completely transferred, curing the original lycanthrope.[7]
    Undergoing a ritual performed by the Glenmoril witches. The witches sacrifice an innocent, infect the victim's flesh with the client's lycanthropy, and resurrect the sacrifice. The original lycanthrope must then kill the victim a second time, which will also permanently destroy their inner beast.[6]
    Using the magic from the head of a Glenmoril witch to summon one's inner beast as a spirit, then destroying that spirit.[2]
    Finally, lycanthropy can be supplanted by vampirism. Under normal circumstances, this is impossible, because lycanthropes are immune to disease. However, a pure-blooded vampire can convert a lycanthrope into a vampire lord, instantly replacing Hircine's gift with that of Molag Bal.[2]

    The :Lore on both is these are not very easy to cure not everyone has the means to do it and for some its down right impossible to find. So go to this priest of Arkay that can magically make it go away is so stupid and I do think even the uesp people agree as they flat don't mention it there. The lore is clear that the cure is hard and not easy. Purge Salts could be one way they can do it and maybe make a dungeon that only lycanthropes and vampires can enter to go fight their way to the pool of purge salts that would be another good way they can do it. Anything other then just a convenient priest of Arkay.
    Edited by Thevampirenight on May 13, 2020 12:09AM
    PC NA
    Please add Fangs to Vampires.
  • Vevvev
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    Alidel wrote: »
    I'd rather have a small quest to cure it. Not an instant cure, but something your character has to work to.

    This pretty much sums it up. Even Skyrim which felt like everything was handed to you on a silver platter had you do a quick little quest for the cure. Oblivion had you going on a massive quest to gather a lot of rare ingredients, which felt a bit over the top but when you got the cure it felt well earned. I have not gone out to cure my character in Morrowind but I know there's a quest for it instead of paying a guy a lump sum.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • starkerealm
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    max_only wrote: »
    In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
    Want a cure? Go gather these plants and come back. That’s the way they should make the cure.

    They took that out. People were accidentally curing their lycanthropy and freaking out.

    That said, if the crown store unlocks were persistent collectibles, that you could use to swap or clear curse states repeatedly across multiple characters, that'd be cool. As it is now? No.
  • Thevampirenight
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    max_only wrote: »
    In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
    Want a cure? Go gather these plants and come back. That’s the way they should make the cure.

    They took that out. People were accidentally curing their lycanthropy and freaking out.

    That said, if the crown store unlocks were persistent collectibles, that you could use to swap or clear curse states repeatedly across multiple characters, that'd be cool. As it is now? No.

    Well if Zenimax wanted to make money off those cures. Then they would make it a lot harder or more costly to do it with in game gold or do a quest. They are only useful on the pts as they only cost like 1 crown there. At best the cure should only cost 3 to 4 crowns. That is how much its worth, its not worth the 800 crowns at all.
    PC NA
    Please add Fangs to Vampires.
  • starkerealm
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    max_only wrote: »
    In that one Wolfhunter Dlc dungeon after you defeat Vykosa you gathered some ingredients and the male npc at the end can cure you. It would be something like that, only not a dlc dungeon. Lol, in fact, when the dungeon first came out many people were cured by mistake just clicking through the dialogue options (me included).
    Want a cure? Go gather these plants and come back. That’s the way they should make the cure.

    They took that out. People were accidentally curing their lycanthropy and freaking out.

    That said, if the crown store unlocks were persistent collectibles, that you could use to swap or clear curse states repeatedly across multiple characters, that'd be cool. As it is now? No.

    Well if Zenimax wanted to make money off those cures. Then they would make it a lot harder or more costly to do it with in game gold or do a quest. They are only useful on the pts as they only cost like 1 crown there. At best the cure should only cost 3 to 4 crowns. That is how much its worth, its not worth the 800 crowns at all.

    I mean, there's already people floating around who claim the infection spawns no longer exist. That ZOS took them out to drive people to the crown store.

    I'll be honest, the infection and cures shouldn't be in the crown store at all. ESPECIALLY the curses. I remember seeing someone in the Elsweyr tutorial a couple months ago as a werewolf and thinking, "well, there's someone who's going to discover that's a base game feature and quit."

    I can get behind buying the entire skill line as a means to unlock it on an alt, that's fine. But selling the curse itself? No, that should go away.
  • bearbelly
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    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now.

