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Asylum Sanctorium Bow

PandaPalace
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Can this change not go through plz!!! The live version can be used in both PvE/PvP, this change will make in useless in PvE and just be used in PvP spamming Piercing Spray at zergs.

Piercing Spray:
Enemies hit by your Arrow Spray now have their Physical Resistance reduced by up to 6600 against incoming Bow attacks for 10 seconds.
The perfected version no longer has a unique value and instead grants up to 1190 Physical Penetration.
  • SodanTok
    SodanTok
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    Forum busy complaining mag weapons sucks and stamina weapons OP to care ZOS just took niche AS bow and stepped on it until it broke and thought its good weapon after that. Unusable in PVE, even more limited in PVP than old bow. Barely better damage boost than what BRP DW gets but working only on 6 skills in the game and working against mechanics and current combat balance in PVE (zero potential in overpenetrating)
  • Derra
    Derra
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    SodanTok wrote: »
    Forum busy complaining mag weapons sucks and stamina weapons OP to care ZOS just took niche AS bow and stepped on it until it broke and thought its good weapon after that.

    Like - i agree that preferably all ability altering weapons should have desireable strong effects.

    But complaining about the people that are unhappy with the magica weapons? Half of the mag offensive weapons suffered the same fate as asylum bow - getting worse and even more niche.

    I don´t get the mentality behind such comments. What´s the point you want to make.
    Bad mag player for wanting sth useful aswell? Stealing the dev time from making the 6th stam weapon great?

    This divide and conquer mentality is some proper nonsense.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SodanTok
    SodanTok
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    Derra wrote: »
    SodanTok wrote: »
    Forum busy complaining mag weapons sucks and stamina weapons OP to care ZOS just took niche AS bow and stepped on it until it broke and thought its good weapon after that.

    Like - i agree that preferably all ability altering weapons should have desireable strong effects.

    But complaining about the people that are unhappy with the magica weapons? Half of the mag offensive weapons suffered the same fate as asylum bow - getting worse and even more niche.

    I don´t get the mentality behind such comments. What´s the point you want to make.
    Bad mag player for wanting sth useful aswell? Stealing the dev time from making the 6th stam weapon great?

    This divide and conquer mentality is some proper nonsense.

    Then you unfortunately misunderstood the whole post and I am sorry for not making it more clear. There is no divide and conquer mentality, there is not even opinion in that comment you tried to agree with. I dont expect and am not complaining that all ability altering weapons need to have desirable strong effect. There is no weapon in this set balance pass that received same treatment as AS bow did, this is not "zos nerfed my weapon" post, this is not "why are this and the other one getting something better" post either despite me touching upon certain aspects of it (after all sets were measured at spreadsheet).
    Honestly your comment alone reeks of what you tried to pin on me so I am not sure you actually put any thoughts to what you said and my reply is probably not gonna be taken seriously, but I will repeat:
    There is no weapon in this set balance pass that received same treatment as AS bow did. The whole weapon got redesigned to fulfill completely different function it served past 2.5 years, function that in current game does not work and usually cannot be benefited from in PVE, every other weapon that received its pass this patch does not suffer from this issue. Its difficult for me to even think of some example you could understand as no iteration of any magicka (and obviously stamina) weapon suffered from this issue in the past, the closest example I can think of that would fit both the niche and PVE uselessness and one I have to make up on my would be weapon like BRP restoration staff giving on cast of Ward 6s of high critical resistance against destruction staff attacks at bottom and against all ranged attacks on top with current iteration of AS Bow sitting right in middle - weapon useable (dont mistake this with useful or viable) only in PVP and only with limited arsenal of skills.
    Edited by SodanTok on May 10, 2020 10:14PM
  • YandereGirlfriend
    YandereGirlfriend
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    This set would be way more interesting if it was:

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical AND SPELL Resistance reduced by up to 6600 against incoming DIRECT DAMAGE attacks for 10 seconds.

    That way, it would have appeal to hybrid and Arcane Archer types of builds (not that there are many of them out there, but it's good to have options) and would have much greater utility in terms of which attacks it buffed.

