General
Improved the caching for animation sets to reduce memory usage in situations with many players or monsters. This results in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS.
Fixed a crash that could occur when a graphical effect's target object goes missing.
Fixed a rare crash related to reflected projectiles.
Fixed a crash that could occur when logging out after getting in game, selecting ‘Back’ at Character Select, or clicking ‘X’ on the client window to close the game.
Made several fixes affecting non-combat pets:
Fixed an issue where non-combat pets would use the wrong texture size, increasing memory usage.
Fixed an issue with visual effects on non-combat pets sometimes not appearing when another player would come into view.
Fixed a crash that could occur when a non-combat pet was put away.
Fixed a memory leak that could occur if you logged out while other players were putting away pets.
It is in patchnotes in the last page:General
Improved the caching for animation sets to reduce memory usage in situations with many players or monsters. This results in improved stability, fewer “out of memory” crashes, and a slight improvement to FPS.
Fixed a crash that could occur when a graphical effect's target object goes missing.
Fixed a rare crash related to reflected projectiles.
Fixed a crash that could occur when logging out after getting in game, selecting ‘Back’ at Character Select, or clicking ‘X’ on the client window to close the game.
Made several fixes affecting non-combat pets:
Fixed an issue where non-combat pets would use the wrong texture size, increasing memory usage.
Fixed an issue with visual effects on non-combat pets sometimes not appearing when another player would come into view.
Fixed a crash that could occur when a non-combat pet was put away.
Fixed a memory leak that could occur if you logged out while other players were putting away pets.