Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

Buff stamblade

Deathlord92
Deathlord92
✭✭✭✭✭
Stamblades compared to other stam classes are suffering in the damage department mainly because our burst is so easily dodged or blocked we need more pressure maybe put a bleed damage dot on ambush like lotus has and give us a damage buff when someone has been marked it would give everyone an incentive to run mark.
Edited by Deathlord92 on April 26, 2020 1:26PM
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    I know there’s been a lot of threads about nb I just want us to get some identity back and some much needed burst
    Edited by Deathlord92 on April 26, 2020 1:28PM
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    I know a few Stamblades who kill 85% of players with an Incap, assassins will, executioner combo.

    They also have access to the same tools most other Stam classes for burst in Dizzy+Onslaught (not that many would opt to choose it).

    I'm not saying they're in the best place comparatively, but I wouldn't say they're lacking in the burst department.

    Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.

    I'm just tired of seeing people say that this class has no burst. When they have some of the highest burst identity in the game as both mag, and stam.

    I would say that they still retain a very unique playstyle compared to the rest of the stamina classes, and at the very least are more unique than Stamsorc for instance.

    I'm not saying that the class might not need something, I just don't see any of these posts really getting at anything productive other than stating "class needs more".

    I would say that they're issues if anything are more of a product of the current tank meta than underlying issues with the class itself.
    Edited by Giljabrar on April 26, 2020 4:42PM
  • sproattt
    sproattt
    ✭✭✭
    Remove cast time on Incap, or remove the animation of incap at 120 Ult. The animation is terrible looking, gives incap away easily and therefore easily noticeable. Considering all Stam classes are running Dizzy at 7m range we should maybe have SA at 7m too, maybe add some utility to Fear; maybe bring some snare like it used to have?

    Nightblades good in BGs but open world not so, lack of burst and class cast times ruined it. Plus all the guts of the core classes abilities. Like Fracture, min bers and the execute of poison injection back in the day... Now there's no reward for the effort, one blast bones and a dizzy is the same amount of DMG as your full burst.
    Stamblade Main.
  • OlumoGarbag
    OlumoGarbag
    ✭✭✭✭✭
    Stamblades are terrible in bgs. And due to nerfs they are even worse open field. Magicka NB is even weaker then it's counterpart. Stamina AND magicka NB need a huge buff to stay relevant. Magicka really really needs movability and defensive skills. Stamina needs alot of it's burst damage restored and cast times removed.
    class representative for the working class, non-cp, bwb and Trolling
  • kalunte
    kalunte
    ✭✭✭✭✭
    Giljabrar wrote: »

    Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.

    hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...

    ...
  • kalunte
    kalunte
    ✭✭✭✭✭
    all of thos skills are either instant or delayed by an about that allows to combo on it (from 2.5sec to 8).
    the niblade combo you're discribing here as efficient have got both a cast time on ult and a delay on assassin's will which does NOT allow to make it a proper combo because the cast/delay is < to a second. but enough for your target to breakfree+dodgeroll even after a CC... yeas very common combo with total efficiency.
  • Aztlan
    Aztlan
    ✭✭✭✭
    The assassin class needs to have the best single-target burst in the game, whether initiating combat by surprise or in a duel. This isn't the case right now, and there are multiple ways the devs could make it true again. But that's the bottom line. It needs to happen. It's a matter of class identity.
    Edited by Aztlan on April 26, 2020 7:25PM
  • Deathlord92
    Deathlord92
    ✭✭✭✭✭
    kalunte wrote: »
    Giljabrar wrote: »

    Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.

    hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...

    ...
    Facts thank you for saving me the trouble.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    kalunte wrote: »

    hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...

    ...

    Jabs/PoTL/Crescent - Block, purge, counter CC, walk through them to avoid jabs.

    Curse/Streak/Atro - can block the attro, as well as damage from curse. Purges, again counter CC's.

    Scorch/sleet storm - snare removal and literally walk out

    Blastbones/Colossus - I'm never gonna defend stamcro in its current state with their % damage mitigation, they need nerfs. As far as blastbones go, major defile 100% uptime is dumb. And you can pretty easily roll out of a collasus to be fair.

    Petrify - always been stupid. As far as leap goes, again, block this.

