Atherakhia wrote: »Dizzy is just one in a long line of 'problem' skills that need to be tuned.
It’s insane that people are still defending dizzy swing at this point lmao...
That skill needs to lose its cc components,it’s by far the best spammable in the game atm and saying otherwise is insane lol...
It’s insane that people are still defending dizzy swing at this point lmao...
That skill needs to lose its cc components,it’s by far the best spammable in the game atm and saying otherwise is insane lol...
Nobody is saying that Dizzy Swing isn't the best spammable in the game, that's the whole reason why everyone is using it.
There's always "a best skill to use". Even if ZOS removed Dizzy Swing entierly people would still gravitate towards something that would be considered "the best". Saying they should remove the CC because it's "the best spammable" doesn't hold up.
Changing Dizzy Swing isn't the solution, but changing other skills to offer similar results would offer variety.
If they remove the CC component they'd have to put it somewhere else. If they don't put the CC somewhere else they would also have to remove any kind of ability that offers the player to quickly change position; streak, cloak, any skills offering a speed increase, etc. Or you'd have sorcs, which already is by far the most played class in arenas because of it's utility from streak, completely dominate stamina players. And to a degree that's already happening.
It’s insane that people are still defending dizzy swing at this point lmao...
That skill needs to lose its cc components,it’s by far the best spammable in the game atm and saying otherwise is insane lol...
Nobody is saying that Dizzy Swing isn't the best spammable in the game, that's the whole reason why everyone is using it.
There's always "a best skill to use". Even if ZOS removed Dizzy Swing entierly people would still gravitate towards something that would be considered "the best". Saying they should remove the CC because it's "the best spammable" doesn't hold up.
Changing Dizzy Swing isn't the solution, but changing other skills to offer similar results would offer variety.
If they remove the CC component they'd have to put it somewhere else. If they don't put the CC somewhere else they would also have to remove any kind of ability that offers the player to quickly change position; streak, cloak, any skills offering a speed increase, etc. Or you'd have sorcs, which already is by far the most played class in arenas because of it's utility from streak, completely dominate stamina players. And to a degree that's already happening.
Sry but what are you saying ? How does it not hold up ? Staminaplayers are so spoiled it’s insane...
It is a spammable and a spammable is supposed to be a filler and not an ability that grants free cc.
If you wanna cc then for sake of god slot a cc ability... every Staminaplayer has easy access to cc via turn evil... if people can’t land it on sorcs cuz of streak then it’s a L2p issue nothing else
All staminaclasses have access to a gapcloser that does dmg and is spammable so the streak argument is allrdy struggling cuz of that
Btw it’s the only disengage that actually exists wich is allrdy stupid af
Staff skillline is so incredible much weaker than 2handed skillline
2 handed has the hardest hitting spammable and free cc on it.
2 handed has a gapcloser
Meanwhile
Staffs have a weaker spammable
Staffs don’t have a disengage wich they should have To actually make kiting possible
Let’s ignore the fact that on default staminaclasses are allrdy tankier than magclasses
And no when one spammable outperforms all others than the issue is mainly that one ability and not all others.
It’s insane that people are still defending dizzy swing at this point lmao...
That skill needs to lose its cc components,it’s by far the best spammable in the game atm and saying otherwise is insane lol...
Nobody is saying that Dizzy Swing isn't the best spammable in the game, that's the whole reason why everyone is using it.
There's always "a best skill to use". Even if ZOS removed Dizzy Swing entierly people would still gravitate towards something that would be considered "the best". Saying they should remove the CC because it's "the best spammable" doesn't hold up.
Changing Dizzy Swing isn't the solution, but changing other skills to offer similar results would offer variety.
If they remove the CC component they'd have to put it somewhere else. If they don't put the CC somewhere else they would also have to remove any kind of ability that offers the player to quickly change position; streak, cloak, any skills offering a speed increase, etc. Or you'd have sorcs, which already is by far the most played class in arenas because of it's utility from streak, completely dominate stamina players. And to a degree that's already happening.
Sry but what are you saying ? How does it not hold up ? Staminaplayers are so spoiled it’s insane...
It is a spammable and a spammable is supposed to be a filler and not an ability that grants free cc.
If you wanna cc then for sake of god slot a cc ability... every Staminaplayer has easy access to cc via turn evil... if people can’t land it on sorcs cuz of streak then it’s a L2p issue nothing else
All staminaclasses have access to a gapcloser that does dmg and is spammable so the streak argument is allrdy struggling cuz of that
Btw it’s the only disengage that actually exists wich is allrdy stupid af
Staff skillline is so incredible much weaker than 2handed skillline
2 handed has the hardest hitting spammable and free cc on it.
