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Still no nerf to blighted blastbone

Red99
Red99
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Stamnecro is already unbalanced but next patch with the healing nerf will be literally impossible beat a stamnecro if u re 100% of the time affected by blighted blastbones major defile
Edited by Red99 on May 5, 2020 7:51AM
  • Kurat
    Kurat
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    Aww
  • olsborg
    olsborg
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    All we can do is hope, theres still 3 weeks left of pts....... 694994890211328010.png?v=1

    PC EU
    PvP only
  • Paradisius
    Paradisius
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    Itd be a miracle if they even touch blast bones, Blighted Blastbones is overtuned thanks to the Harrowstorm fix, and Stalking Blast Bones morph effect hardly ever takes effect because of said Harrowstorm fix. Both morphs left on two different extremes of the scale. So my hopes of them addressing it anytime soon is low, but theres always next 3 months..right?
  • Tessitura
    Tessitura
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    I am glad to finally see someone specify -Blighted- Blastbones, instead of yelling for a nerf to the entire skill. Unfortunately, they show no interest in addressing this for Greymoor, we may see it later, who knows?
    Edited by Tessitura on May 5, 2020 1:20AM
  • BaiterOfZergs
    BaiterOfZergs
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    It’s not happening. Definitely not with them now separating the class from the expansion and wanting to nerf healing. I doubt it would make sense to them to touch the morph right now.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • LeHarrt91
    LeHarrt91
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    I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.
    PS NA
    Have played all classes.
    Warden Main
  • ColoredScreams
    ColoredScreams
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    LeHarrt91 wrote: »
    I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.

    The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.
  • Austinseph1
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    playing necromancer is awful anyway, let them have their broken ulti and blastbones that hit once every 5 casts.
  • LeHarrt91
    LeHarrt91
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    LeHarrt91 wrote: »
    I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.

    The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.

    Wish some of my skills had the NPC version perks
    PS NA
    Have played all classes.
    Warden Main
  • Dracane
    Dracane
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    LeHarrt91 wrote: »
    I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.

    The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.

    Funnily enough, said debuff applied by NPC's is called Harrow. Blastbone applies the same.
    The Maw of the Infernal did the same for 1 patch, but they fixed it. So they are definately capable of it.
    Edited by Dracane on May 5, 2020 5:56AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Mayrael
    Mayrael
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    AoE, inevitable, ranged, nuke, major defile, chance for minor defile since it's disease, 2x cheaper than spamables - balance by ZOS.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Mortiis13
    Mortiis13
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    Balance by community, kek.

    If you take it away, you have to redo the whole class from a stam perspective. What offensive power a stamcro will have beside easy to dodge bigboy?
    Edited by Mortiis13 on May 5, 2020 1:46PM
  • relentless_turnip
    relentless_turnip
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    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

  • Maulkin
    Maulkin
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    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Losing 5k armor stops you from defending now?

    You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.

    The two ain't the same.

    EU | PC | AD
  • Giljabrar
    Giljabrar
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    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Major fracture will give you 8% increased damage. That is laughable compared to 30% reduced healing.

    They're not even remotely close in power. Maybe if it were Minor Defile I'd be somewhat inclined to agree with you, but it's not. And on top of it being Major Defile, the disease damage itself can proc for Minor Defile as well, stacking that issue even further.

    On TOP of that, shalks doesn't LOS half of the incoming skills/debuffs.



    Edited by Giljabrar on May 5, 2020 4:52PM
  • Mortiis13
    Mortiis13
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    Maulkin wrote: »
    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Losing 5k armor stops you from defending now?

    You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.

    The two ain't the same.

    It's not addative. 60% from 5000= 3000. 2k heal for everyone even for necro, then 30% from 2000 =600

    So I heal for 2k while my openent heal for 1400 when it hits.

    The value of major Defile is also decreased in total numbers, while the value of major fracture with the ongoing defensiv set nerf will be increased.

    As a stamcro it's difficult to find a spot for a other major debuff like fracture. We will crotch on another weapon skillline to get access to it to land kills on skilled players,that already learned how to counter bb.
  • MincVinyl
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    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
  • Kidgangster101
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    Mortiis13 wrote: »
    Maulkin wrote: »
    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Losing 5k armor stops you from defending now?

    You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.

