Where to start...
My history is pretty simple, I gave up on the game before Morrowind hit in. Yet this game has something that lures ones back. I am guilty of monitoring state of the game, by patch notes, videos even login once in a while. Recently I figured, let's start it all over, maybe that will get me in back again. Do I regret giving it a try again?
Can't really tell how many veteran players are still lurking in the forums, but don't you people have that feeling that something was taken from you? I used to play every vanilla class back in the day in PVP and PVE scenarios on the competetive side and classes seemed to have abilities that made them special. My question is: Where are they? (insert angry Batman voice). Bleaching out classes started more or less in TG patch and constant changes were heading in the wrong direction. After news of upcoming Morrowind changes me and my boyz realize that, enough is enough. Just to give you idea, if the game ever had Golden Age it was Orsinium Patch. What incredible frustrates me is the fact that Zenimax doesn't learn from a succesful iterations and constantly trying to implement something new or what is worse delete mechanics that were working perfectly fine.
There is many new quality of life improvments and some changes I was witnessing recently were really needed, but why not... just why not keep the combat balance as great as it once was?
This may sound like history lesson right here and I am aware that people may remember things differently.
General PVP:
The real downhill and META as we all know today started in Dark Brotherhood Patch. And by the META I mean heavy armor. It used to be light armor META in the very begining and when everyting got sorted out pretty well in 1.6 and IC Patch we got hit with almost everyone wearing heavy armor straight away after DB release. Sustain builds? Why risk it in medium armor when you can operate the same way but with additional armor? There used to be something I called "Rule of the three". You had: damage, sustain and armor. You could only pick two or focus on just one. Heavy armor was revolution that provided it all. A lot of the blame is also on the side of heavy sets providing damage without drawbacks. That is just one thing. Resource poisons were always direct hit against small scale. At least proc sets seem to be less OP than in One Tamriel. But there are also things like animations. Some of you may remember how smooth one could cancel animation before Dark Brotherhood. That was a big skill factor that got diminished to the degree leaving havoc behind. Certain skills like Strife became really clunky, now it seems to work much smoother, but I found abilities I had a hard time block cancel (Shuffle). It doesn't cancel like other abilities, it used to work fine but it seems to be broken nowadays. Neither I like the fact that whenever I am trying to cancel animation of ultimate it cancels the ultimate all along...
That is not everyting, Zenimax literally removes perfectly fine working mechanics in favor of raw percentage. The perfect example right here is a Major Evasion. Well... 25% is a lot, but how does that help me kite bigger groups? Will it save me from upcoming frag? It is strong in a way, but it suits big group playstyles where AOE is big chunk of damage. Why not make additional buff and keep random dodge change in the game? After all that is a perfectly fine working mechanic with it's own history. It's RNG but still.
Before getting into classes, I want to make honorable mention of once glorious skill. That is Uppercut. The amount of nerfs it's morph got through would put every reasonable man into depression. I couldn't belive my eyes when the mob I was hitting with Dizzing didn't got send in the air. Let's commemorate Uppercut and it's morphs with the minute of silence. RIP.
One more thing, anyone else notice how farming APs became a PVE thing? All you have to do is to basically take resources and keeps. No more requirements for enemy players.
