My opinion on ROARING OPPORTUNIST (Critique and Suggestions)

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FakeFox
FakeFox
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In my opinion the current version of Roaring Opportunist, which has been introduced in PTS patch 6.0.1 and not been changed in patch 6.0.2 is really missing the mark. Instead of making the set more interesting for damage dealers it basically punishes them for using it by forcing builds that are otherwise not viable and are not fun to play. Further the current proccing condition behaves extremely inconsistent and the numbers are way off.
Roaring Opportunist should in my opinion be changed back to a state where it can consistently and reliably be used without a specific build and in order to be more attractive to damage dealers should then give better offensive stats to the wearer. It should not scale with Jorvuld's Guidance, but in turn last a little bit longer, while only affecting four players to be more in line with other support sets worn by damage dealers and allow for multiple wearers in a group.

For a more detailed version, please watch my video on the topic:
https://youtu.be/ndyYzrz5euU
EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • WrathOfInnos
    WrathOfInnos
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    As long as it’s providing Major Slayer it needs to be affected by Jorvulds. Arbitrary exclusions to set functions are not good design. However, I agree that needing to wear Jorvulds to get decent uptime is one of several things holding back this set from being used on a DPS build. It would be easy to make the group damage increase a unique buff outside of the Major/Minor system and then Jorvulds wouldn’t affect it (just like Martial Knowledge and Z’en’s). That would also allow Master Architect to live on.

    The uptime is mainly an issue because of the way the set’s cooldown works. Multiple people cannot wear it and help with group Slayer uptimes, so the single user really needs to build around making the buff last as long as possible. Making the buff last long is very awkward with the new 96k requirement. This means Jorvulds, Inferno not Lightning, Molten Armaments, stacking CPs into Staff Expert, using Molag Kena, waiting for Off-Balance, etc. None of which combine well with a DPS build. If the 22s cooldown was for the set wearer, and did not apply to those receiving the buff, then 2-3 players could wear the set and provide decent uptimes for the whole group without making a ridiculous build that crippled their DPS.

    Even if these problems are fixed, forcing Heavy Attacks into DPS rotations is not going to make the game more fun. It would help slightly if the 96k threshold was removed so that Lightning Heavy attacks could provide the buff equally well (a few players actually enjoy Lightning Heavies, nobody likes Inferno Heavies). I’d say extend the cooldown (per user) to something like 30s to minimize the frequency of heavy attacks required, and let the duration be around 10s. Then 3 DPS with good coordination could keep near 100% uptime, and no groups would sacrifice 3 support sets to make healers and tanks run RO. If it required 4 users to get 100% uptime then I think the set would be Inferior to Architect and War Machine and would be DOA, so 2-3 max would be the sweet spot (not 1).

    I’ll end by saying that I would prefer the whole concept get scrapped, and to just get a good Magicka DPS set. Preferably something that could effectively be used on front bar, and offered some Spell Crit, and please do not put things like Magicka Recovery and Spell Penetration as bonuses. To be balanced it would need to give:
    - More DPS than False Gods, but without the Expedition or sustain
    - Less DPS than Siroria at full stacks, but more than Siroria if stacks are constantly resetting from movement
    - More cleave than Spell Strat, but less single target DPS (don’t really need a Mag Relequen for this reason)
    - Less cleave/AoE than New Moon Acolyte, but no cost penalty and more single target damage if the 1487 Spell Pen from NMA isn’t needed
    - Slightly less elemental damage than Succession, but slightly more DPS if using some magic damage skills (Orb, Crystal Frags, Deep Fissure)
    - Less burst than Mechanical Acuity, but more sustained damage
    Edited by WrathOfInnos on May 5, 2020 8:15PM
  • kojou
    kojou
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    I would just like to see something that buffs the user directly, has a practical proc condition, and lasts for a reasonable amount of time.

    In general I am not a fan of making DPS sets into support sets. Either a DPS "takes one for the team", or they get put on a healer or tank and the healer or tank has to do a job with a set that is otherwise impractical.

    Also... I think we should change the name to "Roaring Opportunity Lost" or "Boring Opportunity" since this better describes the current condition of the set.
    Edited by kojou on May 5, 2020 9:49PM
    Playing since beta...
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