    *Mostly* everything in this game has counterplay.

  • kalunte
    kalunte
    ✭✭✭✭✭
    oh, so you're saying that if i try to rolldodge any of them i'll get smashed right? and also that i'll never be able to negate entirely their dmg and effects unless getting "out of range" or out of sight before they are even casted?

    are you also telling me to stay crouched all game long and never show up?

    i just wanted to make that point clear.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    kalunte wrote: »
    all of thos skills are either instant or delayed by an about that allows to combo on it (from 2.5sec to 8).
    the niblade combo you're discribing here as efficient have got both a cast time on ult and a delay on assassin's will which does NOT allow to make it a proper combo because the cast/delay is < to a second. but enough for your target to breakfree+dodgeroll even after a CC... yeas very common combo with total efficiency.

    A few of my Stamblade buddies have no problem killing people with that exact combo before they're able to break free with proper animation canceling + LA weaving.
  • kalunte
    kalunte
    ✭✭✭✭✭
    i assume i can build up a fancy setup to put purges, soft cc immunity and additional stuff in, but what does anyone need to counter a nightblade? beside "WASD" and spaming their normal rotation i mean.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    kalunte wrote: »
    i assume i can build up a fancy setup to put purges, soft cc immunity and additional stuff in, but what does anyone need to counter a nightblade? beside "WASD" and spaming their normal rotation i mean.

    Literally the exact same tools people have to counter every other class.

    What makes your case so special?

    "My class has counterplay, and it's unfair"

    That's basically all I've gathered from your contributions.
    Edited by Giljabrar on April 26, 2020 7:52PM
  • kalunte
    kalunte
    ✭✭✭✭✭
    sure thing, i'm still waiting for yours concerning the rolling part.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    kalunte wrote: »
    sure thing, i'm still waiting for yours concerning the rolling part.

    Rolling part? You say that like every character in the game can't dogeroll. Like it's not a counter to most of every other classes damage sources.

    You need to respond properly to things in combat. There are skills in the game meant to punish Dodge rolling.

    Do you know what really messed me up? When I roll into a fear.

    I played Magsorc for 100 days playtime (before the streak stun changes). I relied soely on ranges projectile skills. And guess what? Literally anybody could dogeroll my combo. And at the time, everybody was on board the nerf sorc train, when they had very easy counterplay.

    What. Makes. Your. Case. So. Special.
  • MusCanus
    MusCanus
    ✭✭✭✭✭
    Giljabrar wrote: »
    kalunte wrote: »

    hum, so you're saying jabs/power of the light/crescent sweep, curse/streak/atro, scorch/sleet storm, blastbone/colossus and petrify/fiery breath and Leap are dodgeable right? beside all the power they have...

    ...

    Jabs/PoTL/Crescent - Block, purge, counter CC, walk through them to avoid jabs.

    Curse/Streak/Atro - can block the attro, as well as damage from curse. Purges, again counter CC's.

    Scorch/sleet storm - snare removal and literally walk out

    Blastbones/Colossus - I'm never gonna defend stamcro in its current state with their % damage mitigation, they need nerfs. As far as blastbones go, major defile 100% uptime is dumb. And you can pretty easily roll out of a collasus to be fair.

    Petrify - always been stupid. As far as leap goes, again, block this.

    *Mostly* everything in this game has counterplay.
    *Mostly* everything you wrote made me lol.

    I suggest
    literally walk out
    of the thread.
  • kalunte
    kalunte
    ✭✭✭✭✭
    Giljabrar wrote: »

    I played Magsorc for 100 days playtime (before the streak stun changes). I relied soely on ranges projectile skills. And guess what? Literally anybody could dogeroll my combo. And at the time, everybody was on board the nerf sorc train, when they had very easy counterplay.

    so, streak has changed, neither curse nor the atro (if landed correctly) have ever been dodgeable.

    in the same time NB's got given cast time and more delay on their main skills. even the healing ult..

    nothing special beside that.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    I haven't once suggested that you could dodge streak/attro. I specifically said block attro.