2 handed has a gapcloser
Meanwhile
Staffs have a weaker spammable
Staffs don’t have a disengage wich they should have To actually make kiting possible
Let’s ignore the fact that on default staminaclasses are allrdy tankier than magclasses
And no when one spammable outperforms all others than the issue is mainly that one ability and not all others.
"It is a spammable and a spammable is supposed to be a filler and not an ability that grants free cc."
I could make the same argument for streak; It's meant to change your position, not CC the enemy and at the same time deal damage, therefor they should remove it's damage and stun components. Another example is Crushing Weapon, it "should be" only a spammable without the heal component. You could say that for literally any kind of ability that's does multiple things at once. That's why I'm saying that your argument isn't holding up.
Remember spin-to-win or when magsorc only used Destructive Reach as spammable? People gravitate towards what ever is best at the time. If you remove the CC component from Dizzy Swing we will have people using some other skill instead.
And now instead of specifically you wanting the CC removed from DS, we'll have someone else making the claim that x-ability should lose it's y-component because "it's meant to be this and not that, and everyone is using it".
The issue is that other skills doesn't offer the similar utility (damage/CC). It doesn't matter what skill we're talking about; one skill (in a given situation) will always be a better choice. So the solution "remove the CC component" achieves nothing but shifting the goal post.
I would LOVE if ZOS added more options for stamina players to deal effecient damage. NB's feels gimped atm, their combos are too slow. StamDK's has the poop-fist which is just semi-terrible (same issue like Crushing Weapon; too slow). StamDen birds have Always been clunky because of the travel time, just like StamCro with their Venom Skull. StamSorc's just flat out doesn't have anything. StamPlars seem ok though, using jabs.
The issue with Turn Evil isn't streak. The issue is the delay ZOS added to the CC component (during last summer iirc); you need to drop the ability infront of the enemy. The current desyncs even further excarberates the issue.
And you could say "Well, use bombard and magnum shot then" which people are already doing, because there are no other forms of reliable CC outside of DS+HA.
And no, Crit Rush isn't the savior against streak, because crit rush relies on a target while streak doesn't. Streak is an offensive and defensive ability, a group utility tool as well as a mean of making sure the damage hits the target. It's an unavoidable damage dealing CC which also changes your position. It's probably The Best defensive tool in game.
Streak twice (30m distance) and the enemy can't even use Crit Rush (22m distance).
Streak once behind an object and the enemy can't use Crit Rush because of the LoS.
(I am NOT saying they should change streak)
What I want to see is more utility from other skills. ZOS is collecting data on everything players do. If they see 99% of stamina players using Dizzy Swing, and nobody is using Crushing Weapon... maybe, just maybe, they should make Crushing Weapon more appealing. However CC is crucial to pvp, but that's mainly because people can navigate and change position quickly. And yes, streak does both. Take away CC from all abilities and you need to change how people are able move around.
I like variety between the classes. I want them to be different. I don't want to feel "forced" to use Dizzy Swing on every stamina class I play, just like we used Force Pulse and Wall of Elements for several years on literally every magicka class.
I also don't wanna have to change skills and gear every few months because they're changing how (well) skills behave in certain situations (like spin-to-win or destructive reach). And no, I don't want every class to have access to every single ability (like streak on a destro staff), because that would negate the reason to have different classes to begin with. Main abilities (such as a spammable, streak or cloak) should imo be bound to the class. That's what's making them different!
Why does it matter if most people use a specific skill? It should only matter to people using it, right? Yeah, most people use it because there are no other reasonable alternatives. The "issue that most people are using x-skill" isn't something you'll get rid of though; one skill will always be a better choice in a given situation. Give it enough time and more people will pick up on it, to the point where there are "80% of players in BGs are using a cheese slam and swing build" (to quote the OP).Atherakhia wrote: »No one in their right mind thinks dizzy needed the buffs it got a couple patches back. It was already so dominant that that vast majority of stamina players used 2h because of it. To then add a stun to it was insane and very poor design on ZOSs part.
The stun component was always there. People went to use Dizzy because they nerfed Dual Wield into the ground.Atherakhia wrote: »They need to remove the stun and make players go back to needed to heavy swing to get the CC. With the changes to off balance, perhaps just removing the stun will be enough to allow some other weapons to shine.
Again, I don't see how it's a problem that most people use a specific ability. It's only an issue to the person having to use said ability over and over again no matter what class they're playing, due to the lack of reasonable choices.Atherakhia wrote: »I'd wager that 75% of all stamina players use 2h and 75% of those probably have the exact same setup on their front bar because of it. The weapon is simply too dominant. Dizzy and Onslaught need to be brought down some.
