What server u are on? Im EU PC and i see that 70% of bg players are magica users (4-6 magsorc, magplars and magdens). I usually have to jerk on borders to avoid ranged attention as a stamdk.
im EU PC most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
in one of his videos hes also using dualwield instead of dizzy swing. this video is with dizzy swing but i confirm he gets same result without dizzy swing
https://www.youtube.com/watch?v=CONovpbgvQE
Too bad that video is from April of 2019 (a year ago); before they nerfed both dual wield and onslaught.
But that time was a fun period for stamina players.. not fair, but fun :P
as i said most successfull EU PVP players mostly stamina or sometimes magscorc occasionally magplar
https://www.youtube.com/watch?v=7I81Bx1NRJg&t=170s
lol alternatives ? stam characters need general nerf u know that right ? 90 % of bg is stamina or magsorc .
I don't see what you're trying to say.
Are you saying that most people, even the top end pvp'ers play stamina, therefor stamina should be nerfed?
The thread is about Dizzy Swing and you show a video of 1) How good it was a year ago, and then 2) A video of someone being successful today not even using Dizzy Swing.
I'm sorry, but I'm not following your argument in relation to the OP.
and my answer is rather buff the weak mag classes up to par with sorc.
hope this makes sense for u now
and my answer is rather buff the weak mag classes up to par with sorc.
hope this makes sense for u now
Alright, ok!
I agree that other abilities (both stam and mag) should have some changes.
My comments about Dual Wield is that it used to be a main weapon type. Nowdays it's mostly used as a buff / backbar.
The video you sent is an excellent example of what you can do with dual wield, however it requires gear from a DLC dungeon that a lot of people don't have access too. His build doesn't function properly without Draugrkin, and if you're using Draugrkin then no other ability but Flurry fully utilize that set. It's an extremely limited build that only really works for one class; sorc.
Dizzy Swing however, you can slap it on any class and with almost any kind of gear to make it work.
I see tons of people just spamming Dizzy Swing. That's not the problem though. Those people are usually playing on a very low mmr and can't do anything without the help of others. Just like if people were spamming any kind of ability and then being backed up by others.
I don't know what to think of Stuhn's Favour though. I see no similar equivalency to mag builds.
And imo the biggest issue with magbuilds (not sorcs) is their limited ability to move. Movement is key in pvp.
Every single Stamina player that has the Summerset Chapter has access to Crushing Weapon. Stamina Necromancers and Stamina Warden also have morphs of their class-based spammable. All 3 of these abilities can be used at range (which is often claimed to be super-duper important by many Stam players), and due to itemization should even hit harder than their Magicka counterparts...which are pretty evenly balanced against other Magicka-based, ranged spammables.Nord_Raseri wrote: »It's only because most stam classes don't have great spammables for pvp so they're effectively limited to dizzying swing
Can't say that I (fully) agree. Bombard spam, Charged Ice Staff, etc...are indeed a bit silly, and have been in need of nerfs for ages, but Dizzying Swing spam absolutely exists among the high MMR players, and is far more effective than it should be. Biting Jabs' damage is worse, at least in part due to Burning Light being too strong, but Dizzying Swing most definitely needs some tweaking.What people complain about in BGs is very indicative of their MMR.
Not many d swing spammers in high MMR. Just because you see something a lot in BGs doesn’t mean it’s strong. It just means that the even stronger builds are now playing at a higher MMR than you are.
Team cross healing, CC spam (bombard, ice wall, streak, fossilize, in that order), and mag sorc kill steal are the only actually OP things in BGs right now.
Every single Stamina player that has the Summerset Chapter has access to Crushing Weapon. Stamina Necromancers and Stamina Warden also have morphs of their class-based spammable. All 3 of these abilities can be used at range (which is often claimed to be super-duper important by many Stam players), and due to itemization should even hit harder than their Magicka counterparts...which are pretty evenly balanced against other Magicka-based, ranged spammables.Nord_Raseri wrote: »It's only because most stam classes don't have great spammables for pvp so they're effectively limited to dizzying swing
The only one of these spammables that I see used at all nowadays is the Cliff Racer, which is pretty rare and only due to the changes it received a while back. If Dizzying Swing was really as mediocre and/or difficult to land as many players like to claim, we should be seeing a lot less of it in favor of the other alternatives. All of which can also be used with 2h weapons, if you want to keep that for other reasons.
But nobody is going to use those 3 spammables, because they're relatively balanced compared to Magicka counterparts, which everyone knows are hot garbage next to Dizzying Swing.
