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Vampire rotation +10k DPS

Aelorin
Aelorin
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Hi everyone,

Since EU characters are now copied to the test server, I could try out a new vampire rotation.

On live I can do about 60k DPS. In the range of 58 -62k DPS. That is with Mother Sorrow + Spell Strategist + Zaan + Maelstrom Staff.
Jewelry all Spell Power and Bloodthirsty.

Bar 1:
BB - Degeneration - Skull- MYstic Syphon - Magelight - Meteor

Bar 2:
Unstable Wall - Avid Boneyard - magelight - Barbed trap - Mage - Colossus


I changed 3 skills, instead of skull -> blood for blood. Instead of Degeneration -> Structured Entropy for Heals
Instead of Magelight on the backbar -> Sated Fury

I took stage 2 of vampirism, and with the Spell Power Potions, I could up my DPS to 70-73k DPS.
Sustain was good, health drops are more a problem.

So I switched Barbed trap for Mortal Coil (For heal and extra stamina regen for blocking/dodge roll etc).

I was able to sustain fine, health did not drop low, and DPS went down a bit to 69 - 70k DPS.

Do you think this setup would be doable in vet content or trails?

Well at least I had a lot of fun with it!

So how did your parses go with the vamp stuff? Maybe I will keep being vamp after all.

Parse with barbed trap:

ye57m9usnc23.png

Parse with Mortal Coil:

ccvt0nz87z1c.png
And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Austinseph1
    Austinseph1
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    Vamp and thrassian will be dummies parse cheese, you won't get much use out of the toggle spell damage skill in group play because it spells death to most damage that would normally be ignored because a healer just heals you through. Do another parse without it and see where you will be at most of the time. Pretty much all content has residual aoe that is ignored because it's easy to have a healer heal you through. Some class heals can keep up with the health drain, but not on top of any other damage on top of it. A dead dps is a useless one, basically it will be okay for burst damage but it is not a skill you will swap on for more than a few seconds of burn. This the reason that dummy parses aren't useful for balancing and will become irrelevant once Harrowstorm comes out.
    Edited by Austinseph1 on May 6, 2020 8:52PM
  • Paradisius
    Paradisius
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    Vamp and thrassian will be dummies parse cheese, you won't get much use out of the toggle spell damage skill in group play because it spells death to most damage that would normally be ignored because a healer just heals you through. Do another parse without it and see where you will be at most of the time. Pretty much all content has residual aoe that is ignored because it's easy to have a healer heal you through. Some class heals can keep up with the health drain, but not on top of any other damage on top of it. A dead dps is a useless one, basically it will be okay for burst damage but it is not a skill you will swap on for more than a few seconds of burn. This the reason that dummy parses aren't useful for balancing and will become irrelevant once Harrowstorm comes out.

    Well, sated fury at high stages of Vamp is only ~1k health a second, and can be lowered further with the new enchantments. Pair that with classes with good healing (Such as this magcro parse, Ghost and mortal coil are extremely potent heals) and high uptime of Sated Fury is possible, Simmering Frenzy is less likely, as that goes into the 2k+ health per second range. I would suspect that if you have good class healing, you could have 70~80% uptime of Sated Fury in a real fight (Given that sated fury also burst heals you for 33% of the damage it caused to you when you turn it off)

    I recently did a couple parses trying out said new enchantments, I went with full infused jewelry, 2 of the new skill cost reduction enchants and one spell damage enchant, and then an infused front bar staff (Though this is only because im a MagCro, and can get away with out using Precise thanks to Death Knell). This first parse is done using an infused life drain enchant as my source of healing, I am also using blood mist > bar swap to get a tick of healing, and active the strike from the shadows passive. The second parse is the same setup, except I replace scalding rune with mortal coil, and the life drain enchant to Fiery Weapon, in cases where more consistent healing is preferred.

    H37VkT1.png

    UHGP7aL.png

    78uRyUZ.png




  • Vevvev
    Vevvev
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    Sated Fury is easily managed with Burning Embers as a magDK I found. Against a training dummy I was hitting up to 49k DPS without ultimates as opposed to 38k I get on live without ultimates.

