R.I.P Bloodspawn - Giving My Favorite Set a Proper Funeral

NirnStorm
NirnStorm
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So, as you all know, in this patch's PTS, the all-time community favorite Bloodspawn set is taking a pretty massive nerf:
Bloodspawn:
Reduced the armor granted from this set to 3300, down from 6450.
Reduced the Ultimate on proc to 8, down from 14.
Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

I personally am very sad about this decision, bloodspawn was my favorite set for many years, it was super flexible and perfectly designed to be useful on all characters no matter what role they played or if they were mag or stam.
I feel like this change was uncalled for, considering the 6% proc chance that the set has, that guarantees it will only be very effective when you are outnumbered or focused by multiple enemies.


Here is a 2-minute video I made to pay a last respect to the best set we've ever known in ESO, hope you'll all enjoy it.

https://www.youtube.com/watch?v=Dh_iVJ4T95c


F.

Edited by NirnStorm on April 30, 2020 2:24PM
Characters: (PC NA)
Ruerock | mDK ___________________________________ Nirnstorm | Magplar
Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
Necrotic Orb | Magcro ____________________________ Bluerock | mDK
Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
Characters: (PC EU)
Reurock | mDK ___________________________________ Nirnstorm | Magplar
Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
Faction Locked | Magblade _______________________ Bae Blade| Stamblade
You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

🔥 Nirnstorm.com - Top Tier PvP Builds & Guides 🔥

ESO Stream Team Member
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: Twitch.tv/Nirnstorm
YouTube: YouTube.com/Nirnstorm
Community Discord: https://discord.gg/APy9KK3

PvP Guild - Flame - [ Videos ]

Faction Lock contradicts the One-Tamriel concept.
Please do NOT keep it in the game.
  • xaraan
    xaraan
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    Set should have been 4K armor and 10 ult gen on proc, they always over-nerf things to the point where no one will use them.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • CaptainVenom
    CaptainVenom
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    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Aedaryl
    Aedaryl
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    F.
  • kojou
    kojou
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    xaraan wrote: »
    Set should have been 4K armor and 10 ult gen on proc, they always over-nerf things to the point where no one will use them.

    I don't think most tanks cared about the armor anyway... or at least I never really figured it in. I was always more interested in the Ult gain.

    It went from 14/6 = 2.3 per second to 8/5 = 1.6 per second theoretical maximum. I agree with you 10/5 is a much more reasonable reduction since that would put it more on par with Major Heroism. I would also argue that it didn't even really need a nerf to the ult generation though.

    Playing since beta...
  • xaraan
    xaraan
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    kojou wrote: »
    xaraan wrote: »
    Set should have been 4K armor and 10 ult gen on proc, they always over-nerf things to the point where no one will use them.

    I don't think most tanks cared about the armor anyway... or at least I never really figured it in. I was always more interested in the Ult gain.

    It went from 14/6 = 2.3 per second to 8/5 = 1.6 per second theoretical maximum. I agree with you 10/5 is a much more reasonable reduction since that would put it more on par with Major Heroism. I would also argue that it didn't even really need a nerf to the ult generation though.

    tanks? no, this is more of a pvp set and it's nerfed b/c of the ability to make tanky dps by giving a lot of ult (which turns into damage or mitigation or resources, etc) and protection. And I have no doubt you are correct that most want it b/c of the ult gain, but the armor buff was notice-able and more useful than anyone running the set only for ult realizes. If it's the 'only' choice for most playstyles then it's definitely over-tuned and with all the other tanky monster set nerfs it would have been even more over-tuned in comparison. So I don't think the adjustment was uncalled for, just feels like this got the Black Rose armor treatment where it will go from used all the time to never used.

    I'm not saying getting the armor and ult it will give is useless, but if there is a better option then it won't be worthwhile to run Bloodspawn. I think if it was an ok 4k armor buff and 10 ult it wouldn't be as OP (or even 3.8 and 9) and would still be a consideration in many builds.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • NirnStorm
    NirnStorm
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    Schokolade wrote: »

    This is beautiful omg.

    kojou wrote: »
    xaraan wrote: »
    Set should have been 4K armor and 10 ult gen on proc, they always over-nerf things to the point where no one will use them.