    You're assuming that it's always a choice. It isn't always a choice. And just for that fact alone, the cure shouldn't be any different than it is right now. Run to a priest, who, as a pious figure, is supposed to be very grateful to dispel such curses, and give him a little gold for his trouble.

    Even me, who turns most of his characters, doesn't always choose to have a character bitten.
    It has happened to me by accident, twice.
    I was running around at night, just farming mats, and both times I ran afoul of werewolves or bloodfiends where I wasn't expecting them to be. Suddenly, I'm scratched or bitten on characters I didn't want to be turned.

    So now I should have to run through a drawn-out quest? What if I'm not an RPer?
    And/or pay a heavy gold price for something I didn't want to happen?

    The cure paradigm is fine as it is.
  • DocFrost72
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    @Thevampirenight You disregarded the part where this strain of vampirism (Noxiphilic Sanguivoria) has never before been seen until this game.

    There is equal merit to the statement "It should be hard to cure because other strains are" and "It could be easy to cure because we have no lore confirming it is hard."

    Currently, the LORE of ESO is that a priest can cure this strain with minimal effort. Established by the developers of this game, who got the go-ahead from Bethesda.


    What's your proof this strain is not lore friendly?
  • Thevampirenight
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    bearbelly wrote: »
    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now.

    You're assuming that it's always a choice. It isn't always a choice. And just for that fact alone, the cure shouldn't be any different than it is right now. Run to a priest, who, as a pious figure, is supposed to be very grateful to dispel such curses, and give him a little gold for his trouble.

    Even me, who turns most of his characters, doesn't always choose to have a character bitten.
    It has happened to me by accident, twice.
    I was running around at night, just farming mats, and both times I ran afoul of werewolves or bloodfiends where I wasn't expecting them to be. Suddenly, I'm scratched or bitten on characters I didn't want to be turned.

    So now I should have to run through a drawn-out quest? What if I'm not an RPer?
    And/or pay a heavy gold price for something I didn't want to happen?

    The cure paradigm is fine as it is.

    Getting bit and he should be able to cure that buff, its just the after doing the vampire or werewolf quest he shouldn't be able to cure it.
    The Sanies lupis and the vampire's disease are just that curable diseases that can be cured by a priest but once you cross into becoming a full vampire or lycanthrope. Then that is where you have to fight to find a cure sometimes all it needs is a filled soul gem other times it takes a witch to do it. Or some kind of rare salts in a lair dedicated to Sithis or a conjuration circle and offering a black soul gem likley to the prince that could cure it Vaermina as lore wise Molag bal had to go to her to get the cure meaning he can't do it himself she might be the only Prince able to do it.
    The Priest should be there to cure the diseases that leads into it but the Priest should not be able to cure a Fully Turned Vampire or Werewolf that goes against all the lore on the subject from four Elder Scrolls games with playable vampires that makes it quite clear how hard it would be for most vampires and lycanthropes to achieve the easiest way is going through a Witch for most of them. Also lore wise any cures are actually suppressed out of fear of people trying it for the thrill of it so that leaves it very difficult to find a cure to condition.

    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
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    DocFrost72 wrote: »
    @Thevampirenight You disregarded the part where this strain of vampirism (Noxiphilic Sanguivoria) has never before been seen until this game.

    There is equal merit to the statement "It should be hard to cure because other strains are" and "It could be easy to cure because we have no lore confirming it is hard."

    Currently, the LORE of ESO is that a priest can cure this strain with minimal effort. Established by the developers of this game, who got the go-ahead from Bethesda.


    What's your proof this strain is not lore friendly?

    Then Arkay should have been able to Cure vampirism really easily for Lamae it would show that he allowed Vampires to exist on purpose. When he could have easily gotten rid of it for her if a priest is able to do it so can Arkay. He could have prevented vampires from coming about as true thing if that was the case. All Vampires and Lycanthropes could just got to a priest to get a cure or even go to a shrine.

    I only consider it to be a mmo convenience mechanic. It does break the lore that any Priest able to cure full blooded vampirism and lycanthropey. Especially Lycanthropy as lorewise it cannot be cured by a priest nor a shrine after one becomes a full werewolf. Its stuck with you until you find some way to cure it, Four single player games make this quite clear about the two conditions. So its not just vampires its werewolves as well. The only way I would accept that is if that Priest is really Arkay in disguise or if hes actually a witch and uses a witch scroll or something to remove it. But then he should be charging a lot more gold if he is because something like that isn't easy to make.
    Edited by Thevampirenight on May 13, 2020 1:54AM
    PC NA
    Please add Fangs to Vampires.
  • Thevampirenight
    Thevampirenight
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    DocFrost72 wrote: »
    DocFrost72 wrote: »
    If they didn't change like everything else in this game, you might have gotten some traction. Imagine saying that in order to remove a permanent fire debuff, regen debuff, and cost increase (all things you'd only notice once you become a vampire), the player needs to farm 90k gold.

