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Non-combat/functional sets for future content?

Raudgrani
Raudgrani
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With the coming introduction of Mythic Items, how about a little new approach to sets as well?

We are starting to have quite a lot of sets only functional for combat by now, so I honestly think we have almost unlimited possibilities to make builds the way we want - especially with the new Mythic Items added. So, I feel some new content with only "Quality of life" sets could be a fresh breeze. I am pretty positive some of these could be very popular. Many have dedicated "farming characters", crafters and what not - so it would make sense.

For example, How about a friggin' farmer set? Being something like:

Gatherer's Blessing
Set bonus
(2 items) Increase your movement speed by 50% when you are not in combat
(3 items) Aggression radius by hostile monsters is decreased by 15%
(4 items) You have a 10% chance to gain double the yield from normal resource nodes
(5 items) Increases quality of treasure chest loot, and the chance or finding rare materials

"Rare materials" (in lack of a better word) 5 piece bonus would be like Aetherial Dust, Nirncrux and perhaps these jewelry dust materials that sometimes comes with farming mineral nodes.

There could be a couple of other sets as well, some treasure hunter set which would give the new Excavation/Scrying skill lines a bit better bonuses. And why not a fishing set? And a crafter set? By crafter set I mean something giving you more materials when deconstructing armor/weapons, a slightly higher chance (say 5% or whatever) of having gold material drops, and some slight bonus to leveling crafting skill lines.

I'd rather see this any day, instead of always having nerfs of old sets, for the good of some new similar sets - which initially is "OP as ****" just to sell a new DLC, and then nerfed because they realize it was a bad idea and/or because people complained too much. Less forum complaints, more usefulness for a lot of more players.
  • Stanx
    Stanx
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    I really like this idea.
  • VaranisArano
    VaranisArano
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    Why not just name that set "Bot's Delight"?

    As a farmer myself, I would benefit from that set. But it would totally be used by farming bots as well, so that's a pretty mixed bag.
  • Stanx
    Stanx
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    Why not just name that set "Bot's Delight"?

    As a farmer myself, I would benefit from that set. But it would totally be used by farming bots as well, so that's a pretty mixed bag.

    I guess that is the sad reality :'(
  • Nirntrotter
    Nirntrotter
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    Honestly, this is what I would like the champion point system shift towards whenever it gets its overhaul. This game could really need more rpg flavour similar to the master gatherer perk. If the really impactful non-combat perks are high level enough, no garden variety bot could access them, and it would add depth for people who are not into the super difficult pve content while also being relevant for the top 1%.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • mairwen85
    mairwen85
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    I'd love to see some more 'interesting' sets added to the game. I don't care if they're mediocre, they can be relegated to overland or simple RP, but scathing mage :lol: just an example of something which is silly but if anything, fun.
  • Raudgrani
    Raudgrani
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    Why not just name that set "Bot's Delight"?

    As a farmer myself, I would benefit from that set. But it would totally be used by farming bots as well, so that's a pretty mixed bag.

    Yes. That is entirely true of course. But that's a problem that ZOS needs to deal with regardless. They should hire some kind of "game master" to just walk around and kill all of these. I mean like KILL, if they do it - they are banned in every way imaginable, IP address, console/PC CPU id and so on. It wouldn't take many days before they would quit it altogether.
  • XomRhoK
    XomRhoK
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    It will just add more chore, especially on concoles without addons. You will need to switch sets for different activities to be efficient. You already can switch for more speed setup for farming, but you don't get directly more quantity or more quality, as it now it don't feels like a must have thing.
    I agree that it must be part of Champion points system.
  • Raudgrani
    Raudgrani
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    mairwen85 wrote: »
    I'd love to see some more 'interesting' sets added to the game. I don't care if they're mediocre, they can be relegated to overland or simple RP, but scathing mage :lol: just an example of something which is silly but if anything, fun.

    That's what I mean as well. Before I had a steady income from crafting and selling stuff, I used to go farming public dungeons like Rkindaleft in all Prosperous gear. If we had some set to get that "boon" back it would also be pretty cool.
    I have all the combat oriented sets I could ever ask for, DD, tank, healer for PVP/PVE - you name it.