General PVE:
The trend with PVE was to constatly making it easier. That is the matter, where people can feel powerful when it comes to the damage and DPS section. But at what cost? ESO might be harsh for beginners but is this the solution? I have seen people constantly demanding veteran difficulty level for overland. That could solve a problem, yet for now basic content is luaghable. Even vMA is being steamrolled nowadays. The problem here is the constant DPS increase, by the new sets, CP changes, skill changes and others. People remember times when doing 20k DPS was already a high number. When now I hear about people making 100k+ DPS. Isn't that insane?Then everyone is complaining that mechanics on dungeons and trials are being skiped. DOT's are having too much power, and skill slots are no longer limited by any toggleables. That is something that can be easly controlled, but that is for Zenimax to decide. Because of that regular dungeons are being steamrolled by 4x DDs rather than usual 2x DD, Healer and Tank setup. Dungeon finder was probably one of the worst experience I have ever had. People don't know what is going on, they post cyrylic symbols and are rude in general. Did community gone so bad? I really miss good old LFM on the zone. Still saw some, but it takes way longer to get a group that way. Biggest no no for me to even touch PVE nowadays are the sustain nerfs. No matter what people thought, sustain was great pre Morrowind, but never that great so we didn't have to care about it. It's the support healers that made our dungeons and trials pleasant. But now? Doing a typical light attack rotation without any support is an existencial pain. Another example of class bleaching with nerf attacks against Templars as default healers and DKs as default tanks. Those classes got nerfed at those departments so others could get a little closer to them. I do consider this to be hypocrisy. People are constantly leveling new alt toons (it takes just few hours…) but they are complaining about classes not being able to competetively fulfill different roles. Well…
My question here is: How many competetive trial guilds are threre nowdays? Did situation after Morrowind's raiding guilds wipe got any better?
The classes:
- Nightblade
I want to talk about this class first because I used to main Magica Nightblade. What an unfortunate choice... Magica Nightblade always had it's issues but the biggest one is the fact that it shares skills with Stamina Nightblade which on other hand is always the top pick for PVP. Every buff makes Stamblade stronger. Till DB patch Magblades where actually quite competetive, I would even say that Magica Nightblade was easly in Top 3 and even Top 1 in TG. But Dark Cloak nerf happened. Turns out that ability to remove DOTs was a critical for surviabilty, who would have guessed. Also with the time Meteors could no longer be evaded that way and then Cloak started to be bugged and everything was pulling ones out of it. Sad story. That was especialy brutal considering the fact that while NBs were runing lights/mediums, everyone else was running heavy armor. Heavy armor could be the soluton for Magblades but damage was lacking and Clench/Fear+Assasins Will+Meteor were the only reliable combo we had. Magica Nightblades are great only for Bombing. When it comes to dynamic gameplay, they got thrown into the trash can long ago. For so many years it is still on the... bottom (crying). Stamblades on the other hand became great One-shoters (Heavy Bow Attack+Incap+Procs) at least till Morrowind. Now they are just okish. I am hoping that heavy attacks buffs will change that state. It's very nice that NB has now access to class snare removal, but since skills like Race Against Time exists, Phantasmal Escape is just a cheaper option and way too late. I do also like Grim Focus rework. Shade seems to be working pretty fine nowadays, that also makes me happy, but all those changes are not really enough to bring the class to it's former glory. Damage in PVP enviroment isn't that reliable against extremely tanky targets, and high risk, high reward strategy doesn't really apply for Nightblade gameplay anymore. And seriously bring Agony back, that skill was dope. Made ganking so much funnier, who uses that suicide skill alternative anyway?
- Dragonknight
The reason I made my Dragonknight long ago was the ability to reflect Meteors. And mates, that was hecking biblical. When I was recently checking my DK's skills I almost got a stroke realizing that neither of Scale's morphs reflects projectiles anymore. Instead we got raw damage reduction from projectiles... I do consider this to be very unfunny joke. Ability to reflect was for most of the time higly connected to DK class, why can't it just stay that way? Magica DK used to be OP in Vanilla. That changed drastically in 1.6 when they noted a little downhill, but they were doing pretty well in hands of experienced players. They were suffering from splitting damage types on skills. That got mostly solved out... but those Scales folks. There is no better feeling that Reflecting someone's Meteor and same time Leaping into his face. The fact, Leap has Magica morph sparks joy tho. Stam DK, especially with Wrecking Blow+Leap combo was great for improving the mood. But... I didn't really accept Stam DKs anymore after from Flame Knights they became Poison Knights. It simply broke immersion. What was the profit? Above 60K DPS in DB patch. It's not like Stam DK wasn't Top on PVE DPS patch before... Those pesky unwanted changes mates.