    It would still be totally useless for PvE but that's already true for a ton of Arena weapons (and vice versa).
  • John_Falstaff
    John_Falstaff
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    This set would be way more interesting if it was:

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical AND SPELL Resistance reduced by up to 6600 against incoming DIRECT DAMAGE attacks for 10 seconds.

    That way, it would have appeal to hybrid and Arcane Archer types of builds (not that there are many of them out there, but it's good to have options) and would have much greater utility in terms of which attacks it buffed.

    It would still be totally useless for PvE but that's already true for a ton of Arena weapons (and vice versa).

    ...and Asylum backbar instantly becomes meta for tanks. :) Given the amount of direct damage in PvE, it might actually be better than Alkosh (though they can be combined).
  • SaintSubwayy
    SaintSubwayy
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    This set would be way more interesting if it was:

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical AND SPELL Resistance reduced by up to 6600 against incoming DIRECT DAMAGE attacks for 10 seconds.

    That way, it would have appeal to hybrid and Arcane Archer types of builds (not that there are many of them out there, but it's good to have options) and would have much greater utility in terms of which attacks it buffed.

    It would still be totally useless for PvE but that's already true for a ton of Arena weapons (and vice versa).

    ...and Asylum backbar instantly becomes meta for tanks. :) Given the amount of direct damage in PvE, it might actually be better than Alkosh (though they can be combined).

    sounds like 0CP into spellerosion then :smiley:
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Foto1
    Foto1
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    Can this change not go through plz!!! The live version can be used in both PvE/PvP, this change will make in useless in PvE and just be used in PvP spamming Piercing Spray at zergs.

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical Resistance reduced by up to 6600 against incoming Bow attacks for 10 seconds.
    The perfected version no longer has a unique value and instead grants up to 1190 Physical Penetration.

    Do you protect zerg? if this changes weaken them, then zos did everything right
    PC/EU CP 1200+
    Artaxerks stamina dk khajiit
    Wayna Qhapaq magicka dk argonian
    Rorekur stamina sorc orc
    Maria de Medici magicka sorc breton
    Cordeilla stamina warden wood elf
    Quienn Gwendolen magicka warden high elf
    Nefertari stamina necro khajiit
    Boadicea Icenian magicka templar dark elf
    Clarice de Medici healer nb breton
  • Derra
    Derra
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    SodanTok wrote: »
    There is no weapon in this set balance pass that received same treatment as AS bow did. The whole weapon got redesigned to fulfill completely different function it served past 2.5 years, function that in current game does not work and usually cannot be benefited from in PVE, every other weapon that received its pass this patch does not suffer from this issue.

    Master destros very much received the same redesign approach albeit being minimally more useful with it´s bonus. These 3 weapons very much suffer the same issue you claim for asylum bow (for 5 out of 6 morphs with 1 having niche pvp applications).

    Then from my pov it doesn´t really matter much if a weapon gets fundamentally changed or if it gets nerfed to the point where it´s not worth equipping - the end result of it being unusable is the same.

    So yeah - i still don´t get your point or why you would bring magica players complaining about mag weapons relative strengh compared to certain stam weapons into the discussion.
    What is the purpose of mentioning:
    SodanTok wrote: »
    Forum busy complaining mag weapons sucks and stamina weapons OP to care
    this if what you claim in your 2nd post is true?

    Edited by Derra on May 11, 2020 9:35AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SodanTok
    SodanTok
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    Derra wrote: »
    SodanTok wrote: »
    There is no weapon in this set balance pass that received same treatment as AS bow did. The whole weapon got redesigned to fulfill completely different function it served past 2.5 years, function that in current game does not work and usually cannot be benefited from in PVE, every other weapon that received its pass this patch does not suffer from this issue.

    Master destros very much received the same redesign approach albeit being minimally more useful with it´s bonus. These 3 weapons very much suffer the same issue you claim for asylum bow (for 5 out of 6 morphs with 1 having niche pvp applications).

