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Stalking Blastbones

ThePainGuy
ThePainGuy
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Hello @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam

The Patch Notes for Harrowstorm indicated that you were aware that the magicka morph of blastbones was not getting up to 50% damage consistently because the rework to how blastbones track there target. Basically blastbones most of the time now hit there targets about 1sec after it spawns (unless your target runs around a corner per ZOS). Is it possible that the magicka morph could be changed to function more like critical rush in which the extra damage added is based on the distance the blastbones travel to target instead of based on the amount of time it takes the blastbones to hit their target.

Classes Reps and ESO community: I would love to here any other suggestions you may have. Let me know if my suggestion is off the mark. Curious to here others thoughts.
  • nsmurfer
    nsmurfer
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    How about we nerf Major Defile from the other nerf instead and make it equal?
  • ThePainGuy
    ThePainGuy
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    @nsmurfer: I actually disagree with this suggestion. Stalking blastbones was an oversight as a consequence of the changes in the way blastbones tracks towards the target now. ZOS even acknowledges this in the harrowstorm patch notes and said they would be observing and collecting data on the ability since harrowstorm. I don't think we should be nerfing a morphed ability because the other morph is underperforming. Blighted blastbones is a unique ability that plays into class identity and power fantasy that ZOS claims they want to give us. I think we should just buff the magicka morph or give the magicka morph a cool effect.

  • Noxavian
    Noxavian
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    Oh yeah because a nerfing a morph that works would make it on par with a morph that *literally does not function*, right?

    Man love that logic.

    You do realize that even if the defile morph was nerfed it would still be better because, idk hear me out, it functions?
  • AMeanOne
    AMeanOne
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    I'm sure they'll have a fix for it in U30 :)
  • Darkstride
    Darkstride
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    I got the impression from the patch note comment that they basically intend to just leave it as is because technically it still functions as intended. Whether or not you ever see a damage bonus just..... is what it is.
  • Ankael07
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    Both stalking BB and flame skull has a unique burning status effect with blueflame that can stack on top of the regular burning status effect. This could be a 100% proc chance on every Blastbone since stalking morph is meant to have greater damage anyway
    Edited by Ankael07 on April 28, 2020 11:15AM
    If you want me to reply to your comment type @Ankael07 in it.
  • MartiniDaniels
    MartiniDaniels
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    There is easier solution - move Major Defile from blighted blastbones to stalking blastbones. Blighted will still have chance to apply it due to Disease type of damage. That way stamcro will be toned down a bit and magcro will receive a signature ability.
  • Greek_Hellspawn
    Greek_Hellspawn
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    There is easier solution - move Major Defile from blighted blastbones to stalking blastbones. Blighted will still have chance to apply it due to Disease type of damage. That way stamcro will be toned down a bit and magcro will receive a signature ability.

    No burst almost spammable ability should have major defile attached to the high damage the skill already has. I am in for magcro buffs but this should not be it because it is simply overpowered. Make it minor instead or simply give the skill something else.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    If by nerf you mean remouving any change the morph do to the base ability

    Edited by Dark_Lord_Kuro on April 28, 2020 4:57PM
  • ZOS_RogerJ
    ZOS_RogerJ
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    We understand that sometimes tempers rise, but it is never acceptable to resort to rude comments and insults. This goes for rude comments and insults directed at other community members, and ZeniMax Online Studios employees alike.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • red_emu
    red_emu
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    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    Be careful what you ask for. Knowing ZOS they will simply reduce damage of both morphs by 75% and be done with it.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • wheem_ESO
    wheem_ESO
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    RedReign wrote: »
    nsmurfer wrote: »
    How about we nerf Major Defile from the other nerf instead and make it equal?

    There is easier solution - move Major Defile from blighted blastbones to stalking blastbones. Blighted will still have chance to apply it due to Disease type of damage. That way stamcro will be toned down a bit and magcro will receive a signature ability.

    No burst almost spammable ability should have major defile attached to the high damage the skill already has. I am in for magcro buffs but this should not be it because it is simply overpowered. Make it minor instead or simply give the skill something else.

    Thats a very verbose way of saying you got killed by a Necro in PvP once.
    That's an extremely weak argument.

    First of all, 100% uptime on Major Defile simply shouldn't be possible for a single player to achieve. Secondly, Major Defile should never be attached to a high damage burst ability.

    Both morphs of Blastbones need some changing (as well as fixing - running away in a straight line shouldn't cause it to fall apart mid leap and do 0 damage, for example). The Stamina morph needs to be nerfed/changed to something other than defile, and the Magicka morph needs a worthwhile secondary effect. While it's theoretically possible to get the extra damage increase on the Magicka variation, such a circumstance usually also means that the extra damage is completely worthless (ie, the target successfully LOS'd you, but eventually got hit anyway...while in a safe position). The damage increase doesn't even help cheese your numbers up higher on the scoreboard, since Blastbones still isn't counted for that, and doesn't help you get assists.
  • Olupajmibanan
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    Battlegrounds with solo queue only was also labeled as an "experiment" in the very same patch notes as Stalking Blastbones comment. Not a single acknowledgement, message or whatever yet on the BG solo queue topic from ZoS, even though it's much bigger thing than some 1 morph on "more bugged than working" class.

