SeaUnicorn wrote: »That means someone in the group has to suffer with molten weapons and flame heavy attacks every 20s. Feelsbadman.
SeaUnicorn wrote: »I was able to cheese up to 66K HA with sufficient crit rate on a DK with Master Flame Destro front and 5/5 of both RO and MS. I used vamp toggle right before and right after HA (since it's off GCD it's easy to incorporate and not kill yourself).
I once got a 80K HA with the setup, but I could not replicate it. Still do not know what exactly did I get that 80K HA
Thing is Jorvul RO gives slightly less than 5% DPS boost for a group, while MK+Zen gives 9-10% (slightly less than 5 each) so you would not trade Zen MK healer for RO healer unless it's some sort of super hard content where you can't survive on 50% stam and with less healing abilities. So it will probably go on DPS in most of the cases. That means someone in the group has to suffer with molten weapons and flame heavy attacks every 20s. Feelsbadman.
It’s not that they hate Mag. Whoever is designing these sets is not knowledgeable enough about ESO to make these decisions.here's the thing.
Roaring Giant.
2 – Adds 129 Spell Damage
3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial and Arena Monsters by 5%.
4 – Adds 129 Magicka Recovery
5 (Perfected) – Adds 1487 Spell Penetration
5 – Dealing Critical Damage grants you a stack of Giant’s Endurance, up to one a second. Each stack of Giant’s Endurance adds 100 Magicka Recovery, up to 5 stacks. Dealing damage with a Fully Charged Heavy Attack removes Giant’s Endurance and grants you Giant’s Might for 10 seconds, increasing your Spell Damage by 158 per stack removed. You cannot have Giant’s Endurance and Might active at the same time.
Sounds good, i'll take it.
Roaring Lokke
2 items: Adds 129 Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Spell Damage
5 items: Adds 833 Spell Critical, When you activate a synergy, gain Major Slayer for 15 seconds, increasing your damage done to Dungeon and Trial monsters by 15%.
That would be awesome too
Roaring Yokeda
2 items: Adds 833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Spell Damage
5 (Perfected): Adds 833 Spell Critical
5 items: When you deal direct damage your Spell Critical is increased by 400 for 6 seconds, stacking up to 5 times. This effect can occur once every half second.
Yup, I'd be there for that.
Roaring tzogvin
2 items: Adds 833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 833 Spell Critical
5 (Perfected): Adds 1487 Spell Penetration
5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Spell Critical by 129 for 10 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%.
Now I need a new pair of pants
Roaring Gryphon
2 items: Adds 833 Spell Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 833 Spell Critical
5 (Perfected): Adds 129 Spell Damage
5 items: After dealing direct damage, you gain Minor Force and Minor Expedition for 3 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 10%.
I'd even take this!
Instead we get a bad support set masquerading as a dps set.
Can whoever designs the Stamina sets please, PLEASE have a word to whoever is designing mag sets and have a quiet chat about how PvE works? If it's the same person, WHY? WHY DO YOU HATE MAG!?!?!
here's the thing.
[snip]
Can whoever designs the Stamina sets please, PLEASE have a word to whoever is designing mag sets and have a quiet chat about how PvE works? If it's the same person, WHY? WHY DO YOU HATE MAG!?!?!
Septimus_Magna wrote: »There are massive downsides to this set, you need to deal high damage with a heavy attack the moment the cooldown runs out. You need to setup your build to achieve high heavy attack damage which means sacrificing dps. If you run a heavy attack rotation there is little control when the set procs which makes it difficult to alternate the major slayer buff with team members.
Septimus_Magna wrote: »There are massive downsides to this set, you need to deal high damage with a heavy attack the moment the cooldown runs out. You need to setup your build to achieve high heavy attack damage which means sacrificing dps. If you run a heavy attack rotation there is little control when the set procs which makes it difficult to alternate the major slayer buff with team members.
Which still means that whatever they tweak, this will not be a set used by a DD.
(If they persist tying the proc to damage, the Minor Slayer might even be justified on a support set.)
John_Falstaff wrote: »I generally find it a very stupid and fragile design, to attach a set bonus to absolute number of damage dealt. Times change. Nerfs (and rarely buffs) land. Damage of a heavy attack is subject to many variables, in the future ZOS will decide to change something, blanket nerf damage across the board as they happened to do in the past, and the set will be a collateral. It's like they're promising us that HAs will always deal the same fixed damage as they do now and we can rely on it in our builds made for Roaring Opportunist. And we know how it goes with ZOS and promises...
It's sad to see such knee-jerk reaction on second week of PTS. Suddenly, company realizes that set isn't going to be used by DDs, as though they weren't reading our early feedback for sneak peek on sets before PTS landed, and they make a hastily slapped together fix that makes it plain mediocre for any role.
Just make it the same as Lokkestiiz and call it a day... Seriously.
I will hide my Magicka DK and pretend she never existed so I don't have to run this set.
SeaUnicorn wrote: »
SeaUnicorn wrote: »
Actually I have 3 DKs, a Tank, a stamina DPS, and a magicka DPS. I was having a lot of fun with my Magicka DK and the VAS Destro staff, but I will likely have to switch to another class when this patch hits.
The thing that bothers me is why does running the new set have to be a chore. Why can't they introduce something that is fun and makes me look forward to using? I will likely try to run the trial and get completion on it, but I have no desire to farm RO.