    I don't think most tanks cared about the armor anyway... or at least I never really figured it in. I was always more interested in the Ult gain.

    It went from 14/6 = 2.3 per second to 8/5 = 1.6 per second theoretical maximum. I agree with you 10/5 is a much more reasonable reduction since that would put it more on par with Major Heroism. I would also argue that it didn't even really need a nerf to the ult generation though.

    100% agreed. The harsh nerf to ult (which is an aspect that didn't even effect the tank meta in PvP and didn't need a nerf in either scene imo) is really the main reason I think this set will become so unplayable. Your explanation is spot on.
    Characters: (PC NA)
    Ruerock | mDK ___________________________________ Nirnstorm | Magplar
    Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
    Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
    Necrotic Orb | Magcro ____________________________ Bluerock | mDK
    Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
    Characters: (PC EU)
    Reurock | mDK ___________________________________ Nirnstorm | Magplar
    Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
    Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
    Faction Locked | Magblade _______________________ Bae Blade| Stamblade
    You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

    🔥 Nirnstorm.com - Top Tier PvP Builds & Guides 🔥

    ESO Stream Team Member
    Twitch
    : Twitch.tv/Nirnstorm
    YouTube: YouTube.com/Nirnstorm
    Community Discord: https://discord.gg/APy9KK3

    PvP Guild - Flame - [ Videos ]

    Faction Lock contradicts the One-Tamriel concept.
    Please do NOT keep it in the game.
  • Daffen
    Daffen
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    Its probably zos attempt at nerfing the unkillable tanks in pvp. Too bad we will just adapt and use a different setup that works more or less the same. Basically every pvp tank build used this set to get more ulti regen to use shield wall more often to get their resources back faster.
  • Alucardo
    Alucardo
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    I'm so emotional right now. Bloodspawn has been a part of my life for as long as I can remember, and to say goodbye is... I'm sorry, I need to be alone right now. I'll meet you in the next life my friend. Be at peace.
  • SeaUnicorn
    SeaUnicorn
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  • woe
    woe
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    This isn't even final yet, god damn
    uwu
  • Cinbri
    Cinbri
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    Another of "Deltia funeral"
    jimmy-fallon-elmo-happy-dance-saturday-night-live.gif
    Edited by Cinbri on May 1, 2020 5:25AM
  • Ragnaroek93
    Ragnaroek93
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    Overnerfing BS is another failed attempt to nerf the tank meta. Problem is that mitigation from armor scales linear and therefore every point of armor becomes more effective depending on how much armor you already have. Armor should have softcaps/diminishing returns instead of another bandaid fix which won't solve the problem at all. Tanks will just go Pariah/Orgnums instead and replace Bloodspawn with an offensive 2p set or Agility...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Alucardo
    Alucardo
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    deflorate wrote: »
    This isn't even final yet, god damn

    You know they won't revert this change. If they did, they'd have to revert all the other defensive sets also, and I just can't see it happening. Hopefully they prove me wrong, but they won't.
  • Ruder
    Ruder
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    R.I.P. Bloodspawn,
    R.I.P. Troll King,
    R.I.P. Pirate Skeleton
    R.I.P. Spawn Of Mephala (yes this was decent PvP set back in the days, it was procing on each Heavy Attack without a CD)
    R.I.P. Fortified Brass
    R.I.P. Beekepers
    R.I.P. Plague Doctor
    R.I.P. Green Pact
    R.I.P. Impregnable
    R.I.P. Trainee
    R.I.P. Reactivee
    R.I.P. BlackRose
    R.I.P. Shadow Dancer (used to stack with Vampire sneak passive)
    R.I.P. Night Silence (used to stack with Vampire sneak passive)