    The two ain't the same.

    It's not addative. 60% from 5000= 3000. 2k heal for everyone even for necro, then 30% from 2000 =600

    So I heal for 2k while my openent heal for 1400 when it hits.

    The value of major Defile is also decreased in total numbers, while the value of major fracture with the ongoing defensiv set nerf will be increased.

    As a stamcro it's difficult to find a spot for a other major debuff like fracture. We will crotch on another weapon skillline to get access to it to land kills on skilled players,that already learned how to counter bb.

    So you will access another skill line to get stuff outside of your class? Got it.... You know everything that was once nb only is available to everyone pretty much (nb has been gutted), and let's not talk about stamsorc not having a spamable outside if weapon skill lines........ (Yep you even get major protection in class btw)

    Everything blastbones offers is so op and yet people defend it (but will be quick to say surprise attack was still over loaded back in the day lol) SA HAS NOTHING ON BLASTBONES
  • wheem_ESO
    wheem_ESO
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    Mortiis13 wrote: »
    Balance by community, kek.

    If you take it away, you have to redo the whole class from a stam perspective. What offensive power a stamcro will have beside easy to dodge bigboy?
    Play Magicka Necromancer for a month or two and get back to me. Even with the stupid self-synergy + 3x gold Harmony Jewelry, the Magicka version of Necromancer is decidedly inferior to the Stamina counterpart, and would continue to be so if the Major Defile were removed.
    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.
    When comparing the Magicka morphs of the two skills, I think Shalks may arguably/situationally be better. But for Stamina, I think the Major Defile absolutely puts Blastbones on top...which is saying something, considering how powerful Stam Warden has been, and for such a long time. My class-based "burst" heal does like 3k non-crit in no-CP with both defiles up (the burst heal itself applies Minor Defile, even if Blastbones doesn't). That 3k heal isn't enough to cover either a Dizzying Swing or Blighted Blastbones, even without the weaved light attack (or "medium" attack + CC that's off the GCD).
    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
    Lets please find a way to tone down Stamina Necromancer without completely ruining the Magicka side of the class. It got so old eating repeated nerfs on Mag Warden, which was underpowered, due to the Stamina variation wrecking everyone while being immune to ranged damage and being able to pop a tree Ult every 8-12 seconds or so.
    Edited by wheem_ESO on May 5, 2020 6:48PM
  • Mortiis13
    Mortiis13
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    Mortiis13 wrote: »
    Maulkin wrote: »
    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Losing 5k armor stops you from defending now?

    You don't lose damage mitigation in the form of armor, crit resists or % based mitigation when you enter PvP. You do however lose 60% of your healing. Which is why Major Defile on top of it, practically stops you healing.

    The two ain't the same.

    It's not addative. 60% from 5000= 3000. 2k heal for everyone even for necro, then 30% from 2000 =600

    So I heal for 2k while my openent heal for 1400 when it hits.

    The value of major Defile is also decreased in total numbers, while the value of major fracture with the ongoing defensiv set nerf will be increased.

    As a stamcro it's difficult to find a spot for a other major debuff like fracture. We will crotch on another weapon skillline to get access to it to land kills on skilled players,that already learned how to counter bb.

    So you will access another skill line to get stuff outside of your class? Got it.... You know everything that was once nb only is available to everyone pretty much (nb has been gutted), and let's not talk about stamsorc not having a spamable outside if weapon skill lines........ (Yep you even get major protection in class btw)

    Everything blastbones offers is so op and yet people defend it (but will be quick to say surprise attack was still over loaded back in the day lol) SA HAS NOTHING ON BLASTBONES

    I defend the class not bb alone. It's the only worth to slot skill in an offensive perspective. Necro got a useless spammable, hurray. Well exactly he got 2 of em, + a lot of other useless skills nobody uses cause of bad game design. Archer? Zero dmg and no focus dmg in big fights, no other benefits = trash. Dmg tether? Do I rly need to speak about that? Bone armor, baddest major resolve/Ward buff skill of all classes. Totem could be good if it fears on cast not after 2 sec, you can even snared move out of it before it fears. Grasp, never seen someone using this, it's total garbage, too slow, minor maim duration to short.
    Most useful skills are on living death. A heal skillline... On a necromancer.
    For stam it's only meander for 10% mitigate and the healtether which you have regularly cast 2/3 times to get it to work.
    Beside that its bb from gravelord( with a lot of counterplay) and bitter harvest morphs from bone tyrant, and maybe totem if u have place for that. Bone armor only for the lack of alternative beside chudan.
    Rest are skills everyone have access to.