    The numbers are very impressive but I've found in practice its not very helpful for vampires in a front line style situation. Like in Cyrodiil, duels, and some situations in battlegrounds. They're pretty much going to be gankers since their ability to burst is incredibly high, but their survivability is really low. Also doesn't help the -60% healing from PVP is going to be an issue as well when trying to keep Blood Frenzy up. Sated Fury can act as a quick burst heal but it requires a while to charge for it to be noticeable and make a difference. ((Also I've learned that DOTs will kill you long before you hit the tick where the ability decides you don't have enough HP to keep it up.))
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Runefang
    Runefang
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    EU players pulling the big deeps in here
  • Austinseph1
    Austinseph1
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    A dummy parse shouldn't be the basis for deciding the usefulness of these things, they are incredibly misleading. To actually get a feel for how the damage will compare you will need to it in a vet dlc or a trial because any other pve content is pretty irrelevant when it comes to actual difficulty. This is however difficult because I doubt enough people organize to do that on the PTS except for doing the new trial.
  • Tannus15
    Tannus15
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    Take it into vMA and see how it goes.

    Step 1 : dummy parse.
    Step 2 : vMA
    Step 3 : Trials

  • Runefang
    Runefang
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    Tannus15 wrote: »
    Take it into vMA and see how it goes.

    Step 1 : dummy parse.
    Step 2 : vMA
    Step 3 : Trials

    The record for vMA was done on this PTS with the Thrassian Stranglers. Admittedly pre-nerf introduced in 6.02.
  • daemonor
    daemonor
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    Tannus15 wrote: »
    Take it into vMA and see how it goes.

    Step 1 : dummy parse.
    Step 2 : vMA
    Step 3 : Trials

    Vma is absoloutely pointless, some top scorers do it with 12k hp, because mobs evaporate on respawn and have no time to hit them + mechanical acuity cheese on bosses, does that mean you can go that low in group pve content and use mechanical acuity? Unless you wanna go for vma highscores in 2020 that info way more irrelevant than a dummy parse.
  • raegun
    raegun
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    I've been playing with sated fury in vKA with my core on pts for the past few weeks I played sorc with blood for blood as spamable the first week and last night I played mdk with the master staff. I'm getting better with the toggle since I'm learning mechanics of the trial better. last night I only had two deaths that were completely my fault for using the toggle at the wrong time. my conclusions are that its totally possible to use in familiar content and you can even do better dps with it but if you are progressing its not a good idea. you need to know when to toggle it off.
  • Hotdog_23
    Hotdog_23
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    My only problem is the toggle. How does the healer now if you have the toggle on or off? I can see a lot more blame the healer from some people that use this.
  • Aelorin
    Aelorin
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    raegun wrote: »
    I've been playing with sated fury in vKA with my core on pts for the past few weeks I played sorc with blood for blood as spamable the first week and last night I played mdk with the master staff. I'm getting better with the toggle since I'm learning mechanics of the trial better. last night I only had two deaths that were completely my fault for using the toggle at the wrong time. my conclusions are that its totally possible to use in familiar content and you can even do better dps with it but if you are progressing its not a good idea. you need to know when to toggle it off.

    Thank you for testing this out. How did you feel about the increase base cost of regular skills? In which stage did you do the trials? Did you use BfB and SF, or did you use more vampire skills in your rotation?
    Edited by Aelorin on May 8, 2020 1:21PM
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Universe
    Universe
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    The Vampire skill line is trash and unrewarding.
    I will cure Vampirism first thing when the Update will hit unless ZOS changes it.

    No, it is not possible to achieve what you did with the dummy in hard content.
    This dummy parse is of no significance.
    Edited by Universe on May 8, 2020 2:15PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • T3hasiangod
    T3hasiangod
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    Universe wrote: »
    The Vampire skill line is trash and unrewarding.
    I will cure Vampirism first thing when the Update will hit unless ZOS changes it.

    No, it is not possible to achieve what you did with the dummy in hard content.
    This dummy parse is of no significance.

    Except people have been using the Vampire skills in hard content. Like the Kyne's Aegis trial.
    PC/NA - Mayflower, Hellfire Dominion

    Dro-m'Athra Destroyer - Divayth Fyr's Coadjutor - Voice of Reason - Gryphon Heart - The Unchained - Extinguisher of Flames

    Tank - Healer - DPS (all classes, all specs)

    Youtube - Twitch
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