- Sorcerer
Was Magica Sorcerer ever bad? Well, they lacked "basic" DPS at certain time... Beyond that, they were almost always Top picks for PVE and PVP. It's the same even now, but with some limitations. Shields were always the hot subject. Some of you may remember but at the time, Harness Magica didn't provide protection against physical damage. Magsorcs were doing fine, even constant nerfing makes them playable. Yet I never understood reasoning behind shield duration nerf. In PVP enviroment you are forced to reapply them more often than 20s anyway. Zenimax made a hit on PVE doing people. How dared they. Wish stun on Crystal Fragment was back. Sorceror has so many usefull skills, that thing was saving from necessity of sloting other CCs. Beyond Streak of course. "Pets were a mistake", they are useful now, but hey let them be an alterantive for Classic Sorceror gameplay PVE and PVP wise. Not something that surpasses it. How about the good stuff now: Overload. Oh boy, dungeon and vMA builds easy making 40-60k DPS. For a short amount of time, but hey. It was fun and the problem is that it no longer works that way. No matter what you heard Stam Sorc were and are just fine. They might have had healing problems and lack of stamina morphs, but they never seem to need more. Uppercut nerf somewhat closed them opportunity to main 2 handed weapon tho. They are pleasant class to play nowadays, yet I liked them more in One Tamriel timeframe.
- Templar
The worst vanilla class? Maybe, but the fact I wasn't particulary fond of the class doesn't mean it was bad. Matter in fact Stam Templars had extreme damage in PVE, their sustain on bosses was the worst of all, that is true. When it comes to utility, Stam Templars were great for PVP having access to best Cleanse and stamina passive healing with Major Mending. Repentence should be as good as before but at least it works now (Morrowind fashbacks). Magica Templar was always good in PVP. In direct fighting, dark flare ganking and heal botting (insert we don't do that here meme). Beyond support abilites Templars are looking pretty fine. Yup, they used to provide best sets of buffs for dungeons and trials. Most of the classes have access to similar tools now. Another example of class identity crisis.
Summary:
- Identity crisis took away significant portions of tools and mechanics away from Vanilla Classes, causing feel of powerlessness.
- Sustain and Buff changes made PVE content painful to play. Uniqness of the classes in PVE role got significantly diminished.
- Same old going METAs still plaguing PVP giving people idea, that Zenimax doesn’t want to fix features causing imbalance. (Swiss knife in form of heavy armor)
- Enourmous PVE DPS only contributes to overland content being laughably easy and mechanic breaking. Still, no significant improvements or reworks on content that already is in the game.
- Bursty enviroment was working so much better for PVP and PVE skill wise.
- Visible changes attacking solo and small scale playstyles in PVP department.
- Plenty of quality of life improvments and new esthetic possibilities.
- Great changes for Race’s passives and improving utility of already existing skills.
Thoughts:
There are different type of players. While most of you who like changes will stay with ESO forever. I am on the other hand can’t really stand changes that constantly sabotages well known and balanced playstyles in favor of sole need of changes. People who are coming here for content will probably say: Hey, this game didn’t change at all. That is incorrect in so many ways. Aspects that affect you may have not changed, but those aspects I am talking about here did. Unfortunately they did go in the wrong direction. There is constant feel of powerlessness in gameplay, there are plays I can’t perform no more that were making me feel good before. It feels so much different. It is same game visually but so much different gameplay wise. Couldn’t we have all the content and good changes combined with great aspects we had before? Zenimax doesn’t learn from succesful iterations and I hope it will change one day.
Perhaps we can have Classic ESO at some point, so veteran players like me can come back and enjoy the game as they always desired. You never know your best days before they pass.
My apologies for mediocre English (my second language).
Less talking, more raiding