If this set would have restored stamina i could find some use for it on a tank, it would even make it really decent and in high demand.
But magicka?
Pfff
Quite frankly, if your stamina sustain (as opposed to magicka sustain) is an issue on your tank then you're just not set up right or you're doing something wrong. Like trying to tank too many mobs that aren't meant to be tanked or not weaving some S&B heavy attacks during the windows when bosses do no damage to you (every boss has those).
You have a ton of skills and class/weapon/cp passives to help you keep up block and taunt indefinitely as is. It really, really shouldn't be a problem.
1. Not all tanks are DKs, stamina sustain is indeed manageable but it's not always easy, some beginners may find it useful.
2. In any case, i was not referring to pve tanking at all, nobody will use this set anyway as it makes you drop alkosh/yolna/ebon/monster etc, besides, as you said, pve tanks are suppose to manage themselves, and the good ones do it with ease as everything in pve is predictable. (cleared all HM's in game as a nightblade tank btw).
3. In pvp however, sources of stamina sustain while blocking might be a thing to be desired in certain builds, but after the bash damage nerf i'm not so sure anymore, (maybe necro permablock health stacking tank with harbinger and bone Goliath ulti? Who knows...).
4. In any case we can all agree that a wierd magicka sustain item that is tied to block (?) and requires you to actively manage it with bash (???) is NOT worth losing any 5 pc bonus over...
But on second thought... The tanking monster sets in this patch got Nerfed so hard that one might consider losing the monster set 2 pc and replace it with this peculiar item.
Omg maybe the nerf was intended!
*pulls tinfoil hat*
ATreeGnome wrote: »I think this set has the potential to replace a monster set piece for situations when PvE tanks were running 2x magicka recovery monster set pieces - a fairly common selfish setup for tanks that are still learning how to manage resources on a new fight. I could only see an experienced tank maybe running it so they can provide more synergies to stam DPS running Lokkestiiz for more major Slayer.
I would guess that the enchant is likely random. You just happened to find it with stamina.
LinearParadox wrote: »People are so narrowminded. Sorry not sorry.
That's perma-block with an Ice staff.
That's going to enable offensive Magic tanks, like Saptanking.
That's going to supply PvE tanks with WAY more magicka to fuel their heals and utility abilities.
That's DK tanks being able to use more chains, more Dragon Bloods, more Earthen Heart abilities to restore stam...
NB tanks being to use Sap Essence, Cloak, etc. more...
Warden tanks being to use more Polar Winds, Crystallized Shields, Ice Gates...
The list goes on and on.
Yeah, it's worthless. -_-
It is 600 magicka per attack blocked by 1 target.
Slow your roll there bud, it isn't good.
You're right though! It IS worthless!
And as a tank you're constantly blocking attacks, so in theory this is upwards of an extra 1370 magicka regen. Obviously in practice it's going to be less, but, well, there you have it. Just gotta ask yourself if it's worth breaking up another set for.
Are you though? It works on 1 target at once and since attack speed isn't a stat, I don't know of many bosses that attack fast and most bosses typically dont attack every second.
And 1370 extra magicka regen on a *mythic* level item?
Idk man, I'm just not seeing it I guess. I genuinely don't see how this outweighs a 5 piece bonus.
And what are you going to do, sit there and block the entire time while you wait for your magicka to refill? You get nothing from this set unless you literally sit there and hold block. And even then, all you get is 600 magicka *per* attack blocked.
LinearParadox wrote: »People are so narrowminded. Sorry not sorry.
That's perma-block with an Ice staff.
That's going to enable offensive Magic tanks, like Saptanking.
That's going to supply PvE tanks with WAY more magicka to fuel their heals and utility abilities.
That's DK tanks being able to use more chains, more Dragon Bloods, more Earthen Heart abilities to restore stam...
NB tanks being to use Sap Essence, Cloak, etc. more...
Warden tanks being to use more Polar Winds, Crystallized Shields, Ice Gates...
The list goes on and on.
Yeah, it's worthless. -_-
It is 600 magicka per attack blocked by 1 target.
Slow your roll there bud, it isn't good.
You're right though! It IS worthless!
ATreeGnome wrote: »I think this set has the potential to replace a monster set piece for situations when PvE tanks were running 2x magicka recovery monster set pieces - a fairly common selfish setup for tanks that are still learning how to manage resources on a new fight. I could only see an experienced tank maybe running it so they can provide more synergies to stam DPS running Lokkestiiz for more major Slayer.
Smh... that's not a selfish set up at all. A selfish set up would be running more armor, or HP or healing received.
The only reason pve tanks need mag recovery is to pump out more synergy skills so DDs can get their sustain and major slayer up-time as you mentioned. And for the blockades so they can debuff with a stronger crusher enchant and help proc off-balance. All these cost magicka. Tanks don't need magicka recovery for themselves, they can happily hold block, taunt, self-heal and stay alive using only the stam pool.
I somewhat doubt people are going to use this armor as much as they think they will. The conditions just seem too restrictive even compared to a nerfed Stonekeeper or other sustain sets.
