Paradisius wrote: »And mesmerize is a stun, so thats PvP territory.
OP asked about pve and people talk about mist form escaping, sneaking and pressuring lol.
In pve, vamps will be only for RP or cheesing dummy parse.
So, I have been messing with vampire on the pts since it opened up and I can tell you, the benefits are pretty nice if you know how to use them, and the negatives are not a big deal, especially now with the cost increase being reduces so much. You passives are obvious, decent sneak skills, 300 free wp/sp just for toggling mistform on and off, and of course, undeath with has always been a fantastic passive.
Now, here is where vampire really becomes worth while, you have three abilities that are pretty amazing.
First: Frenzy which is going to be a high skill cap ability but man, does it *** things up once you learn how to use it. In fact it's so much sp/wp that it can let you change your gear sets more and rely on that to make up the difference in damage. It costs a lot currently, so you really have to pay a lot of attention when running it. I actually think it's numbers need to be adjusted again, but it is a good ability for execution phases and getting a quick kill on low health targets. It is currently a tough sell for a lot of builds though because of how much health it drains.
Second: The spammable hits like a truck and is easy to weave, not to mention its so cheap especially if you use Blood for Blood, its so easy to manage the health cost and lets your resources regen if you are getting low, and then Arterial Burst you get a guaranteed crit from, just turn on Frenzy, let it drain you to 50% health then spam the free critical and watch their health drain.
Third: is the amazing ultimate that I super under estimated when I first saw it. IF you go with the swarm, the pressure from it is unreal, and it increases all your stats by 10k, thats mag, stam, and health.. Your raw damage goes up on some abilities when you pop that, and add the pressure of the swarm in and you got a powerful damage ult. It's very nice, feels like a Dragon Ball Z moment of. " You fool, this isn't even my final form! "
I think it still needs some work, somethings need tweaking and I would really like their to be a gap closer built into the skill line somewhere, but over all it's shaping up to be a good toolkit.
All that introduce Strike From Shadows and Blood Frenzy are more additional weaving, one shot ganks and power creep, not most desirable things, in my opinion. You are so glad that you will be able to burn down trash packs and bosses faster, is this all you need from game? Skipping mechanics?eovogtb16_ESO wrote: »Have to agree I've been playing on the PTS and frenzy is absolutely amazing in certain situations especially in trials. The amount of dps you can get out of toggling this skill is insane, it puts magblades back on top of the list in terms of dps, and will be dangerously good in the arms of a non potato player.
So, I have been messing with vampire on the pts since it opened up and I can tell you, the benefits are pretty nice if you know how to use them, and the negatives are not a big deal, especially now with the cost increase being reduces so much. You passives are obvious, decent sneak skills, 300 free wp/sp just for toggling mistform on and off, and of course, undeath with has always been a fantastic passive.
Now, here is where vampire really becomes worth while, you have three abilities that are pretty amazing.
First: Frenzy which is going to be a high skill cap ability but man, does it *** things up once you learn how to use it. In fact it's so much sp/wp that it can let you change your gear sets more and rely on that to make up the difference in damage. It costs a lot currently, so you really have to pay a lot of attention when running it. I actually think it's numbers need to be adjusted again, but it is a good ability for execution phases and getting a quick kill on low health targets. It is currently a tough sell for a lot of builds though because of how much health it drains.
Second: The spammable hits like a truck and is easy to weave, not to mention its so cheap especially if you use Blood for Blood, its so easy to manage the health cost and lets your resources regen if you are getting low, and then Arterial Burst you get a guaranteed crit from, just turn on Frenzy, let it drain you to 50% health then spam the free critical and watch their health drain.
Third: is the amazing ultimate that I super under estimated when I first saw it. IF you go with the swarm, the pressure from it is unreal, and it increases all your stats by 10k, thats mag, stam, and health.. Your raw damage goes up on some abilities when you pop that, and add the pressure of the swarm in and you got a powerful damage ult. It's very nice, feels like a Dragon Ball Z moment of. " You fool, this isn't even my final form! "
I think it still needs some work, somethings need tweaking and I would really like their to be a gap closer built into the skill line somewhere, but over all it's shaping up to be a good toolkit.All that introduce Strike From Shadows and Blood Frenzy are more additional weaving, one shot ganks and power creep, not most desirable things, in my opinion. You are so glad that you will be able to burn down trash packs and bosses faster, is this all you need from game? Skipping mechanics?eovogtb16_ESO wrote: »Have to agree I've been playing on the PTS and frenzy is absolutely amazing in certain situations especially in trials. The amount of dps you can get out of toggling this skill is insane, it puts magblades back on top of the list in terms of dps, and will be dangerously good in the arms of a non potato player.
I understand when ZOS add a little power creep to new trial and dungeon sets, to sell new chapter and increase replayability of new content, but i don't understand why they add power creep(outside of Minor and Major buffs) to skill line that everyone can use in addition to their class skill line, and this skill line don't even sell their chapter, it's free update to a game.