    R.I.P FUN and Choices
    Edited by Ruder on May 1, 2020 9:58AM
  • kijima
    kijima
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    Ruder wrote: »
    R.I.P. Bloodspawn,
    R.I.P. Troll King,
    R.I.P. Pirate Skeleton
    R.I.P. Spawn Of Mephala (yes this was decent PvP set back in the days, it was procing on each Heavy Attack without a CD)
    R.I.P. Fortified Brass
    R.I.P. Beekepers
    R.I.P. Plague Doctor
    R.I.P. Green Pact
    R.I.P. Impregnable
    R.I.P. Trainee
    R.I.P. Reactivee
    R.I.P. BlackRose
    R.I.P. Shadow Dancer (used to stack with Vampire sneak passive)
    R.I.P. Night Silence (used to stack with Vampire sneak passive)

    R.I.P FUN and Choices

    Just counted 6 sets in your list that I have parked, all Gold of course...

    I could of added Vipers and Red Mountain and Tremoscale as well.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Fiktius
    Fiktius
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    NirnStorm wrote: »
    Reduced the armor granted from this set to 3300, down from 6450.
    Reduced the Ultimate on proc to 8, down from 14.
    Reduced the duration and cooldown to 5 seconds, down from 6 seconds.

    R.I.P
    tenor.gif?itemid=3556286
  • Countdownical
    Countdownical
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    @Countdownical Experienced High-End Raider - PC EU - Here since Feb 27, 2014.

    Lead of Flipping Coins - Rawl'kha, Reaper's March.
    Lead of Rolling Coins - Belkarth, Craglorn.
    Lead of Shining Coins - Elden Root, Grahtwood.

    All are TRADE Guilds. Contact me for invites!
  • gp1680
    gp1680
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    Schokolade wrote: »


    WTH did I just watch?
  • Dracane
    Dracane
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    This drama. Reducing a sets potency that everyone uses because it is in fact overperforming, is not killing it.
    It's still very strong. Just this double nerf again without any compensation... Could have at least increases the proc chance to make it more reliable.

    Although I feel it is up all the time no matter what.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Nagastani
    Nagastani
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    Condolences ~ RIP

    This is interesting because I was having a discussion with someone else not too long ago about dropping monster helms completely.

    What's really sad here is whatever is worked out to replace Blood Spawn will probably be next on the chopping block.
  • Rake
    Rake
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    I dont see why they use such numbers.
    if they wanted to be precise they should have made it having 5,76333% chance of proccing, boosting resistances by 3297,66666, granting 8,03652 ultimate with cooldown for this proc at 5,00073 seconds.

    If they wanna be precise we need at least 5 decimals so we can theorycraft how hard to deconstruct this future piece of garbage.
  • ecru
    ecru
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    I don't think people realize how much of a nerf this is going to be for DKs. The set wasn't just favored because of it's combo of resists/ult gen, it was favored because on a DK, ult is recovery. This is a major blow to every DK in terms of recovery because having an ult available less often means less resources in general. I suspect magdk will be hit hardest by this, but stamdk will suffer too.

    I don't think the devs are stupid, so I suspect this is actually a nerf targeted somewhat directly at DKs in pvp, but I don't think that was necessary. IMO DK should receive some kind of boost in ult generation to compensate for this nerf.
    Edited by ecru on May 2, 2020 1:00AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Kadoin
    Kadoin
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    Cinbri wrote: »
    Another of "Deltia funeral"
    jimmy-fallon-elmo-happy-dance-saturday-night-live.gif

    Deltia's funeral was better. But the nerfs then were also far worse.

    I still have a silo full of salt over the loss of stun on blazing shards
  • NirnStorm
    NirnStorm
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    ecru wrote: »
    I don't think people realize how much of a nerf this is going to be for DKs.
    ...
    IMO DK should receive some kind of boost in ult generation to compensate for this nerf.

    I agree this is going to hurt DKs a ton, the class has the worst sustain passives in game and no active ability that restores resources. Yet I don't think it would make sense giving DKs an ult gen buff, and I say that as a magDk main. We've seen what Dks are capable of when given the opportunity of fast ult gen during early patches where dynamic ult gen existed. I think a sustain buff would make more sense, but yeah it would definitely offend my magDK more than any of the other toons I've used BS on, agree.




