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Vampire Lord Armor

navystylz_ESO
navystylz_ESO
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Does ZOS actually think people are doing to use Vampire Lord armor when it was changed to just be an extension of vampire stages?

You get 12% more reduction to vampire skills, with increase flame damage taken and increase normal ability cost.

They removed the extra damage to vampire skills, I guess because the passive and frenzy. You'd get more bang for your buck taking reduce cost enchants, while getting to just use regular armor sets. People are posting all these ways of bringing cost down, and not one of these I have seen Vampire Lord mention as something being used. :D:D

I mean, who is going to add even more cost to normal abilities on top of the hefty 20%. I guess this makes it easier to just use New Moon's Acolyte with some cost reduction enchants on jewels.
  • YandereGirlfriend
    YandereGirlfriend
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    People are posting all these ways of bringing cost down, and not one of these I have seen Vampire Lord mention as something being used. :D:D

    I like literally already did this in the Item Feedback thread. Nobody seemed to care though.
  • navystylz_ESO
    navystylz_ESO
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    Hmm... can't edit to fix my typos :\
  • navystylz_ESO
    navystylz_ESO
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    People are posting all these ways of bringing cost down, and not one of these I have seen Vampire Lord mention as something being used. :D:D

    I like literally already did this in the Item Feedback thread. Nobody seemed to care though.

    Ya. But like I said, I guess that makes it easier to take NMA. It's crafted and easy to get. Sure it's boosted 5% cost to everything, but cost reduction jewel enchants will take care of that, while gaining all the weapon stats and teh 481 dmg to offset not having dmg enchants on jewels. But rather than just having spell dmg, I will have spell and weapon dmg. And will be able to live with simmering frenzy constantly on, gettign 1200 dmg of both types there.

    If feeling really nice, can use the new and and the normal frenzy and just have ridiculous dmg when stacking that up, which works better because I use daggers as magicka even tho it's not optimal because staves suck and don't give the feeling of being a magicka assassin vampire. Pair that with some other nice 4/5 piece and Earthgore for that "oh crap" heal, that also fits the vampire theme incredibly well and I'm gtg.
  • Paradisius
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    Its quite a shame really, I was looking forward to this set getting more use. They should have just left the damage bonus and increased it to 10% from 6%, cost reduction on vampire skills is the last thing a stage 4 vampire needs. On top of having a total 26% ability cost increase afterwards and its just not worth equipping.
  • katorga
    katorga
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    Paradisius wrote: »
    Its quite a shame really, I was looking forward to this set getting more use. They should have just left the damage bonus and increased it to 10% from 6%, cost reduction on vampire skills is the last thing a stage 4 vampire needs. On top of having a total 26% ability cost increase afterwards and its just not worth equipping.

    NMA plus stage 4 vamp is better than this set. All I can think is that it was unintended to take the 400 spell damage for vampire abilities off. Put that back and it all makes sense as a set - more damage for more negatives.
  • Ratzkifal
    Ratzkifal
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    I felt that with the rework the original effect of the set would become quite desireable. Who wouldn't want 400 spell damage on their new vampire spammable and an added 6% cost reduction on top? It's only vampire abilities and 400 is not too much compared to sets like Warmaiden that grant the same amount to all magic damage abilities (including vampire abilities), so the 6% cost reduction is still justified.

    The new one just feels unnecessary. Who is this set even designed for?
    People who want to be vampire on stage 1 because they use other abilities will not use it because it makes everything about them worse.
    People who want the maximum "kiss curse" of vampire are already at stage 4 and going beyond will not benefit you all that much. Unless you want to turn your ultimate into a spammable I guess...

    I guess the actual best use for it is having the benefits and drawbacks of a higher stage vampire without looking the part. Except that certain passives don't work for you.
    This Bosmer was tortured to death. There is nothing left to be done.
  • navystylz_ESO
    navystylz_ESO
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    Ratzkifal wrote: »
    I felt that with the rework the original effect of the set would become quite desireable. Who wouldn't want 400 spell damage on their new vampire spammable and an added 6% cost reduction on top? It's only vampire abilities and 400 is not too much compared to sets like Warmaiden that grant the same amount to all magic damage abilities (including vampire abilities), so the 6% cost reduction is still justified.

    The new one just feels unnecessary. Who is this set even designed for?
    People who want to be vampire on stage 1 because they use other abilities will not use it because it makes everything about them worse.
    People who want the maximum "kiss curse" of vampire are already at stage 4 and going beyond will not benefit you all that much. Unless you want to turn your ultimate into a spammable I guess...

    I guess the actual best use for it is having the benefits and drawbacks of a higher stage vampire without looking the part. Except that certain passives don't work for you.

