How about we nerf Major Defile from the other nerf instead and make it equal?
How about we nerf Major Defile from the other nerf instead and make it equal?
How about we nerf Major Defile from the other nerf instead and make it equal?
MartiniDaniels wrote: »How about we nerf Major Defile from the other nerf instead and make it equal?
There is easier solution - move Major Defile from blighted blastbones to stalking blastbones. Blighted will still have chance to apply it due to Disease type of damage. That way stamcro will be toned down a bit and magcro will receive a signature ability.
How about we nerf Major Defile from the other nerf instead and make it equal?
That's an extremely weak argument.Greek_Hellspawn wrote: »MartiniDaniels wrote: »How about we nerf Major Defile from the other nerf instead and make it equal?
There is easier solution - move Major Defile from blighted blastbones to stalking blastbones. Blighted will still have chance to apply it due to Disease type of damage. That way stamcro will be toned down a bit and magcro will receive a signature ability.
No burst almost spammable ability should have major defile attached to the high damage the skill already has. I am in for magcro buffs but this should not be it because it is simply overpowered. Make it minor instead or simply give the skill something else.
Thats a very verbose way of saying you got killed by a Necro in PvP once.
Olupajmibanan wrote: »Battlegrounds with solo queue only was also labeled as an "experiment" in the very same patch notes as Stalking Blastbones comment. Not a single acknowledgement, message or whatever yet on the BG solo queue topic from ZoS, even though it's much bigger thing than some 1 morph on "more bugged than working" class.
I only wanted to say that you should never take ZoS' words seriously. Your best bet is to make use of what you have now (even if it's excrement) and not caring about ZoS' promises.
Well the biggest problem with blastbones at the moment is that in many cases it does not work at all. I have really given magcro a try, but its just to frustrating. You press the skill and it goes grey. And you cannot cast it again until you swap bars, so it ungreys. It just happens to many times. And sometimes you can cast the skill as every 3rd skill (so with 2 skills in between), and sometimes (even when in melee range all the time), it takes 3 or 4 skills in between for no apparent reason, or it just completely bugs out like mentioned above.
Well the biggest problem with blastbones at the moment is that in many cases it does not work at all. I have really given magcro a try, but its just to frustrating. You press the skill and it goes grey. And you cannot cast it again until you swap bars, so it ungreys. It just happens to many times. And sometimes you can cast the skill as every 3rd skill (so with 2 skills in between), and sometimes (even when in melee range all the time), it takes 3 or 4 skills in between for no apparent reason, or it just completely bugs out like mentioned above.
Yup, playing Stamcro and it still does it....wont fire at all even in melee range, just nothing. It needs to be like Shalks...I think the needing a target is causing issues, but then I am no programmer....
Definitley needs work since, after this patch, it will be one (maybe the only) of the few viable mag classes for endgame raids.Dunno about anyone else, but I'm getting really sick of my Blastbones just falling apart mid leap and doing 0 damage if my target (in PvP) is moving around. And I don't just mean the ludicrously fast Stam Sorcs, either; simply running away from me in a straight line with fairly "normal" movement speed (maybe 2-3 Swift Jewelry or something) can cause it to happen.
While Blastbones is certainly better than the state it was in for the first ~9 months after Elsweyr's early access began, it still needs work.