    Kadoin wrote: »
    Cinbri wrote: »
    Another of "Deltia funeral"
    jimmy-fallon-elmo-happy-dance-saturday-night-live.gif

    Deltia's funeral was better. But the nerfs then were also far worse.

    I still have a silo full of salt over the loss of stun on blazing shards

    It's hard to compete with Deltia okay? I tried my best but I am merely a half of the man he is :(
    Characters: (PC NA)
    Ruerock | mDK ___________________________________ Nirnstorm | Magplar
    Ruepork the Magsorc | Magsorc __________________ Nirnshade | Magblade
    Pay To Warden | Magden _________________________ Moar Siege | Stamsorc
    Necrotic Orb | Magcro ____________________________ Bluerock | mDK
    Thelol Kadjit | Magplar ___________________________ Chalman Keep | Stamden
    Characters: (PC EU)
    Reurock | mDK ___________________________________ Nirnstorm | Magplar
    Refrigerator Boy | Magden _______________________ One Button AoE Stun| Magsorc
    Why So Spearious | Stamplar _____________________ Ree ee ee ee | StamDK
    Faction Locked | Magblade _______________________ Bae Blade| Stamblade
    You Shalk Not Pass | Stamden ____________________ Frag N Cheese | Magsorc

    🔥 Nirnstorm.com - Top Tier PvP Builds & Guides 🔥

    ESO Stream Team Member
    Twitch
    : Twitch.tv/Nirnstorm
    YouTube: YouTube.com/Nirnstorm
    Community Discord: https://discord.gg/APy9KK3

    PvP Guild - Flame - [ Videos ]

    Faction Lock contradicts the One-Tamriel concept.
    Please do NOT keep it in the game.
  • notvenousdrake
    notvenousdrake
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    No we shouldn’t even have to come up with alternatives to this bs by zos they should just leave the set alone
  • West93
    West93
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    I would be very upset is they only nerfed bloodspawn, but all defensive monster sets got nerfed so its fair.
  • Langeston
    Langeston
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    ecru wrote: »
    I don't think people realize how much of a nerf this is going to be for DKs. The set wasn't just favored because of it's combo of resists/ult gen, it was favored because on a DK, ult is recovery. This is a major blow to every DK in terms of recovery because having an ult available less often means less resources in general. I suspect magdk will be hit hardest by this, but stamdk will suffer too.

    I don't think the devs are stupid, so I suspect this is actually a nerf targeted somewhat directly at DKs in pvp, but I don't think that was necessary. IMO DK should receive some kind of boost in ult generation to compensate for this nerf.

    Lol, no.
  • ecru
    ecru
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    Langeston wrote: »
    ecru wrote: »
    I don't think people realize how much of a nerf this is going to be for DKs. The set wasn't just favored because of it's combo of resists/ult gen, it was favored because on a DK, ult is recovery. This is a major blow to every DK in terms of recovery because having an ult available less often means less resources in general. I suspect magdk will be hit hardest by this, but stamdk will suffer too.

    I don't think the devs are stupid, so I suspect this is actually a nerf targeted somewhat directly at DKs in pvp, but I don't think that was necessary. IMO DK should receive some kind of boost in ult generation to compensate for this nerf.

    Lol, no.

    DK has one passive that generates extra ult and it isn't utilized on cooldown by stamdk since no one uses stone giant, and the other abilities (fossilize/igneous) can't be used every 6 seconds. Templar at the very least gets it on an ability they use as part of their rotation, and sorcs get a cost reduction. Everyone else has higher regen compared to DK, and DK is constrained by resource usage more than other classes because it's resources are tied using an ult. Blood Spawn offset this by quite a bit.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Urzigurumash
    Urzigurumash
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    I don't think this was targeted towards DKs at all - it seems it was finally nerfed only when it came to be commonly used on almost every class and every build in PvP, not just DKs. To my knowledge, this is all the eventual consequence of Damage Shields being affected by Resistances. There are plenty of other sources of Ult Gen.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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