    There's a limit too, to how many new sets they can come up with all the time, that really makes sense, and that doesn't require them to nerf an older set to make place for it - and everyone know how "fun" it is, when they render a previously "meta" set useless or too weak through this procedure. Some more functional "quality of life" sets now and then, would give the devs more time to come up with new better combat oriented sets. And yeah, it could be fun really too.
  • Raudgrani
    Raudgrani
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    XomRhoK wrote: »
    It will just add more chore, especially on concoles without addons. You will need to switch sets for different activities to be efficient. You already can switch for more speed setup for farming, but you don't get directly more quantity or more quality, as it now it don't feels like a must have thing.
    I agree that it must be part of Champion points system.

    It's no "chore", if you have +10 characters, and only actively play with 4-5 of them, and use the rest for crafting or farming (or whatever). I have one "thief" that I only steal with, absolutely useless in combat (I rarely have to fight anything anyway), but good for thieving and farming materials. I never change gear, because that's the only thing I do with it.

    And I know quite some people who switch combat sets inside trials and even dungeons, and I even do it myself too at times - to switch between "trash mob riot control" and "burning bosses fast" setups, depending on the occasion (when I'm expected to do a little more, because other's have a lower DPS or whatever). It's not a big deal really.
  • DaveMoeDee
    DaveMoeDee
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    ethuiliel wrote: »
    Honestly, this is what I would like the champion point system shift towards whenever it gets its overhaul. This game could really need more rpg flavour similar to the master gatherer perk. If the really impactful non-combat perks are high level enough, no garden variety bot could access them, and it would add depth for people who are not into the super difficult pve content while also being relevant for the top 1%.

    This idea scares me. I already do questionable CP allotments on alts to get the inspiration passive.
  • XomRhoK
    XomRhoK
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    Raudgrani wrote: »
    XomRhoK wrote: »
    It will just add more chore, especially on concoles without addons. You will need to switch sets for different activities to be efficient. You already can switch for more speed setup for farming, but you don't get directly more quantity or more quality, as it now it don't feels like a must have thing.
    I agree that it must be part of Champion points system.

    It's no "chore", if you have +10 characters, and only actively play with 4-5 of them, and use the rest for crafting or farming (or whatever). I have one "thief" that I only steal with, absolutely useless in combat (I rarely have to fight anything anyway), but good for thieving and farming materials. I never change gear, because that's the only thing I do with it.

    And I know quite some people who switch combat sets inside trials and even dungeons, and I even do it myself too at times - to switch between "trash mob riot control" and "burning bosses fast" setups, depending on the occasion (when I'm expected to do a little more, because other's have a lower DPS or whatever). It's not a big deal really.
    I have one character. It will depends on bonuses, if they will be little, more for a flavor, then it will be ok, if bonuses will be big, then it will became almost must have.
  • Raudgrani
    Raudgrani
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    XomRhoK wrote: »
    Raudgrani wrote: »
    XomRhoK wrote: »
    It will just add more chore, especially on concoles without addons. You will need to switch sets for different activities to be efficient. You already can switch for more speed setup for farming, but you don't get directly more quantity or more quality, as it now it don't feels like a must have thing.
    I agree that it must be part of Champion points system.

    It's no "chore", if you have +10 characters, and only actively play with 4-5 of them, and use the rest for crafting or farming (or whatever). I have one "thief" that I only steal with, absolutely useless in combat (I rarely have to fight anything anyway), but good for thieving and farming materials. I never change gear, because that's the only thing I do with it.

    And I know quite some people who switch combat sets inside trials and even dungeons, and I even do it myself too at times - to switch between "trash mob riot control" and "burning bosses fast" setups, depending on the occasion (when I'm expected to do a little more, because other's have a lower DPS or whatever). It's not a big deal really.
    I have one character. It will depends on bonuses, if they will be little, more for a flavor, then it will be ok, if bonuses will be big, then it will became almost must have.

    Oh you will likely get more of'em eventually. :D

    I know a few people (like 1-2) who have like ONE, or maybe maximum three characters - but the crushing majority has some +10 - or even maximum number - of characters. I think I have 17. I generally log on with 6 of them on a daily basis for crafting and hireling mails, but at the moment I'm playing mainly with 3 other characters (tank, healer and DD for PVE). Eventually, I guess they will take "vacation" too, and some of the others will be dusted off.
  • Nirntrotter
    Nirntrotter
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    DaveMoeDee wrote: »
    This idea scares me. I already do questionable CP allotments on alts to get the inspiration passive.