    Just sit for a few minutes and think about trying to pitch that in a popular game.

    I think lore should take priority to what they think or their ease.

    Well, you lost ZOS, there. They made a strain of vampirism that wasn't affected by the sun just for this game. I can see the lore master post now. "Since you're souless, it's easy to rip out."

    Now maybe a quest to seek out a few reagents for the cure. Then with the cost being the same as it is now but have to seek out and get those ingredients. Say like six garlic, seven daedric hearts and vampire dust, and frost salts or anything. then slaying a special mob in a cave to get something for the cure. Same for Lycanthropy. <snip>

    No issues from me here.
    The choice to become a lycanthrope or vampire should be more meaningful meaning curing it should be a little more difficult then it is right now. <snup> I want a better cure one that is to the lore and lore wise its not easy to cure.

    What source are you using to explain why this strain is hard to cure? The exact only source we have is a priest of arkay saying a prayer and giving you and good tug.

    EDITED TO ADD: https://elderscrolls.fandom.com/wiki/Noxiphilic_Sanguivoria_(Book)

    Check it out. If we are to follow the lore, the strain we are afflicted with in ESO requires no sunlight penalties, enhanced strength, and immense regenerative properties during the evening. I think those are all additions I'd like to see, and they are in the lore.

    Vampirism varies and there is many types of it that is lore friendly. What is common among every strain of vampire or werewolf is that it cannot be cured by prayer.
    That is the lore they made it quite clear in several elder scrolls games once you turn, you cannot be cured by prayer or divine blessing. Can still receive blessings from shrines but you cannot cure it by means of praying priest with a cure disease spell or shrine. The cure has to be specialty made.
    I just don't like how easy they made it I know its for mmo purposes. Because people will cure and go back and cure and go back to whatever is needed for their metas. But had they made it more meaningful I don't think it would have gotten as bad and well yes when they added in the cure it would actually be worth something. Right now it isn't and they should just get rid of it.
    If players are in a uproar that they can't cure themselves very easily then they are not playing vampires or werewolves for what they are vampires or werewolves but extra bonuses and stuff for their builds.
    An easy cure is fine but there should be a little work into it and it should not be from a Priest of Arkay. Priests should only be able to cure the disease. Not the full blown condition.
    It would be better if added in a location where you can go with some monsters where you can instantly cure it like Vile's Lair and the purge salts that would be better to me then the Priest. Of course it should require finding a key for the place. Maybe have to go get a quest get a key then go to the location then kill the mobs inside then bath. That's it doesn't have to be to hard.
    Edited by Thevampirenight on May 13, 2020 1:46AM
    PC NA
    Please add Fangs to Vampires.
  • xXMeowMeowXx
    xXMeowMeowXx
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    NO it shouldn’t....

    They’re already milking noobs in the crown store.

    417qxm.jpg

    Most new players don’t know they can get a bite for free or a cure in game.


    Edited by xXMeowMeowXx on May 13, 2020 2:04AM
  • Sanctum74
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    NO it shouldn’t....

    They’re already milking noobs in the crown store.

    417qxm.jpg

    Most new players don’t know they can get a bite for free or a cure in game.


    Oof i agree, I remember paying crowns for skill resets as well cause I didn’t know about the shrines back in the day
  • Thevampirenight
    Thevampirenight
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    Yeah Its silly they do offer those in the crown store. When its so dirt cheap in game. The Vampire/werewolf cure is even on sale by the looks of it and lol I hope no one has bought it. Only way that would be worth it is if they made it the easiest way to get it and there is no way I'm buying from Live crownstore the cure. I hope no one else does either.
    Edited by Thevampirenight on May 13, 2020 2:28AM
    PC NA
    Please add Fangs to Vampires.
  • Vietfox
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    Just go do some fishing after curing yourself and pretend that was the quest.
  • Klad
    Klad
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    I'm all for anything Vampires want...as long as they turn full PVP full loot when encountering a member of The Order Of Dawn.


    Oh and becoming a member of the OoD is more simple than joining the fighters guild.
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