    Then from my pov it doesn´t really matter much if a weapon gets fundamentally changed or if it gets nerfed to the point where it´s not worth equipping - the end result of it being unusable is the same.

    So yeah - i still don´t get your point or why you would bring magica players complaining about mag weapons relative strengh compared to certain stam weapons into the discussion.
    What is the purpose of mentioning:
    SodanTok wrote: »
    Forum busy complaining mag weapons sucks and stamina weapons OP to care
    this if what you claim in your 2nd post is true?

    Then you just dont see my point and I cant change that. No getting 600 spell damage after casting 1 ability is not same treatment AS Bow got, its vastly vastly unimaginably superior treatment. Even thinking you can put these 2 things together and think "oh yeah they both got shafted' is missing the whole point. You can at any time slap on your master destro and benefit 100% from its effect even if in the end it might end up as DPS loss or be worse than other options. You get the buff and for 4s your heals and damage will be higher by it no matter what. You can slap brp resto on and for 2s on cast your healing received (or your target) will be higher, no matter what. You can slap even the quite *** AS DW on and you will receive the damage benefit (despite it being DPS loss) from it. But if you randomly slap AS Bow on your char in PVE, you will gain no benefit because PVE mechanics operate on totally different supply and demand of penetration. You will always either overpenetrate with bow skills or underpenetrate with nonbow skills. Both situations are unacceptable negative in PVE. This situation and the case I am making here would not exist if the weapon was giving weapon damage like master destro does. Even if it gave very little and ultimately be bad same way master destro probably is.
    Edited by SodanTok on May 11, 2020 2:00PM
  • moleculardrugs
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    Has anyone here ever done a solo vet arena? My bow builds benefit from the Asylum Bow to get pass the resistances on the mobs and bosses. Take a non-NB or necro and give them a bow and they will most likely under-penetrate in vVH or vMA. Give them an asylum bow and bam, you have a viable bow build. Give ZOS some credit here. The AS is a niche bow for those who use bows. It's not a Master's Inferno for a reason and it's because there isn't anything in the game that helps stam archers get enough penetration for a pure bow build to be viable without sacrificing penetration or weapon damage vice versa.
  • divnyi
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    ^ Thread is 2 years old
  • ajkb78
    ajkb78
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    This set would be way more interesting if it was:

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical AND SPELL Resistance reduced by up to 6600 against incoming DIRECT DAMAGE attacks for 10 seconds.

    That way, it would have appeal to hybrid and Arcane Archer types of builds (not that there are many of them out there, but it's good to have options) and would have much greater utility in terms of which attacks it buffed.

    It would still be totally useless for PvE but that's already true for a ton of Arena weapons (and vice versa).

    ...and Asylum backbar instantly becomes meta for tanks. :) Given the amount of direct damage in PvE, it might actually be better than Alkosh (though they can be combined).

    It wouldn't even be needed for light armour groups so not necessarily a no-brainer tank meta for all situations (and it would have to beat the 4+5 bonuses of whatever back bar set you currently run as a tank), but would give medium armour groups the penetration they've been complaining so bitterly about not having since the penetration CP nerf. Bear in mind that even the acid spray morph is only a 4 second dot so it would be a pig to keep crusher up with this.
  • Eormenric
    Eormenric
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    This set would be way more interesting if it was:

    Piercing Spray:
    Enemies hit by your Arrow Spray now have their Physical AND SPELL Resistance reduced by up to 6600 against incoming DIRECT DAMAGE attacks for 10 seconds.

    That way, it would have appeal to hybrid and Arcane Archer types of builds (not that there are many of them out there, but it's good to have options) and would have much greater utility in terms of which attacks it buffed.

    It would still be totally useless for PvE but that's already true for a ton of Arena weapons (and vice versa).

    ...and Asylum backbar instantly becomes meta for tanks. :) Given the amount of direct damage in PvE, it might actually be better than Alkosh (though they can be combined).

    Just make it scale off weapon and spell damage. Boom. No longer used on tanks and now ranged have access to a big armor reduction choice. I would really enjoy this change, actually.
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