First you need to bash, then the bashed target has to attack, and then you have to block. How often do bosses attack? I don't think it's once per second for most relevant ones.
And thematically I agree it's really wonky. When I hear Vampiric armor, I think something like Drain Power that weakens enemies when hit and strengthens yourself or something.
If this set would have restored stamina i could find some use for it on a tank, it would even make it really decent and in high demand.
But magicka?
Pfff
Quite frankly, if your stamina sustain (as opposed to magicka sustain) is an issue on your tank then you're just not set up right or you're doing something wrong. Like trying to tank too many mobs that aren't meant to be tanked or not weaving some S&B heavy attacks during the windows when bosses do no damage to you (every boss has those).
You have a ton of skills and class/weapon/cp passives to help you keep up block and taunt indefinitely as is. It really, really shouldn't be a problem.
1. Not all tanks are DKs, stamina sustain is indeed manageable but it's not always easy, some beginners may find it useful.
I somewhat doubt people are going to use this armor as much as they think they will. The conditions just seem too restrictive even compared to a nerfed Stonekeeper or other sustain sets.
First you need to bash, then the bashed target has to attack, and then you have to block. How often do bosses attack? I don't think it's once per second for most relevant ones.
And thematically I agree it's really wonky. When I hear Vampiric armor, I think something like Drain Power that weakens enemies when hit and strengthens yourself or something.
Agree, I think a lot of folks are forgetting that component of the proc. This is not a set that will be filling you up with magicka, you'll just get a little burst whenever someone you spent stam on to bash hits you, if you are surrounded and getting hammered by mobs, none of that will give you magicka unless you've bashed them all.
I also think that everyone talking about dropping a monster set for tanking is forgetting that unless you have no stam in your group, a lot of tanks will be running Tremorscale now for the debuff.
I somewhat doubt people are going to use this armor as much as they think they will. The conditions just seem too restrictive even compared to a nerfed Stonekeeper or other sustain sets.
First you need to bash, then the bashed target has to attack, and then you have to block. How often do bosses attack? I don't think it's once per second for most relevant ones.
And thematically I agree it's really wonky. When I hear Vampiric armor, I think something like Drain Power that weakens enemies when hit and strengthens yourself or something.
Agree, I think a lot of folks are forgetting that component of the proc. This is not a set that will be filling you up with magicka, you'll just get a little burst whenever someone you spent stam on to bash hits you, if you are surrounded and getting hammered by mobs, none of that will give you magicka unless you've bashed them all.
I also think that everyone talking about dropping a monster set for tanking is forgetting that unless you have no stam in your group, a lot of tanks will be running Tremorscale now for the debuff.
Yeah I also think a lot of people are forgetting you can only have 1 target with a blood curse. You can't even bash multiple targets.
I think a lot of people on this thread just don't understand what a 'mythic vampire themed' item should have.
I would bet money nobody uses it if it remains in this state. Standing still to restore 600 magicka per attack blocked is trash and is NOT worth giving up a 5 piece set for. Don't really understand all of these people defending this weak ass effect.
I'll say it again: This is a MYTHIC item. At best, the set effect described should be a monster or 5 piece set.
I somewhat doubt people are going to use this armor as much as they think they will. The conditions just seem too restrictive even compared to a nerfed Stonekeeper or other sustain sets.
First you need to bash, then the bashed target has to attack, and then you have to block. How often do bosses attack? I don't think it's once per second for most relevant ones.
And thematically I agree it's really wonky. When I hear Vampiric armor, I think something like Drain Power that weakens enemies when hit and strengthens yourself or something.
Agree, I think a lot of folks are forgetting that component of the proc. This is not a set that will be filling you up with magicka, you'll just get a little burst whenever someone you spent stam on to bash hits you, if you are surrounded and getting hammered by mobs, none of that will give you magicka unless you've bashed them all.
I also think that everyone talking about dropping a monster set for tanking is forgetting that unless you have no stam in your group, a lot of tanks will be running Tremorscale now for the debuff.
Yeah I also think a lot of people are forgetting you can only have 1 target with a blood curse. You can't even bash multiple targets.
I think a lot of people on this thread just don't understand what a 'mythic vampire themed' item should have.
I would bet money nobody uses it if it remains in this state. Standing still to restore 600 magicka per attack blocked is trash and is NOT worth giving up a 5 piece set for. Don't really understand all of these people defending this weak ass effect.
I'll say it again: This is a MYTHIC item. At best, the set effect described should be a monster or 5 piece set.
I don't think anyone has "forgotten" at all. We're just looking at the design and recognizing that it is specifically intended for tanking bosses. Good or bad, that is clearly what it is built for.
Correct me if I am wrong but I don't remember seeing any changes to Bloodlords Embrace on PTS.
I'm not entirely sure how you got the magicka restore so low in your screenshot but here is a screenshot of my own right now on live.]
Correct me if I am wrong but I don't remember seeing any changes to Bloodlords Embrace on PTS.
I'm not entirely sure how you got the magicka restore so low in your screenshot but here is a screenshot of my own right now on live.]
First screenshot was taken before greymoore release, they buffed it.