While 225 extra damage looks low on paper, it applies to all sources of damage you apply. Even a weak DoT tick from a status effect all of a sudden becomes very leathal, hence why draugrkin is incredibly strong, even on a stamina build.
One thing that differs Draugrkin from Dragon´s Appetite is that the extra damage Draugrkin provides isn´t boosted by % - based modifiers, while Dragon´s Appetite is. Why this is the case I don´t know.
Another major difference between the two sets is that Dragon´s Appetite doesn´t have a cooldown like Draugrkin, which is also one of the reasons the damage increase is lower. As far as I can tell from the description, as long as you´ve a bleed effect on the target, you´ll do 225 extra damage from all sources.
From all your suggestions I think #1 might be a better approach.
No, not enough dmg ticks/secNemesis7884 wrote: »not sure if this is meant for a wwolf berserker?
450 would be absurdly OP.Thedragonlolitucker wrote: »yeah would be an interesting set if it was a bit stronger bump it up to 450 smth
Atherakhia wrote: »This is a consistent problem with a lot of the sets they have. The stacks are too large and/or applied too slowly. If they are going to limit stacks at 1 a second the stack really can't be more than like 5. If every .5 perhaps 10.
They need an across the board overhaul of these sets.
Azureblight, Relequen, etc
Atherakhia wrote: »This is a consistent problem with a lot of the sets they have. The stacks are too large and/or applied too slowly. If they are going to limit stacks at 1 a second the stack really can't be more than like 5. If every .5 perhaps 10.
They need an across the board overhaul of these sets.
Azureblight, Relequen, etc
Azureblight doesn't have a cool down on stacks AFAIK.
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
No, not enough dmg ticks/secNemesis7884 wrote: »not sure if this is meant for a wwolf berserker?450 would be absurdly OP.Thedragonlolitucker wrote: »yeah would be an interesting set if it was a bit stronger bump it up to 450 smth
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
A 2.5k heal every 8 seconds? On my Templars my ritual ticks for that much every 2 seconds. This set has to compete with some really high dmg sets, I think the reduced cooldown on gaining stack would make it fair.
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
A 2.5k heal every 8 seconds? On my Templars my ritual ticks for that much every 2 seconds. This set has to compete with some really high dmg sets, I think the reduced cooldown on gaining stack would make it fair.
Have you tested how healing works at PTS now? even rally at its full (20 seconds) only heal the caster for 5 - 5.5k (non critical).
We both agree this set needs a buff, but reduce cooldown on gaining stacks to... 0.25s? thats a 3k healing every 2.5 secs, 24k healing/20 secs vs 5.5k/20 secs (if we compare with the new rally healing).
If you want to be fair with balance just reduce the stacks number, if you prefer to reduce cooldown on gaining stacks to 0.5s (for example) the stacks needed should be higher (about 13 - 15 to be fair).
Edit: the damage it provides against bleeding enemies should be higher since it's activated under a certain condition (it forces the user to slot a bleeding skill or use an axe or even be a ww) and it doesnt support the caster healing.
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
I'm sorry but you did not understand what this set does.
it does not increase your weapon damage against bleeding enemies. (there's already Dro'Zakar's Claws for that)
it does increase your damage (just "damage", as in "add 225 damage to each skill, each tick of every DoT, etc..").
Increasing the damage portion from 225 to 280 would be a bigger buff than allowing heal to stack twice as fast.
This set has a nice 2 - 4 pieces bonuses btw, so I think that reduce cooldown within stacks would be too strong, instead I suggest reduce the amount of stacks you need to get the healing to 8 from 10, and increases the weapon dmg it provides against bleeding enemies to 280 from 225.
I've tested it at the PTS server and I do really agree that this set need some love, but the things you seggest would make this set overbroken.
--->
Dragon’s Appetite
2 – Adds 129 Weapon Damage
3 – Adds 129 Stamina Recovery
4 – Adds 129 Stamina Recovery
5 – Increases your damage done to Bleeding enemies by 280. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon’s Appetite, up to once per second. After 8 stacks, you consume Dragon’s Appetite and heal for 6415.
I'm sorry but you did not understand what this set does.
it does not increase your weapon damage against bleeding enemies. (there's already Dro'Zakar's Claws for that)
it does increase your damage (just "damage", as in "add 225 damage to each skill, each tick of every DoT, etc..").
Increasing the damage portion from 225 to 280 would be a bigger buff than allowing heal to stack twice as fast.
I've test again it at PTS and yep, u're right; I think I should test it against a player with damage reduction CPs in order to see how it works in a pvp scenario.
What stats do you have for that rally?
Also don't forget that you are giving up a lot wpd for running this set, as well as having to build around the damage portion for it to be worth it.
Also this set cannot crit, while your rally heal can.
The current implementation of this set is around 2.5k heal every 10 seconds under ideal conditions, that's incredibly weak.
What stats do you have for that rally?
Also don't forget that you are giving up a lot wpd for running this set, as well as having to build around the damage portion for it to be worth it.
Also this set cannot crit, while your rally heal can.
The current implementation of this set is around 2.5k heal every 10 seconds under ideal conditions, that's incredibly weak.
With 3.7k wpn dmg, 31.6k max stamina and 27 points invested into blessed and quick recovery (I had 0 points in my previous test) rally heals for 6.5k at its full after 20 seconds (non critical healing), dragon's appetite heals for 2.9k after 10 stacks. I still thinking that reduce the stacks needed to 7/8 from 10 would improve this set in a fair way.