    Don't have experience with Stamsorc but his budget nb burst is laughable, yes, and most passives are useless. Should take a look on it for sure.
    He don't have a in-class spamable, but tell me which stambuild uses his in class spamable? Dizzy and snipe, maybe the psijic one. all other spamables will gimp your build, cause of dumb mechanic tied to it (looking at stam warden/dragonknight)


    Also I play multiple classes regular named magsorc/stamward/stamcro/magcro and Magblade. Lesser I played magplar and Mag warden. I know how it feels to play a meme class but I wouldn't call for a nerf for other classes, doesn't make the game better u will get just more meme classes.
    Look what happened to nightblade... A powerful class nerfed to oblivion only play style left is brawler (as a nightblade, the assassin class) and the suicide bomber...

    If bb had to be nerfed, then make it single target, but then u can't reduce his dmg via major evasion and everyone and their mother will complain about that and here we are again...
  • MincVinyl
    MincVinyl
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    wheem_ESO wrote: »
    Mortiis13 wrote: »
    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)
    Lets please find a way to tone down Stamina Necromancer without completely ruining the Magicka side of the class. It got so old eating repeated nerfs on Mag Warden, which was underpowered, due to the Stamina variation wrecking everyone while being immune to ranged damage and being able to pop a tree Ult every 8-12 seconds or so.
    Nothing of what I suggested is aimed at magicka necro. Yes these changes would hurt magcro, but there is no doubt in my mind that letting one class have access to these alone is a good idea (behind a paywall aswell). That is not to say that I don't think magcro needs a bump in its damage tools so it can stray away from only using harmony, but that is a whole different topic.
    Edited by MincVinyl on May 5, 2020 7:18PM
  • Universe
    Universe
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    Necromancers must have been blessed by the Eight Divines :D;)
    The nerf hammer can't touch them...
    Edited by Universe on May 5, 2020 8:01PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • OrderoftheDarkness
    OrderoftheDarkness
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    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)

    I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.

  • MincVinyl
    MincVinyl
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    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)

    I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.

    The difference is dk has it behind a 225 ult cost on an ult that will only be used in larger scale group play. Nb has it on a a single target ult for the magicka version....last time I have seen and worried about a melee magblade was back towards the IC days.

    As for magden i would say it is strong aswell, but the ability does not offer much else to it. Other than a synergy and a ground placed group heal that requires a delay.
    Blighted does:
    Aoe
    Undodgeable/unavoidable damage sometimes hitting as hard as an ultimate
    unavoidable major and minor defile off disease
    Providing perfect Line of Sight in combat
    Delayed fire and forget burst potential
    low cost
    spammed off cooldown
    plays into corpse system>>ult>>resources>>major prot

    imagine how silly it would sound to give magsorcs a curse that major and minor defiled an enemy, causes their pet to stand directly infront of them, cost near to nothing, and fed them ult, resources, and major protection for free
  • llBlack_Heartll
    llBlack_Heartll
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    I mainly play PVE, but I’d be happy if they either changed to -
    *Minor Defile and add a DoT to the first target hit Which can stack with other BB up to a certain amount of times or
    * remove Major Defile and add a strong DoT to the first target hit which can stack with other BB

    Obviously balance is the key to get the Dot right.


    Edited by llBlack_Heartll on May 5, 2020 8:56PM
  • Dracane
    Dracane
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    MincVinyl wrote: »
    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)

    I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.

    The difference is dk has it behind a 225 ult cost on an ult that will only be used in larger scale group play. Nb has it on a a single target ult for the magicka version....last time I have seen and worried about a melee magblade was back towards the IC days.

