I really like this change, as it makes it consistent with all the other special weapon sets in the game.
However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
BRP DW + Essence Thief + malaceth = 45% increased damage all the time.
Run it on a stamden for a few extra % for skills on bar and 8% minor berserk....57% damage all the time. And you just zeroed out any investment in impen by your targets.
I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
BRP DW + Essence Thief + malaceth = 45% increased damage all the time.
Run it on a stamden for a few extra % for skills on bar and 8% minor berserk....57% damage all the time. And you just zeroed out any investment in impen by your targets.
Essence Thief is too much of a hassle. Stuhn's is better.
I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
WrathOfInnos wrote: »I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
It’s not a true 10% damage, it is additive. In reality it ends up being close to 6% DPS or about 5-6k on a 90k parse. Also keep in mind that to use this set, you must give up a front bar skill slot (losing out on 3% weapon damage from a passive Fighters Guild skill, about 1k DPS loss) cast a suboptimal defensive skill every 10-14s, and use a 2pc set. Monster helms only require a 2pc set without needing to slot or cast any skills.
It may be strong as a defensive option in PVP, but BRP DW is still fairly weak as a PVE DPS set, especially considering the Perfected bonus of Stamina Regen is often not necessary (where monster helms have good 1pc bonus that adds 1-2k DPS). It’s really only worth considering in progression runs while learning mechanics or pug groups where you don’t trust your tank and healer. So we run into the timeless problem of balancing PVE and PVP together.
I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
Too many percentual increases on stam DDs in PvE, it is not plain 10%, so do not mislead. Also, on dummies it performs just as well as bis monster set, really, test things before posting.
I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
Too many percentual increases on stam DDs in PvE, it is not plain 10%, so do not mislead. Also, on dummies it performs just as well as bis monster set, really, test things before posting.
Does any other arena weapon performs as well as bis monster set?
Does that monster set also provide 10% mitigation?
.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
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At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
Glad this won't affect u PvE fellas too much.
Now, ZOS get this set balanced for PvP already.
10% more damage plus 10% mitigation for a backbar 2 piece is preposterous.
(plus Major evasion and Major expedition)
Potentates was one of the strongest backbars at just 5% mitigation, and only on the back bar.
This is obviously ridiculously overtuned for PvP.
.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
Glad this won't affect u PvE fellas too much.
Now, ZOS get this set balanced for PvP already.
10% more damage plus 10% mitigation for a backbar 2 piece is preposterous.
(plus Major evasion and Major expedition)
Potentates was one of the strongest backbars at just 5% mitigation, and only on the back bar.
This is obviously ridiculously overtuned for PvP.
potentate does not require the use of skill. this set can be collected through resto staff and through s + b. so the comparison is inappropriate. I think the spectral cloak is balanced right now
potentate does not require the use of skill. this set can be collected through resto staff and through s + b. so the comparison is inappropriate. I think the spectral cloak is balanced right now
Brp dw comes at the expense of s+b back bar. Which provides considerably more mitigation
.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
Glad this won't affect u PvE fellas too much.
Now, ZOS get this set balanced for PvP already.
10% more damage plus 10% mitigation for a backbar 2 piece is preposterous.
(plus Major evasion and Major expedition)
Potentates was one of the strongest backbars at just 5% mitigation, and only on the back bar.
This is obviously ridiculously overtuned for PvP.
potentate does not require the use of skill. this set can be collected through resto staff and through s + b. so the comparison is inappropriate. I think the spectral cloak is balanced right now

I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
Too many percentual increases on stam DDs in PvE, it is not plain 10%, so do not mislead. Also, on dummies it performs just as well as bis monster set, really, test things before posting.
Does any other arena weapon performs as well as bis monster set?
Does that monster set also provide 10% mitigation?
Master 2h is better to run now in a trash pack scenario vs. the best monster helm in game, which gives a damage shield (if you run brawler), which provides a huge amount of tankiness.
vMA bow and staff are BiS on the back bar for all DPS roles
vMA dual wield is really strong to run on a stamina DK, but not much else. If you run BRP dual wield on a stamDK you're actually losing DPS compared to other setups (compared against vMA dual wield and Selene monster helm), at least that's what I found. Same goes for stamden.
Iceheart is still a pretty solid option for magicka DPS if they want some more survivability.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
Too many percentual increases on stam DDs in PvE, it is not plain 10%, so do not mislead. Also, on dummies it performs just as well as bis monster set, really, test things before posting.
Does any other arena weapon performs as well as bis monster set?
Does that monster set also provide 10% mitigation?
Master 2h is better to run now in a trash pack scenario vs. the best monster helm in game, which gives a damage shield (if you run brawler), which provides a huge amount of tankiness.
vMA bow and staff are BiS on the back bar for all DPS roles
vMA dual wield is really strong to run on a stamina DK, but not much else. If you run BRP dual wield on a stamDK you're actually losing DPS compared to other setups (compared against vMA dual wield and Selene monster helm), at least that's what I found. Same goes for stamden.
Iceheart is still a pretty solid option for magicka DPS if they want some more survivability.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
I was looking it from PvP perspective. Had no idea this could actually be viable in PvE to, since it requires you to put *** ability into your rotation plus a weapon, but idk don't PvE.
In PvP tho what it provides, it's leagues ahead all other arena weapons.
Septimus_Magna wrote: »I really like this change, as it makes it consistent with all the other special weapon sets in the game.
this is essentially false, there are still weapons that suffers from bar swapping at all or too fast.However, I did notice in the notes that ZOS was worried about the sheer power that this set could bring to certain builds, especially in PvP.
this isnt accurate neither: +10% dmg with a potential 100% uptime in PvE is way higher than a monster set 2pc bonus budget.
Monster sets are doing around 3 or 4k dps on a top parses, this 10% dmg would add 9k on top players.
the kiss-curse idea is cool tho, hard to deal with in melee PvE and definatly risky for PvP.
Too many percentual increases on stam DDs in PvE, it is not plain 10%, so do not mislead. Also, on dummies it performs just as well as bis monster set, really, test things before posting.
Does any other arena weapon performs as well as bis monster set?
Does that monster set also provide 10% mitigation?
Master 2h is better to run now in a trash pack scenario vs. the best monster helm in game, which gives a damage shield (if you run brawler), which provides a huge amount of tankiness.
vMA bow and staff are BiS on the back bar for all DPS roles
vMA dual wield is really strong to run on a stamina DK, but not much else. If you run BRP dual wield on a stamDK you're actually losing DPS compared to other setups (compared against vMA dual wield and Selene monster helm), at least that's what I found. Same goes for stamden.
Iceheart is still a pretty solid option for magicka DPS if they want some more survivability.
At the end of the day, if ZOS decides to keep the 10% damage bonus but do something else with the damage mitigation, it won't affect PvE DPS compared to week 1 of the PTS. Where it will change is in the PvP scene.
I was looking it from PvP perspective. Had no idea this could actually be viable in PvE to, since it requires you to put *** ability into your rotation plus a weapon, but idk don't PvE.
In PvP tho what it provides, it's leagues ahead all other arena weapons.
The good thing is that you only get the spectral cloak buff if you hit a target with blade cloak. In pvp you generally wont want to be in melee range if you go on the defense so you wont get the buff.
In pve the set slightly outperforms selene in single target dps but you need to use blade cloak in the rotation and not all classes have space on their bar for it. So for pve I think the set is in a good place, there are benefits but also some disadvantages. For pvp I dont know how strong it will be but I think its at least less op than currently on live.