People often claim that Dizzying Swing is just oh-so-terrible because there aren't any other alternatives, and that poor underpowered Stamina builds are "forced" to deal with some horrible cast time that's borderline impossible to land...which is all bunk. The fact of the matter is that Dizzying Swing makes almost everything look like garbage in comparison. Of course Crushing Weapon looks terrible when you're comparing it to something which does 60-100% more damage while also having ties to the current iteration of Off-Balance + snares. That's because Crushing Weapon is more balanced against Magicka-based spammables, and not the King-of-the-Generics (aka, Dizzying Swing).Nord_Raseri wrote: »Every single Stamina player that has the Summerset Chapter has access to Crushing Weapon. Stamina Necromancers and Stamina Warden also have morphs of their class-based spammable. All 3 of these abilities can be used at range (which is often claimed to be super-duper important by many Stam players), and due to itemization should even hit harder than their Magicka counterparts...which are pretty evenly balanced against other Magicka-based, ranged spammables.Nord_Raseri wrote: »It's only because most stam classes don't have great spammables for pvp so they're effectively limited to dizzying swing
The only one of these spammables that I see used at all nowadays is the Cliff Racer, which is pretty rare and only due to the changes it received a while back. If Dizzying Swing was really as mediocre and/or difficult to land as many players like to claim, we should be seeing a lot less of it in favor of the other alternatives. All of which can also be used with 2h weapons, if you want to keep that for other reasons.
But nobody is going to use those 3 spammables, because they're relatively balanced compared to Magicka counterparts, which everyone knows are hot garbage next to Dizzying Swing.
Crushing weapon is garbage. Again, I personally do NOT run dizzy swing(Too laggy for it for me). I don't run a necro. I do slot cliffracer on my stamden, but I rarely play that toon. So what about stamsorc and stamdk?
People often claim that Dizzying Swing is just oh-so-terrible because there aren't any other alternatives, and that poor underpowered Stamina builds are "forced" to deal with some horrible cast time that's borderline impossible to land...
The fact of the matter is that Dizzying Swing makes almost everything look like garbage in comparison. Of course Crushing Weapon looks terrible when you're comparing it to something which does 60-100% more damage while also having ties to the current iteration of Off-Balance + snares. [snip]
You'll see some Magicka builds using Elemental Weapon, but essentially 0 Stam builds running Crushing Weapon. The reason is simple - Magicka doesn't have better alternatives (unless you're a Mag DK or Mag Templar), and Stamina does.
If they switched the secondary effects between the two morphs of the Psijic spammable, do you think things would change? Do you really think any Stam builds are going to take such a huge damage-cut in order to gain the random status effect proc?
Maybe you don't use Dizzying Swing, but almost all Stam builds do. And it's not because they don't have any other alternative. Instead, it's because Dizzying Swing is absolutely hands down superior to everything other than Jabs/Sweeps and Whip. The damage is drastically higher, and it has ties to CC mechanics.
[...] most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
[...]
https://www.youtube.com/watch?v=7I81Bx1NRJg&t=170s
Can you quote the part where I said that Dizzying Swing should be deleted from the game? I simply said that, despite some claims to the contrary, there actually are alternatives to Dizzying Swing. The "issue" is that those alternatives are more balanced against magicka-based spammables, and Dizzying Swing stands head-and-shoulders above all but Jabs/Sweeps and Whip. And yes, Crushing Weapon is a spamamble. Its specific functionality is somewhat unique, sure, but it serves the same purpose for all non-ganking builds.Nord_Raseri wrote: »So you're saying all stamdks and stamsorcs should be instead forced to run crushing weapon as a spammable?(whitch it is NOT a spammable, it depends on immediately using a LA after use). Neither of those classes have a reliable spammable.
There are fairly recent posts where people complain about the cast time as though it were some kind of huge impediment that makes the skill hard to land. One person on the PTS forum was even sure to put that part of their post in bold, obviously trying to emphasize the importance.Chilly-McFreeze wrote: »Since they shortened the cast time nobody really argues that dizzy is "borderline impossible" to land when the serves run okayish . That's a narrative you raise to undermine opposing opinions. I'm not sure how or if I should even take lag into consideration at this state of the game, but whatever.
I've seen Flurry hit for ~5k before in BGs. Whip and Puncturing Sweeps are the only magicka-based spammables I've seen reach those numbers. Sure, Flurry might be clunky, and perhaps it needs to go through some changes to make it more fluid for PvP, but the damage certainly isn't laughable.Chilly-McFreeze wrote: »Or maybe it is because Flurry's damage is laughable and Crushing Weapons is clunky, extremely clunky on melee?
Compared to any Magicka spammable, other than Whip and Puncturing Sweeps, Dizzying Swing absolutely does more than 28% extra damage in practice. Maybe Stamina-itemization is indeed such that Crushing Weapon would outshine Elemental Weapon by a larger margin than I think. It's hard to say since nobody uses Crushing Weapon these days...and why would they, with how silly-strong Dizzying Swing is right now.Chilly-McFreeze wrote: »BTW the difference between DS and CW isn't nearly as big as you claim. It's more like 28%.
I don't think the current iteration of Dizzying Swing should exist at any range. From a more generic balance standpoint, I think it's fine if melee range spammables have some sort of a bonus; either in damage or utility. The current difference in damage and ties to CC + snare mechanics is way too much, though.Chilly-McFreeze wrote: »Would be to funny having a 28m Dizzy Swing, wouldn't it?