Dawnbreaker was the "go to ultimate" untill they put a delay on it. Now it just doesn't even connect with the enemy half the time, so people started using Onslaught because at least it connects ; It's ultimate isn't being consumed when you're out of range, like it does with Dawnbreaker. NB's got the stun back on Incap though, which is nice for them. But that only happened because the silence component of it wasn't working properly with the recent changes to block. If ZOS had gotten their way they would've left Incap as it was and let NB's run with Onslaught still. StamDK's has gotten popular again with it's Dragon Leap. Maybe that's the reason you're seeing a difference? Either way, that shift didn't happen because of a nerf, that shift happened because NBs and DK's got something else, something more useful out of the trade.Atherakhia wrote: »I acknowledge that people aren't using Onslaught as much as they did a month or 2 ago, but that is almost certainly a result of poor server performance and lag and less to do with the skill.
That's the whole problem; Only looking at one skill / a set of skills / only class skills / only DoTs (remember last year) without thinking about the consequences. Skills doesn't work in like a vacuum, they go hand in hand with other abilities. ZOS has been doing this kind of "balancing" for years now. It's not just one skill that's being changed when they do, it's sometimes the entire skill bar and sometimes the entire skill tree goes unused as an effect (like what happened to dual wield). People don't have time getting comfortable with a new playstyle before it's changed again and they have to redo everything.Atherakhia wrote: »Calls for Dizzy to be nerfed doesn't mean that other skills don't also need changing in this game. Not one person is going to deny that Mag Sorcs aren't overpowered and need some dramatic changes. But this thread is about dizzy swing. Make a nerf Mag Sorc thread and I'm confident people will participate since you clearly feel so strongly against streak.
I'm not sure what you mean. HA someone that's Off-Balance is what's causing the stun.Atherakhia wrote: »Again, for Dizzy... just remove the stun. Leave off-balance on it as the off-balance changes will more than compensate for how powerful and dominant the weapon was before the changes. It did not need changes.
Why does it matter if most people use a specific skill? It should only matter to people using it, right? Yeah, most people use it because there are no other reasonable alternatives.Atherakhia wrote: »No one in their right mind thinks dizzy needed the buffs it got a couple patches back. It was already so dominant that that vast majority of stamina players used 2h because of it. To then add a stun to it was insane and very poor design on ZOSs part.
It is a spammable and a spammable is supposed to be a filler and not an ability that grants free cc.
Chilly-McFreeze wrote: »It is a spammable and a spammable is supposed to be a filler and not an ability that grants free cc.
Ugh, mindsets like this is what slowly kills this game. All the interesting skills are disfigured because "It's X and it should only do X", the spreadsheet attempt to balance and push everything into uniformity. And when something's left that stands out the forum cries for nerfs to the last nice things.
orion_1981usub17_ESO wrote: »Only sorcs both mag and stam hold its water as the top pvp class above all others.
What server u are on? Im EU PC and i see that 70% of bg players are magica users (4-6 magsorc, magplars and magdens). I usually have to jerk on borders to avoid ranged attention as a stamdk.
What server u are on? Im EU PC and i see that 70% of bg players are magica users (4-6 magsorc, magplars and magdens). I usually have to jerk on borders to avoid ranged attention as a stamdk.
im EU PC most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
in one of his videos hes also using dualwield instead of dizzy swing. this video is with dizzy swing but i confirm he gets same result without dizzy swing
https://www.youtube.com/watch?v=CONovpbgvQE
What server u are on? Im EU PC and i see that 70% of bg players are magica users (4-6 magsorc, magplars and magdens). I usually have to jerk on borders to avoid ranged attention as a stamdk.
im EU PC most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
in one of his videos hes also using dualwield instead of dizzy swing. this video is with dizzy swing but i confirm he gets same result without dizzy swing
https://www.youtube.com/watch?v=CONovpbgvQE
Too bad that video is from April of 2019 (a year ago); before they nerfed both dual wield and onslaught.
But that time was a fun period for stamina players.. not fair, but fun :P
What server u are on? Im EU PC and i see that 70% of bg players are magica users (4-6 magsorc, magplars and magdens). I usually have to jerk on borders to avoid ranged attention as a stamdk.
im EU PC most ppl who are successfull in bg are stamina like xziii and decimus or lyball and so on.
in one of his videos hes also using dualwield instead of dizzy swing. this video is with dizzy swing but i confirm he gets same result without dizzy swing
https://www.youtube.com/watch?v=CONovpbgvQE
Too bad that video is from April of 2019 (a year ago); before they nerfed both dual wield and onslaught.
But that time was a fun period for stamina players.. not fair, but fun :P
as i said most successfull EU PVP players mostly stamina or sometimes magscorc occasionally magplar
https://www.youtube.com/watch?v=7I81Bx1NRJg&t=170s
lol alternatives ? stam characters need general nerf u know that right ? 90 % of bg is stamina or magsorc .