OP asked about pve and people talk about mist form escaping, sneaking and pressuring lol.
In pve, vamps will be only for RP or cheesing dummy parse.
Boy you just don't pay attention do you? Did you even read what we said? Frenzy is not that useful in pvp but it is in pve, in fact, it's pretty amazing in a lot of fights and good for quick trash clears its a bit tougher to pull off now because of how much it costs, but I managed to make it work. In fact I think they need to adjust the cost again, but at it's core its a good ability if a bit strange. And the spammable is a pretty high damage one that can be used by magicka builds, it's not just a pvp thing. wp/sp passive helps in pve too, and so does undeath. And the ult is amazing damage in both pve and pvp. You seriously need to take time to actually look at the tools they have given us here.
OP asked about pve and people talk about mist form escaping, sneaking and pressuring lol.
In pve, vamps will be only for RP or cheesing dummy parse.
Boy you just don't pay attention do you? Did you even read what we said? Frenzy is not that useful in pvp but it is in pve, in fact, it's pretty amazing in a lot of fights and good for quick trash clears its a bit tougher to pull off now because of how much it costs, but I managed to make it work. In fact I think they need to adjust the cost again, but at it's core its a good ability if a bit strange. And the spammable is a pretty high damage one that can be used by magicka builds, it's not just a pvp thing. wp/sp passive helps in pve too, and so does undeath. And the ult is amazing damage in both pve and pvp. You seriously need to take time to actually look at the tools they have given us here.
Why would you deal with that trash if you could run past it in stealth?
OP asked about pve and people talk about mist form escaping, sneaking and pressuring lol.
In pve, vamps will be only for RP or cheesing dummy parse.
Boy you just don't pay attention do you? Did you even read what we said? Frenzy is not that useful in pvp but it is in pve, in fact, it's pretty amazing in a lot of fights and good for quick trash clears its a bit tougher to pull off now because of how much it costs, but I managed to make it work. In fact I think they need to adjust the cost again, but at it's core its a good ability if a bit strange. And the spammable is a pretty high damage one that can be used by magicka builds, it's not just a pvp thing. wp/sp passive helps in pve too, and so does undeath. And the ult is amazing damage in both pve and pvp. You seriously need to take time to actually look at the tools they have given us here.
Wow so many replies, thank you all, it does put things into perspective, however I still don't think a lot of those spells can hold up in endgame PvE (talking bout dungeon challengers and vet HM trials) the way a person without vampirism could, the drawback is worse than the reward. A lot of boss fights in recent trials and dungeons last very long so you won't be able to sustain through them. Yes quick fights you will probably do good, but when it comes to a lot of PvE endgame you need consistent sustained damage and resources, but it seems you will burn yourself out really fast.
Wow so many replies, thank you all, it does put things into perspective, however I still don't think a lot of those spells can hold up in endgame PvE (talking bout dungeon challengers and vet HM trials) the way a person without vampirism could, the drawback is worse than the reward. A lot of boss fights in recent trials and dungeons last very long so you won't be able to sustain through them. Yes quick fights you will probably do good, but when it comes to a lot of PvE endgame you need consistent sustained damage and resources, but it seems you will burn yourself out really fast.
navystylz_ESO wrote: »Think that was the point, to have to build around it. Instead they madeOP asked about pve and people talk about mist form escaping, sneaking and pressuring lol.
In pve, vamps will be only for RP or cheesing dummy parse.
Boy you just don't pay attention do you? Did you even read what we said? Frenzy is not that useful in pvp but it is in pve, in fact, it's pretty amazing in a lot of fights and good for quick trash clears its a bit tougher to pull off now because of how much it costs, but I managed to make it work. In fact I think they need to adjust the cost again, but at it's core its a good ability if a bit strange. And the spammable is a pretty high damage one that can be used by magicka builds, it's not just a pvp thing. wp/sp passive helps in pve too, and so does undeath. And the ult is amazing damage in both pve and pvp. You seriously need to take time to actually look at the tools they have given us here.
Oh, ya. People have really been clamoring for skills that makes them clear useless stuff faster. There is a reason trash is called trash. It's the junk you must get through before the real fights. Probably the most iconic new vampire ability for this build is frenzy, and being MAYBE useful on trash because you murder yourself doesn't cut it by a long shot.
There are too many penalties for the reward gained with vampire right now. Reducing the amount of vampire ability cost reduction was a bad idea, and the speed in which Frenzy ramps up is as well. Having to manage resource for non vampire abilities was just WAY TOO MUCH in the last build and no reasonable person could do it, but juggling not dying from extra fire dmg, no health regen, and your frenzy trying to kill you much faster is this perfect sweet spot some of you are trying to push? Come on man.