    I only wanted to say that you should never take ZoS' words seriously. Your best bet is to make use of what you have now (even if it's excrement) and not caring about ZoS' promises.
  • ZOS_GregoryV
    Greetings all,

    After removing a few posts, we would like to remind everyone to keep things civil, constructive, and within the guidelines of the rules. If there may be any questions in regards to the rules, please feel free to review them here.

    Thank you for your understanding,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • ThePainGuy
    ThePainGuy
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    Battlegrounds with solo queue only was also labeled as an "experiment" in the very same patch notes as Stalking Blastbones comment. Not a single acknowledgement, message or whatever yet on the BG solo queue topic from ZoS, even though it's much bigger thing than some 1 morph on "more bugged than working" class.

    I only wanted to say that you should never take ZoS' words seriously. Your best bet is to make use of what you have now (even if it's excrement) and not caring about ZoS' promises.

    Sorry @Olupajmibanan but that is a weak argument comparing stalking blastbones and BG changes. Stalking blastbones was an oversight as a result to how they changed blastbones tracking (they did not intentionally desire to nerf 1 morph of blastbones). BG changes was intentionally done as a result from many player requests in the community especially those at high MMR to have a solo queue experience.

    All I am doing is using the forums as intended. There is an issue with a class or ability or set and I am just gathering the community thoughts and hoping ZOS acknowledges it.
  • bol
    bol
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    Well the biggest problem with blastbones at the moment is that in many cases it does not work at all. I have really given magcro a try, but its just to frustrating. You press the skill and it goes grey. And you cannot cast it again until you swap bars, so it ungreys. It just happens to many times. And sometimes you can cast the skill as every 3rd skill (so with 2 skills in between), and sometimes (even when in melee range all the time), it takes 3 or 4 skills in between for no apparent reason, or it just completely bugs out like mentioned above.

    The entire skill while being a very cool idea needs a major rework to make it playable. My suggestion would be to remove the whole wondering blastbones mechanic, and work like this:
    Blastbones is cast on a target, and it will run/chase that target and explode on it. If it for some reason loses the target (out-of-range, or target dies) it will just explode on the spot where it is when it lost the target and do damage. It should probably explode after being alive 2s, so that it would maybe guarantee that you can at least cast the skill as every 4th skill in the worst case scenario.

    And maybe the magicka morph could do increased damage with range, to compensate for the fact that you are losing one cast of the skill when you stand at a larger distance.
  • Joxer61
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    bol wrote: »
    Well the biggest problem with blastbones at the moment is that in many cases it does not work at all. I have really given magcro a try, but its just to frustrating. You press the skill and it goes grey. And you cannot cast it again until you swap bars, so it ungreys. It just happens to many times. And sometimes you can cast the skill as every 3rd skill (so with 2 skills in between), and sometimes (even when in melee range all the time), it takes 3 or 4 skills in between for no apparent reason, or it just completely bugs out like mentioned above.

    Yup, playing Stamcro and it still does it....wont fire at all even in melee range, just nothing. It needs to be like Shalks...I think the needing a target is causing issues, but then I am no programmer.... ;)
  • WrathOfInnos
    WrathOfInnos
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    Joxer61 wrote: »
    bol wrote: »
    Well the biggest problem with blastbones at the moment is that in many cases it does not work at all. I have really given magcro a try, but its just to frustrating. You press the skill and it goes grey. And you cannot cast it again until you swap bars, so it ungreys. It just happens to many times. And sometimes you can cast the skill as every 3rd skill (so with 2 skills in between), and sometimes (even when in melee range all the time), it takes 3 or 4 skills in between for no apparent reason, or it just completely bugs out like mentioned above.

    Yup, playing Stamcro and it still does it....wont fire at all even in melee range, just nothing. It needs to be like Shalks...I think the needing a target is causing issues, but then I am no programmer.... ;)

    Agreed, it needs to be as reliable as Shalks. There really shouldn’t be any pathing or AI implemented into making this skill deal damage. Sure you can have a visual skeleton leap, similar to how Cliff Racer works, but remove its free will.
  • wheem_ESO
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    Dunno about anyone else, but I'm getting really sick of my Blastbones just falling apart mid leap and doing 0 damage if my target (in PvP) is moving around. And I don't just mean the ludicrously fast Stam Sorcs, either; simply running away from me in a straight line with fairly "normal" movement speed (maybe 2-3 Swift Jewelry or something) can cause it to happen.

    While Blastbones is certainly better than the state it was in for the first ~9 months after Elsweyr's early access began, it still needs work.
  • carlos424
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    wheem_ESO wrote: »
    Dunno about anyone else, but I'm getting really sick of my Blastbones just falling apart mid leap and doing 0 damage if my target (in PvP) is moving around. And I don't just mean the ludicrously fast Stam Sorcs, either; simply running away from me in a straight line with fairly "normal" movement speed (maybe 2-3 Swift Jewelry or something) can cause it to happen.

    While Blastbones is certainly better than the state it was in for the first ~9 months after Elsweyr's early access began, it still needs work.
    Definitley needs work since, after this patch, it will be one (maybe the only) of the few viable mag classes for endgame raids.
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