Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.
Facts thank you for saving me the trouble.
Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.
hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...
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hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...
...
all of thos skills are either instant or delayed by an about that allows to combo on it (from 2.5sec to 8).
the niblade combo you're discribing here as efficient have got both a cast time on ult and a delay on assassin's will which does NOT allow to make it a proper combo because the cast/delay is < to a second. but enough for your target to breakfree+dodgeroll even after a CC... yeas very common combo with total efficiency.
i assume i can build up a fancy setup to put purges, soft cc immunity and additional stuff in, but what does anyone need to counter a nightblade? beside "WASD" and spaming their normal rotation i mean.
sure thing, i'm still waiting for yours concerning the rolling part.
*Mostly* everything you wrote made me lol.
hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...
...
Jabs/PoTL/Crescent - Block, purge, counter CC, walk through them to avoid jabs.
Curse/Streak/Atro - can block the attro, as well as damage from curse. Purges, again counter CC's.
Scorch/sleet storm - snare removal and literally walk out
Blastbones/Colossus - I'm never gonna defend stamcro in its current state with their % damage mitigation, they need nerfs. As far as blastbones go, major defile 100% uptime is dumb. And you can pretty easily roll out of a collasus to be fair.
Petrify - always been stupid. As far as leap goes, again, block this.
*Mostly* everything in this game has counterplay.
of the thread.literally walk out
I played Magsorc for 100 days playtime (before the streak stun changes). I relied soely on ranges projectile skills. And guess what? Literally anybody could dogeroll my combo. And at the time, everybody was on board the nerf sorc train, when they had very easy counterplay.
Now I also want to make this clear. I'm bringing up these points because I feel Nightblade burst is in a good place. They just don't work in the current meta. Everybody's a tank, and the rogue class of the game isn't designed to kill them.
The classes shortcomings are a product of the meta.
Match them up against anything that isn't a StamDK, StamCro, StamDen, and they fair pretty well because they can burst them down.
So I don't really see that much validity behind people saying that the classes burst is weak, it's not. The problem is the tanks being too tanky, not your damage being too low.
If the % damage mitigation sources get nerfed, Nightblade will be in a healthy slot again.
My whole point in playing devil's advocate in this thread is to try and point all this out.
Issues for your class are mostly universally felt aside from the major performers in the meta.
I know a few Stamblades who kill 85% of players with an Incap, assassins will, executioner combo.
They also have access to the same tools most other Stam classes for burst in Dizzy+Onslaught (not that many would opt to choose it).
I'm not saying they're in the best place comparatively, but I wouldn't say they're lacking in the burst department.
Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.
I'm just tired of seeing people say that this class has no burst. When they have some of the highest burst identity in the game as both mag, and stam.
I would say that they still retain a very unique playstyle compared to the rest of the stamina classes, and at the very least are more unique than Stamsorc for instance.
I'm not saying that the class might not need something, I just don't see any of these posts really getting at anything productive other than stating "class needs more".
I would say that they're issues if anything are more of a product of the current tank meta than underlying issues with the class itself.
I haven't been killed by a stamblade (excluding snipers) in a looong time. You can dodge their slow clunky burst with time to spare to go make a sandwich. Not to mention their burst is more of a tickle these days.
even if they get rid of the tank meta with broad non class specific nerfs we're still going to be extremely weak relative to other classes and even more cloak dependent. also stuhn's favor is going to be the new meta which we dont have off balance baked into our spammable meaning another very fat nerf to stamblade. i honestly think with the current changes we will be weaker in greymoor than we even are right now. brawling on a cloakblade will become 100% nonviable and we'll simply be a gank class.
even if they get rid of the tank meta with broad non class specific nerfs we're still going to be extremely weak relative to other classes and even more cloak dependent. also stuhn's favor is going to be the new meta which we dont have off balance baked into our spammable meaning another very fat nerf to stamblade. i honestly think with the current changes we will be weaker in greymoor than we even are right now. brawling on a cloakblade will become 100% nonviable and we'll simply be a gank class.
We have Surprise attack
Skill description
Slash an enemy, dealing 1555 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.
Well we need to sneak, its not that easy in this days.