And because alternatives are more balanced. You can compare various magicka-based spammables to one another and weigh the pros and cons, then decide which one you would prefer to use. For Stamina builds, even if Crushing Weapon wasn't clunky at all, virtually everyone would still use Dizzying Swing. Unless you have access to the absurdity that is Biting Jabs + Burning Light, Dizzying Swing is the obvious choice...it's simply better than everything else. Which is sort of the definition of overpowered, is it not?Chilly-McFreeze wrote: »Again, magicka, or better yet, ranged builds use CW/EW more because it's far more reliable to use on a ranged light attack.
Venom Skull is essentially balanced with magicka-based spammables, and can be used at range regardless of weapon type. I would be 100% fine with every Stamina build having access to such a skill. 'Course, without a re-balance of Dizzying Swing, they would all continue to use that instead, and scoff at the puny magicka-esque class spammable just like Stamina Necromancers do.Chilly-McFreeze wrote: »Fine, give every stam class some build in class dmg skills (spams, layered burst) and you can have dizzy. Until then, live with it. Even if you'd delete Uppercut entirely, Flurry would still be a *** skill. Did you even notice that Bloodthirst does barely more damage than uncharged Power Slam? Like 4%? Rapid's at 10% over uncharged PS. And that's if you can land every hit and well, if power slam has no stacks build up.
Dizzying Swing stands head-and-shoulders above all but Jabs/Sweeps and Whip.
And yes, Crushing Weapon is a spamamble. Its specific functionality is somewhat unique, sure, but it serves the same purpose for all non-ganking builds.
There are fairly recent posts where people complain about the cast time as though it were some kind of huge impediment that makes the skill hard to land. One person on the PTS forum was even sure to put that part of their post in bold, obviously trying to emphasize the importance.Chilly-McFreeze wrote: »Since they shortened the cast time nobody really argues that dizzy is "borderline impossible" to land when the serves run okayish . That's a narrative you raise to undermine opposing opinions. I'm not sure how or if I should even take lag into consideration at this state of the game, but whatever.
I've seen Flurry hit for ~5k before in BGs. Whip and Puncturing Sweeps are the only magicka-based spammables I've seen reach those numbers. Sure, Flurry might be clunky, and perhaps it needs to go through some changes to make it more fluid for PvP, but the damage certainly isn't laughable.Chilly-McFreeze wrote: »Or maybe it is because Flurry's damage is laughable and Crushing Weapons is clunky, extremely clunky on melee?
Compared to any Magicka spammable, other than Whip and Puncturing Sweeps, Dizzying Swing absolutely does more than 28% extra damage in practice. Maybe Stamina-itemization is indeed such that Crushing Weapon would outshine Elemental Weapon by a larger margin than I think. It's hard to say since nobody uses Crushing Weapon these days...and why would they, with how silly-strong Dizzying Swing is right now.Chilly-McFreeze wrote: »BTW the difference between DS and CW isn't nearly as big as you claim. It's more like 28%.
If your numbers were correct, I should be getting hit a lot harder by Force Pulse and whatnot. The gap in resistances provided by light armor passives is not enough to explain such a huge difference, especially since opposing light armor builds also have built in penetration and are frequently using Elemental Drain.
I don't think the current iteration of Dizzying Swing should exist at any range. From a more generic balance standpoint, I think it's fine if melee range spammables have some sort of a bonus; either in damage or utility. The current difference in damage and ties to CC + snare mechanics is way too much, though.Chilly-McFreeze wrote: »Would be to funny having a 28m Dizzy Swing, wouldn't it?
And because alternatives are more balanced. You can compare various magicka-based spammables to one another and weigh the pros and cons, then decide which one you would prefer to use. For Stamina builds, even if Crushing Weapon wasn't clunky at all, virtually everyone would still use Dizzying Swing. Unless you have access to the absurdity that is Biting Jabs + Burning Light, Dizzying Swing is the obvious choice...it's simply better than everything else. Which is sort of the definition of overpowered, is it not?Chilly-McFreeze wrote: »Again, magicka, or better yet, ranged builds use CW/EW more because it's far more reliable to use on a ranged light attack.
Venom Skull is essentially balanced with magicka-based spammables, and can be used at range regardless of weapon type. I would be 100% fine with every Stamina build having access to such a skill. 'Course, without a re-balance of Dizzying Swing, they would all continue to use that instead, and scoff at the puny magicka-esque class spammable just like Stamina Necromancers do.Chilly-McFreeze wrote: »Fine, give every stam class some build in class dmg skills (spams, layered burst) and you can have dizzy. Until then, live with it. Even if you'd delete Uppercut entirely, Flurry would still be a *** skill. Did you even notice that Bloodthirst does barely more damage than uncharged Power Slam? Like 4%? Rapid's at 10% over uncharged PS. And that's if you can land every hit and well, if power slam has no stacks build up.
[...] most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
[...]
https://www.youtube.com/watch?v=7I81Bx1NRJg&t=170s
I just want to thank you for letting me know about DecimusHD (on twitch). I've watched him a few days now and he seems like an awesome guy and streamer!
But I can't agree that "he's stamina" because he seems to be playing a bit of everything. For example a Dark Flare lobbing magicka templar :P