And this of course is managing it on stable servers that don't lag out and contrive to make you face plant.
navystylz_ESO wrote: »Frenzy and deep vampire play required building around it, which means changing your build actually net you less boost in damage from frenzy, but was ok because you could keep it up much better and benefit from higher damage longer. This being removed, then it's like what is the actual draw of being a vampire if it just seems like a bunch of negatives that don't make it worthwhile over being a non vampire?
Hey,
I played around on pts with my magcro.
The first round, i could up my DPS, while using blood for blood and frenzy, while also slotting a few heals. Health did not drop low. Mind you that was on a dummy parse.
Second round with pts 6.0.3. The constant health drain, the increased cost of vamp skills, makes my DPS drop as on live. Furthermore, watching to turn on and off frenzy is not fun or rewarding. I tried to changs blood for blood to the magicka cersion but even then health and magicka becomes a problem. For dungeons and trials vamp is a no go right now.
I probably use it on a magblade for RP and overland content.
The increased skill cost on vamp abilities plus the constant drain from frenzy made vamp a lot less fun and worthwhile.
Buddy, you are cherry picking. I said fights and trash, fights mean -bosses-. You are free to believe it's useless, to think that cost is too high. But I am a guy that cleared some of that end game content with vampire, along with a group of vampires. THe cost increase was fine, we managed it just fine. We didn't even have to go out of our way to build for it. Just wait a few months after launch when you are seeing vamps running that content just fine. I don't disagree that the current build for Frenzy isn't the best, nor do I disagree that it would be better to have the 40% cost reduction back on vamp abilities.But it is still a good skill line. Feel free not to believe me, but vamp is currently viable for end game content. Not ceiling smashing, but viable.
I want to clearify that Blood Frenzy is useful, but that doesn't mean it's not a pain in the ass to use. In my opinion ZoS still has a lot of work to do with this ability. As I said, it is useful and you can pull some really nice numbers with it in a fight, but it's skill ceiling is very high right now and I am not sure I like that.
Buddy, you are cherry picking. I said fights and trash, fights mean -bosses-. You are free to believe it's useless, to think that cost is too high. But I am a guy that cleared some of that end game content with vampire, along with a group of vampires. THe cost increase was fine, we managed it just fine. We didn't even have to go out of our way to build for it. Just wait a few months after launch when you are seeing vamps running that content just fine. I don't disagree that the current build for Frenzy isn't the best, nor do I disagree that it would be better to have the 40% cost reduction back on vamp abilities.But it is still a good skill line. Feel free not to believe me, but vamp is currently viable for end game content. Not ceiling smashing, but viable.
I want to clearify that Blood Frenzy is useful, but that doesn't mean it's not a pain in the ass to use. In my opinion ZoS still has a lot of work to do with this ability. As I said, it is useful and you can pull some really nice numbers with it in a fight, but it's skill ceiling is very high right now and I am not sure I like that.
Hey your reply is very hopeful, may I ask what are you building? My best friend is maining a magblade vampire and she was wondering what you run to maybe try and fix up her own character because she got a significant damage drop. I would like to believe we can salvage vamp builds.
Every time I ask people, who defend new vampire changes, to show me build, where vampire healer or tank is just as good as non-vamp healer or tank, I just get silence. I still cannot decide, should I cure my vamps, or rp until I am bored and leave the game.
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Umm what? It's an obvious disadvantage for anyone who can't fit at least 1 vampire active ability into the rotation.
Also, your argument works both ways. If you defend the old vampire, show me a non-vamp mag dps who is just as good as a vamp.
So you think it's ok to be forced into vampire to be meta, but it's not ok to be forced into non-vampire to be meta. What exactly is your logic here?
And those 'I want my will or I will quit the game' threats are getting pretty stale.
Every time I ask people, who defend new vampire changes, to show me build, where vampire healer or tank is just as good as non-vamp healer or tank, I just get silence. I still cannot decide, should I cure my vamps, or rp until I am bored and leave the game.
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Umm what? It's an obvious disadvantage for anyone who can't fit at least 1 vampire active ability into the rotation.
Also, your argument works both ways. If you defend the old vampire, show me a non-vamp mag dps who is just as good as a vamp.
So you think it's ok to be forced into vampire to be meta, but it's not ok to be forced into non-vampire to be meta. What exactly is your logic here?
And those 'I want my will or I will quit the game' threats are getting pretty stale.
There are tons of current mag builds, that do just fine without being vamp. Passive is good, but it is not like current players that do not use vampire characters, have increased skill cost, compared to vampires. Also, I never mentioned meta. I do not want to be meta, I want to be EQUAL with non vampires. There can be other drawbacks, that do not place vampires into extremely niche builds, or pure rp. After all, why lore portrays vampires as dangerous monsters, when vampire tanks, healers, and most dps's, are weaker than their mortal counterparts.
If you insist on being stage 4 tank or healer, of course it will be a hard hit. But why do you need to be at stage 4 again?