I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.
ColoredScreams wrote: »I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.
The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.
ColoredScreams wrote: »I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.
The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.
relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
Losing 5k armor stops you from defending now?
You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.
The two ain't the same.
relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
Losing 5k armor stops you from defending now?
You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.
The two ain't the same.
It's not addative. 60% from 5000= 3000. 2k heal for everyone even for necro, then 30% from 2000 =600
So I heal for 2k while my openent heal for 1400 when it hits.
The value of major Defile is also decreased in total numbers, while the value of major fracture with the ongoing defensiv set nerf will be increased.
As a stamcro it's difficult to find a spot for a other major debuff like fracture. We will crotch on another weapon skillline to get access to it to land kills on skilled players,that already learned how to counter bb.
Play Magicka Necromancer for a month or two and get back to me. Even with the stupid self-synergy + 3x gold Harmony Jewelry, the Magicka version of Necromancer is decidedly inferior to the Stamina counterpart, and would continue to be so if the Major Defile were removed.Balance by community, kek.
If you take it away, you have to redo the whole class from a stam perspective. What offensive power a stamcro will have beside easy to dodge bigboy?
When comparing the Magicka morphs of the two skills, I think Shalks may arguably/situationally be better. But for Stamina, I think the Major Defile absolutely puts Blastbones on top...which is saying something, considering how powerful Stam Warden has been, and for such a long time. My class-based "burst" heal does like 3k non-crit in no-CP with both defiles up (the burst heal itself applies Minor Defile, even if Blastbones doesn't). That 3k heal isn't enough to cover either a Dizzying Swing or Blighted Blastbones, even without the weaved light attack (or "medium" attack + CC that's off the GCD).relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
Lets please find a way to tone down Stamina Necromancer without completely ruining the Magicka side of the class. It got so old eating repeated nerfs on Mag Warden, which was underpowered, due to the Stamina variation wrecking everyone while being immune to ranged damage and being able to pop a tree Ult every 8-12 seconds or so.Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
Kidgangster101 wrote: »relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.
Losing 5k armor stops you from defending now?
You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.
The two ain't the same.
It's not addative. 60% from 5000= 3000. 2k heal for everyone even for necro, then 30% from 2000 =600
So I heal for 2k while my openent heal for 1400 when it hits.
The value of major Defile is also decreased in total numbers, while the value of major fracture with the ongoing defensiv set nerf will be increased.
As a stamcro it's difficult to find a spot for a other major debuff like fracture. We will crotch on another weapon skillline to get access to it to land kills on skilled players,that already learned how to counter bb.
So you will access another skill line to get stuff outside of your class? Got it.... You know everything that was once nb only is available to everyone pretty much (nb has been gutted), and let's not talk about stamsorc not having a spamable outside if weapon skill lines........ (Yep you even get major protection in class btw)
Everything blastbones offers is so op and yet people defend it (but will be quick to say surprise attack was still over loaded back in the day lol) SA HAS NOTHING ON BLASTBONES
Nothing of what I suggested is aimed at magicka necro. Yes these changes would hurt magcro, but there is no doubt in my mind that letting one class have access to these alone is a good idea (behind a paywall aswell). That is not to say that I don't think magcro needs a bump in its damage tools so it can stray away from only using harmony, but that is a whole different topic.Lets please find a way to tone down Stamina Necromancer without completely ruining the Magicka side of the class. It got so old eating repeated nerfs on Mag Warden, which was underpowered, due to the Stamina variation wrecking everyone while being immune to ranged damage and being able to pop a tree Ult every 8-12 seconds or so.Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
OrderoftheDarkness wrote: »Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.
OrderoftheDarkness wrote: »Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.
The difference is dk has it behind a 225 ult cost on an ult that will only be used in larger scale group play. Nb has it on a a single target ult for the magicka version....last time I have seen and worried about a melee magblade was back towards the IC days.
As for magden i would say it is strong aswell, but the ability does not offer much else to it. Other than a synergy and a ground placed group heal that requires a delay.
Blighted does:
Aoe
Undodgeable/unavoidable damage sometimes hitting as hard as an ultimate
unavoidable major and minor defile off disease
Providing perfect Line of Sight in combat
Delayed fire and forget burst potential
low cost
spammed off cooldown
plays into corpse system>>ult>>resources>>major prot
imagine how silly it would sound to give magsorcs a curse that major and minor defiled an enemy, causes their pet to stand directly infront of them, cost near to nothing, and fed them ult, resources, and major protection for free
ColoredScreams wrote: »I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.
The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.
Funnily enough, said debuff applied by NPC's is called Harrow. Blastbone applies the same.
The Maw of the Infernal did the same for 1 patch, but they fixed it. So they are definately capable of it.
OrderoftheDarkness wrote: »Imo to balance out stamcro what really should happen
-in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)
-Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
- Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
- deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
- get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.
The difference is dk has it behind a 225 ult cost on an ult that will only be used in larger scale group play. Nb has it on a a single target ult for the magicka version....last time I have seen and worried about a melee magblade was back towards the IC days.
As for magden i would say it is strong aswell, but the ability does not offer much else to it. Other than a synergy and a ground placed group heal that requires a delay.
Blighted does:
Aoe
Undodgeable/unavoidable damage sometimes hitting as hard as an ultimate
unavoidable major and minor defile off disease
Providing perfect Line of Sight in combat
Delayed fire and forget burst potential
low cost
spammed off cooldown
plays into corpse system>>ult>>resources>>major prot
imagine how silly it would sound to give magsorcs a curse that major and minor defiled an enemy, causes their pet to stand directly infront of them, cost near to nothing, and fed them ult, resources, and major protection for free
relentless_turnip wrote: »Everyone says blastbones is OP, but isn't shalk's the same or better?
Shalk's is reliable and gives major fracture.
Blastbones doesn't jump when you want it to or at all sometimes.
I have played both and with near enough the same setup the difference is about 2k damage.
Major defile stops them recovering, but major fracture stops them defending.