    As for magden i would say it is strong aswell, but the ability does not offer much else to it. Other than a synergy and a ground placed group heal that requires a delay.
    Blighted does:
    Aoe
    Undodgeable/unavoidable damage sometimes hitting as hard as an ultimate
    unavoidable major and minor defile off disease
    Providing perfect Line of Sight in combat
    Delayed fire and forget burst potential
    low cost
    spammed off cooldown
    plays into corpse system>>ult>>resources>>major prot

    imagine how silly it would sound to give magsorcs a curse that major and minor defiled an enemy, causes their pet to stand directly infront of them, cost near to nothing, and fed them ult, resources, and major protection for free

    I still find it strange that a dark mage has no access to defiles. It makes sense for a necromancer, but not for a Warden for example. For sorcerer, a daedric/dark mage, it very much does. :D Give some minor defile please.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Cinbri
    Cinbri
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    Dracane wrote: »
    LeHarrt91 wrote: »
    I am surprised that with the Healing nerf, they havent removed Defile from Blighted, also they havent fixed the issue where Blighted Snares as well.

    The snare, iirc, is called "Hamstring" and is traditionally a snare that only NPC's can apply. It lasts 5 seconds. I think the game thinks blastbones is an "enemy NPC", which is strange because it's the only targetable pet in the game, both from sets and skills, that can apply it.

    Funnily enough, said debuff applied by NPC's is called Harrow. Blastbone applies the same.
    The Maw of the Infernal did the same for 1 patch, but they fixed it. So they are definately capable of it.

    Are they? They also made maw not be able to detect invisible players before, yet now it chasing invisible opponents marking you his position.
  • OrderoftheDarkness
    OrderoftheDarkness
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    MincVinyl wrote: »
    MincVinyl wrote: »
    Imo to balance out stamcro what really should happen

    -in blighted BB either reduce the defile to minor or change it to a single target. There is no reason to have it give LoS aswell you are just adding more calculations to the server at this point. (not only did they remove the out of class option to obtain a similar uptime on major defile, but it was not even an aoe and zos thought it was too strong)

    -Adress the % buffs, especially the % mit which is where part of the "tank meta" is coming from.
    • Spirit mender 10% mit could be changed to evasion (fits with the spooky ghost i suppose)
    • deaden pain should be changed to minor prot with a near 100% uptime (40-50% uptime on major prot for free is too much im sorry if you disagree)
    • get rid of all of the tacked on % buffs tied to abilities (Zos got rid of the % buffs on racial passives because they said it would be too hard for new players to understand them....then immediately released necro with % buffs thrown everywhere)

    I don't think it's wise to leave access to Major Defile only for DK, Templar, Nb, and Warden, so changing BB to minor defile is nonsense.

    The difference is dk has it behind a 225 ult cost on an ult that will only be used in larger scale group play. Nb has it on a a single target ult for the magicka version....last time I have seen and worried about a melee magblade was back towards the IC days.

    As for magden i would say it is strong aswell, but the ability does not offer much else to it. Other than a synergy and a ground placed group heal that requires a delay.
    Blighted does:
    Aoe
    Undodgeable/unavoidable damage sometimes hitting as hard as an ultimate
    unavoidable major and minor defile off disease
    Providing perfect Line of Sight in combat
    Delayed fire and forget burst potential
    low cost
    spammed off cooldown
    plays into corpse system>>ult>>resources>>major prot

    imagine how silly it would sound to give magsorcs a curse that major and minor defiled an enemy, causes their pet to stand directly infront of them, cost near to nothing, and fed them ult, resources, and major protection for free

    You describe the terms of use, but I was talking about access. You just don't like the terms of use on Necro. This doesn't change the fact that it would be very stupid to have access to Major Defile on other classes and not have it on Necro.
  • Ragnaroek93
    Ragnaroek93
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    Ranged skill which is AoE and undodgeable, hits harder than Dizzy, costs less, applies major defile and ignores my Cloak. How is Nb supposed to be viable as long as this class is meta?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Nerftheforums
    Nerftheforums
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    Everyone says blastbones is OP, but isn't shalk's the same or better?

    Shalk's is reliable and gives major fracture.
    Blastbones doesn't jump when you want it to or at all sometimes.

    I have played both and with near enough the same setup the difference is about 2k damage.

    Major defile stops them recovering, but major fracture stops them defending.

    Major defile is infinetely stronger than major fracture, especially if tied to a skill that hits for at least 5k and comes with a skill that hits at least every 5s. Additionally, major defile sources are very limited nowadays, whereas major fracture can be obtain in several ways. The former debuff is infinitely stronger than the latter, it's not even comparable.
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