    Is there even a situation where people are not Stage 1 or Stage 4? Think right now people want a normal cost tweak. But there certainly needs to be a reason for people to stay in stage 4 besides passives, because right now it makes you weaker.
    Edited by navystylz_ESO on April 28, 2020 1:24AM
  • Jeremy
    Jeremy
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    Ratzkifal wrote: »
    I felt that with the rework the original effect of the set would become quite desireable. Who wouldn't want 400 spell damage on their new vampire spammable and an added 6% cost reduction on top? It's only vampire abilities and 400 is not too much compared to sets like Warmaiden that grant the same amount to all magic damage abilities (including vampire abilities), so the 6% cost reduction is still justified.

    The new one just feels unnecessary. Who is this set even designed for?
    People who want to be vampire on stage 1 because they use other abilities will not use it because it makes everything about them worse.
    People who want the maximum "kiss curse" of vampire are already at stage 4 and going beyond will not benefit you all that much. Unless you want to turn your ultimate into a spammable I guess...

    I guess the actual best use for it is having the benefits and drawbacks of a higher stage vampire without looking the part. Except that certain passives don't work for you.

    Is there even a situation where people are not Stage 1 or Stage 4? Think right now people want a normal cost tweak. But there certainly needs to be a reason for people to stay in stage 4 besides passives, because right now it makes you weaker.

    Stage 4 does have some unique and useful perks for PvP, like being able to sprint into cloak. Combine that with Mistform, and it gives every class an effective means of escape now. Where as before it was just Night Blades who had that luxury.

    I'll be going stage 4 next time I need to go through Imperial City on my Templar. I can promise you that. So it does have its uses.
    Edited by Jeremy on April 28, 2020 6:02AM
  • VoidCommander
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    I tried making a build using vampire lord and srage 4. The idea was to build ultimate quickly and transform into the vampire stage 5, allowing you to do a proper rotation without the cost increases. Unfortunately, it was still very difficult to legitimize the cost of those abilities. If anyone else wants to try it out, please do. It might not be the best damage in the world, but it would be the only way to run this set currently.
  • Lughlongarm
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    I tried making a build using vampire lord and srage 4. The idea was to build ultimate quickly and transform into the vampire stage 5, allowing you to do a proper rotation without the cost increases. Unfortunately, it was still very difficult to legitimize the cost of those abilities. If anyone else wants to try it out, please do. It might not be the best damage in the world, but it would be the only way to run this set currently.

    Posted a build like this.

    Just do it on a nord magicka necro, most of your skills are either free or cost nothing. Ulti uptime is insane. This is bad other than one extremely cheesy application.
  • Kolzki
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    Ratzkifal wrote: »
    I felt that with the rework the original effect of the set would become quite desireable. Who wouldn't want 400 spell damage on their new vampire spammable and an added 6% cost reduction on top? It's only vampire abilities and 400 is not too much compared to sets like Warmaiden that grant the same amount to all magic damage abilities (including vampire abilities), so the 6% cost reduction is still justified.

    The new one just feels unnecessary. Who is this set even designed for?
    People who want to be vampire on stage 1 because they use other abilities will not use it because it makes everything about them worse.
    People who want the maximum "kiss curse" of vampire are already at stage 4 and going beyond will not benefit you all that much. Unless you want to turn your ultimate into a spammable I guess...

    I guess the actual best use for it is having the benefits and drawbacks of a higher stage vampire without looking the part. Except that certain passives don't work for you.

    Is there even a situation where people are not Stage 1 or Stage 4? Think right now people want a normal cost tweak. But there certainly needs to be a reason for people to stay in stage 4 besides passives, because right now it makes you weaker.

    Stage 4 (or 5) are bad for running thrassian stranglers unless we drop the stealth passive. That’s my one reason for being stage 3: having a cheap vamp ultimate (bat swarm version only) while using thrassian stranglers without spending money on a skill point reset.
  • Nagastani
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    First of all, be careful using cost reduction enchants and sets. Cost reduction was reworked some time ago along with block eff reduction and the way those numbers pan out is really misleading. There is a certain way cost reduction has to be setup in order to gain maximum benefit. I remember studying on this stuff when I use to run 4 man Tank. I think ZOS should just drop the cost increase altogether because it's throwing ppl off and it will continue to do so for years ahead until it's done away with.
  • navystylz_ESO
    navystylz_ESO
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    Nagastani wrote: »
    First of all, be careful using cost reduction enchants and sets. Cost reduction was reworked some time ago along with block eff reduction and the way those numbers pan out is really misleading. There is a certain way cost reduction has to be setup in order to gain maximum benefit. I remember studying on this stuff when I use to run 4 man Tank. I think ZOS should just drop the cost increase altogether because it's throwing ppl off and it will continue to do so for years ahead until it's done away with.

    Ya, that change is what makes Vampire Lord even worse. You're only getting 12% cost reduction because the way reduction works, and not actually 20% reduction on top of the other penalties of vampire stages.
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