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Where is the new *New* Animation Set Caching?

Thevampirenight
Thevampirenight
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Not seeing it in the patch notes and its clear on the performance updates when its going to pts.
Improved caching for our animation sets in order to reduce memory usage in situations with many players/monsters. This will result in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS. This work will go into the week 3 PTS patch and is on track to release with Update 26.
Its 3rd week of the pts and I see no mentions of it in the patch notes did this get delayed or was it forgotten to be mentioned in the Patch Notes?
PC NA
Please add Fangs to Vampires.
  • Cinbri
    Cinbri
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    It is in patchnotes in the last page:
    General
    Improved the caching for animation sets to reduce memory usage in situations with many players or monsters. This results in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS.
    Fixed a crash that could occur when a graphical effect's target object goes missing.
    Fixed a rare crash related to reflected projectiles.
    Fixed a crash that could occur when logging out after getting in game, selecting ‘Back’ at Character Select, or clicking ‘X’ on the client window to close the game.
    Made several fixes affecting non-combat pets:
    Fixed an issue where non-combat pets would use the wrong texture size, increasing memory usage.
    Fixed an issue with visual effects on non-combat pets sometimes not appearing when another player would come into view.
    Fixed a crash that could occur when a non-combat pet was put away.
    Fixed a memory leak that could occur if you logged out while other players were putting away pets.
    Edited by Cinbri on May 4, 2020 9:14PM
  • Thevampirenight
    Thevampirenight
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    Cinbri wrote: »
    It is in patchnotes in the last page:
    General
    Improved the caching for animation sets to reduce memory usage in situations with many players or monsters. This results in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS.
    Fixed a crash that could occur when a graphical effect's target object goes missing.
    Fixed a rare crash related to reflected projectiles.
    Fixed a crash that could occur when logging out after getting in game, selecting ‘Back’ at Character Select, or clicking ‘X’ on the client window to close the game.
    Made several fixes affecting non-combat pets:
    Fixed an issue where non-combat pets would use the wrong texture size, increasing memory usage.
    Fixed an issue with visual effects on non-combat pets sometimes not appearing when another player would come into view.
    Fixed a crash that could occur when a non-combat pet was put away.
    Fixed a memory leak that could occur if you logged out while other players were putting away pets.

    Ah I see I didn't see it so that is why I was wondering.
    I was looking for it and I missed it, thank you.
    Edited by Thevampirenight on May 4, 2020 9:26PM
    PC NA
    Please add Fangs to Vampires.
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