    My ideal system would move away from being so combat-influential in favour of non-combat perks, then the two wouldn't conflict, the gap between new accs and older ones would be smaller and power creep would be somewhat lessened. Most likely not gonna happen anyway though.
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Ezhh
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    Inventory space is already an issue. All this example would do is bloat the number of sets I'd need to carry to feel I was being efficient at all the different things I do.
  • Raudgrani
    Raudgrani
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    Ezhh wrote: »
    Inventory space is already an issue. All this example would do is bloat the number of sets I'd need to carry to feel I was being efficient at all the different things I do.

    But you are completely fine with like 4 new combat sets + monster sets every time new content drops? It's not like you have to own and carry every single set that's released. Oh my there arguments...
  • Destai
    Destai
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    Why not just name that set "Bot's Delight"?

    As a farmer myself, I would benefit from that set. But it would totally be used by farming bots as well, so that's a pretty mixed bag.

    I think the preferred term is "Fabricant" and you can credit Sotha Sil with their invention.
  • Ghnami
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    Too many worthless sets already, all this would do is make more. People already run around in fiord's+Cowards to farm nodes, giving a set the power to change the non-combat functions of the game seems super broken. Imagine buying this set and farming 500 nodes and getting 8% more mats because of rng, then imagine someone else buying this set and immediately getting the double aetherial drop that's possible the way you have it set up. No.

    Either it'd be busted for bots, total lottery mode, or absolutely worthless, and I don't want any of those in the game.
  • Raudgrani
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    Ghnami wrote: »
    Imagine buying this set and farming 500 nodes and getting 8% more mats because of rng, then imagine someone else buying this set and immediately getting the double aetherial drop that's possible the way you have it set up. No.

    To quote that guy from Spindleclutch: What a lovely idea. You obviously don't enjoy the idea of "farming" being more worthwhile, but I do. And at least I suppose a few others do. I don't do it at all, because it's simply not worth it. I rely entirely on what I come across doing other things, and the surveys from crafting writs. I use to mainly PVP, and have no interest whatsoever - at the moment - to run around and pick flowers. A set like that could change that.

    Worthless sets, of course, but if this is so "worthless", why does the thought even bother you? It doesn't make any sense whatsoever. Instead of having yet another worthless DD/tank/healer set, why not have an actually functional "worthless" set? :D
  • RavenSworn
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    I want class specific sets, not just weapons that changes some weapon abilities. Class sets that enhances the identity of the class and how the devs want players to play it.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • FierceSam
    FierceSam
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    I don’t see the need for complete sets to address this issue.

    Given the benefits and bonuses of sets usually reflect their origins (eg trials sets are generally specced for players doing trials, overland sets are generally specced for general stats etc), it would make sense for farming sets to be found via overland activity and provided via mythic items rather than a conventional 5 piece set.

    This way the benefits are vaguely related to the activities of farming.

    Regarding OP’s original set proposal, many of those benefits can already be obtained via skillpoints or champion points. Additionally I could see a set like that being massively abused by players switching gearsets every time they located a treasure chest, then switching back immediately afterwards.
  • Raudgrani
    Raudgrani
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    FierceSam wrote: »
    I don’t see the need for complete sets to address this issue.

    Given the benefits and bonuses of sets usually reflect their origins (eg trials sets are generally specced for players doing trials, overland sets are generally specced for general stats etc), it would make sense for farming sets to be found via overland activity and provided via mythic items rather than a conventional 5 piece set.

    This way the benefits are vaguely related to the activities of farming.

    Regarding OP’s original set proposal, many of those benefits can already be obtained via skillpoints or champion points. Additionally I could see a set like that being massively abused by players switching gearsets every time they located a treasure chest, then switching back immediately afterwards.

    I was probably mainly thinking of crafted sets, or sets acquired in some other way, like being purchased - like the Imperial City ones.

    You don't see the "need", which is alright I suppose. But do you see the "need" for new DD/tank/healer sets, every single time new content is released? Quite a few of them obviously will never find any use whatsoever, and are disregarded even before the content is released. IF a set proves to be useful, you can be sure it will almost certainly will be at the expense of some older set, which is being "nerfed" to make the new one even more attractive - and a load of people will get upset, quit the game for a while or for good, complain in forum threads about "pay 2 win" and how ZOS are trying to make money introducing new, better, sets.

    I just think it could be nice with a few sets, that literally everyone could benefit from, and that doesn't destroy any older sets and so on. And I dunno, but how long can we keep up this practice, to always introduce new sets? Many being more or less copies by older ones, or being completely pointless or obviously flawed? It's a bit like the CP system, it can't go on forever.
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