That's how it looks to me. Gankers can benefit from significant amounts of extra spell/weapon damage during their gank attempts, while the risk-vs-reward just doesn't seem worth it for most other builds. I find this fairly depressing, both since I despise ganking and think it sucks all the fun out of MMO-PvP, and because my Magicka Necromancer could really use some better CC options (or better offense in general, really, since I don't gimmick it up with Harmony).100p.weasel_ESO wrote: »I guess it really is built around stealth/hit and run playstyle.
I don't know/care about CP-enabled PvP, but I think it may still be possible to build really tanky/survivable there.Ok guys lets talk about this new pvp-meta.
We had strong builds. now Zenimax reduces healing -20% and UP the whole damages. How do you think players will react in therm of gears ?
I think people will get stronger than never seen before.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
Can’t tell you how many times I thought this as well lmfao 🤣TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
The thing that makes me very salty, particularly in regards to templar since they use it mostly, is that mistform has no strict duration anymore.
On live, I count the seconds and immediately streak through them after it ends to give them a blow. Next patch I can predict nothing and there is no penalty for popping in and out of mistform since the initial activation has no extra cost associated with it.
The mistform change is really bad and I think templar will be even more cancerous next patch. Never thought this was possible. I think the activation should cost something extra and then the additional seconds can have that outrageously low cost.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
The thing that makes me very salty, particularly in regards to templar since they use it mostly, is that mistform has no strict duration anymore.
On live, I count the seconds and immediately streak through them after it ends to give them a blow. Next patch I can predict nothing and there is no penalty for popping in and out of mistform since the initial activation has no extra cost associated with it.
The mistform change is really bad and I think templar will be even more cancerous next patch. Never thought this was possible. I think the activation should cost something extra and then the additional seconds can have that outrageously low cost.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
The thing that makes me very salty, particularly in regards to templar since they use it mostly, is that mistform has no strict duration anymore.
On live, I count the seconds and immediately streak through them after it ends to give them a blow. Next patch I can predict nothing and there is no penalty for popping in and out of mistform since the initial activation has no extra cost associated with it.
The mistform change is really bad and I think templar will be even more cancerous next patch. Never thought this was possible. I think the activation should cost something extra and then the additional seconds can have that outrageously low cost.
It’s not just magplar, it’s like a magicka block. So weird, one comment complains mag are underpowered and the next comment asks for an ability mag would mostly use to be nerfed.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
The thing that makes me very salty, particularly in regards to templar since they use it mostly, is that mistform has no strict duration anymore.
On live, I count the seconds and immediately streak through them after it ends to give them a blow. Next patch I can predict nothing and there is no penalty for popping in and out of mistform since the initial activation has no extra cost associated with it.
The mistform change is really bad and I think templar will be even more cancerous next patch. Never thought this was possible. I think the activation should cost something extra and then the additional seconds can have that outrageously low cost.
It’s not just magplar, it’s like a magicka block. So weird, one comment complains mag are underpowered and the next comment asks for an ability mag would mostly use to be nerfed.
It is an issue with Templars for they can restore so much magicka even in mistform with their rune focus.
This mechanic is not exclusive to Templars, it is most potent on them for sure though. And it will be even stronger now where they get like 400 spell damage after having used it.
Magicka is mostly underpowered, but some things are cancerous and mistform will be twice as annoying as it already is.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
The thing that makes me very salty, particularly in regards to templar since they use it mostly, is that mistform has no strict duration anymore.
On live, I count the seconds and immediately streak through them after it ends to give them a blow. Next patch I can predict nothing and there is no penalty for popping in and out of mistform since the initial activation has no extra cost associated with it.
The mistform change is really bad and I think templar will be even more cancerous next patch. Never thought this was possible. I think the activation should cost something extra and then the additional seconds can have that outrageously low cost.
It’s not just magplar, it’s like a magicka block. So weird, one comment complains mag are underpowered and the next comment asks for an ability mag would mostly use to be nerfed.
It is an issue with Templars for they can restore so much magicka even in mistform with their rune focus.
This mechanic is not exclusive to Templars, it is most potent on them for sure though. And it will be even stronger now where they get like 400 spell damage after having used it.
Magicka is mostly underpowered, but some things are cancerous and mistform will be twice as annoying as it already is.
I don't know, Vamps will be so weak and overall easy to kill now, that I'm not even worried about if they get one good skill. Ya it can be annoying but I'm not about setting them up or asking for changes that will make them 100% easy targets.
TX12001rwb17_ESO wrote: »Templers should not even beable to be Vampires, your harnessing the power of sunlight for crying out loud.
I don't know/care about CP-enabled PvP, but I think it may still be possible to build really tanky/survivable there.Ok guys lets talk about this new pvp-meta.
We had strong builds. now Zenimax reduces healing -20% and UP the whole damages. How do you think players will react in therm of gears ?
I think people will get stronger than never seen before.
For no-CP, and more specifically Battlegrounds, I think Magicka Sorcerers that are used to playing glass cannon setups will probably do OK, but most other Magicka setups will be really bad compared to Stamina. While Stamina has been dominant for multiple years now, I believe it's probably about to get a lot worse (especially if Stuhn's doesn't get nerfed into the ground, or changed to something else entirely). Being a 1-button hero with Dizzying Swing is going to get even more powerful with the healing and defensive set nerfs, and the uptime on Stamina Necromancers' Major Defile wasn't touched at all.