    As far as cast times on ults go, that's every melee ultimate except for sweep on plar. All of the ultimate cast times need to be reverted, that's a dumb change that hurt more than just Nightblade, though I am willing to say they were probably hit the hardest there.
  • Giljabrar
    Giljabrar
    ✭✭✭✭
    Now I also want to make this clear. I'm bringing up these points because I feel Nightblade burst is in a good place. They just don't work in the current meta. Everybody's a tank, and the rogue class of the game isn't designed to kill them.

    The classes shortcomings are a product of the meta.

    Match them up against anything that isn't a StamDK, StamCro, StamDen, and they fair pretty well because they can burst them down.

    So I don't really see that much validity behind people saying that the classes burst is weak, it's not. The problem is the tanks being too tanky, not your damage being too low.

    If the % damage mitigation sources get nerfed, Nightblade will be in a healthy slot again.

    My whole point in playing devil's advocate in this thread is to try and point all this out.

    Issues for your class are mostly universally felt aside from the major performers in the meta.
  • xI_The_Owl_Ix
    xI_The_Owl_Ix
    ✭✭✭✭✭
    Giljabrar wrote: »
    Now I also want to make this clear. I'm bringing up these points because I feel Nightblade burst is in a good place. They just don't work in the current meta. Everybody's a tank, and the rogue class of the game isn't designed to kill them.

    The classes shortcomings are a product of the meta.

    Match them up against anything that isn't a StamDK, StamCro, StamDen, and they fair pretty well because they can burst them down.

    So I don't really see that much validity behind people saying that the classes burst is weak, it's not. The problem is the tanks being too tanky, not your damage being too low.

    If the % damage mitigation sources get nerfed, Nightblade will be in a healthy slot again.

    My whole point in playing devil's advocate in this thread is to try and point all this out.

    Issues for your class are mostly universally felt aside from the major performers in the meta.

    No its not, NB burst is the most clunky burst combo in the game. Your combo wont hit most of the time.

    SA being the only spammable in the game that is 5m makes the melee combat clunky, incap having a cast time makes it clunky, spectral bow having a long travel time makes it clunky, ambush having a hidden cast time makes it clunky, mass hysteria having an animation that almost is the same duration as a CC break makes it clunky.

    Most of the nb skills do 1 thing and have global cooldowns making the burst clunky af. Other classes have delayed burst mechanics making it possible to get several skills in one global cooldown and bursting people down.

    And dont get me started on magblades...
    Edited by xI_The_Owl_Ix on April 26, 2020 9:18PM
  • AMeanOne
    AMeanOne
    ✭✭✭✭✭
    I haven't been killed by a stamblade (excluding snipers) in a looong time. You can dodge their slow clunky burst with time to spare to go make a sandwich. Not to mention their burst is more of a tickle these days.
  • nublife01
    nublife01
    ✭✭✭✭
    Giljabrar wrote: »
    I know a few Stamblades who kill 85% of players with an Incap, assassins will, executioner combo.

    They also have access to the same tools most other Stam classes for burst in Dizzy+Onslaught (not that many would opt to choose it).

    I'm not saying they're in the best place comparatively, but I wouldn't say they're lacking in the burst department.

    Yes, your burst combo can be blocked/rolled if you don't execute it fast enough, but that can be said about basically every other classes combos as well.

    I'm just tired of seeing people say that this class has no burst. When they have some of the highest burst identity in the game as both mag, and stam.

    I would say that they still retain a very unique playstyle compared to the rest of the stamina classes, and at the very least are more unique than Stamsorc for instance.

    I'm not saying that the class might not need something, I just don't see any of these posts really getting at anything productive other than stating "class needs more".

    I would say that they're issues if anything are more of a product of the current tank meta than underlying issues with the class itself.

    as a stamblade that has played this game since beta, can kill 85-90% of people, can 1vx, and has only been truly beaten by two other stamblades thogard and grimm, i just typed out an essay about how you're so grossly wrong about this and deleted it because i'm sick of arguing with people who don't know what theyre talking about.
  • nublife01
    nublife01
    ✭✭✭✭
    AMeanOne wrote: »
    I haven't been killed by a stamblade (excluding snipers) in a looong time. You can dodge their slow clunky burst with time to spare to go make a sandwich. Not to mention their burst is more of a tickle these days.

    even with our clunky burst right now the only way we can kill good players is to play around a 20 second window with a potion cooldown which can still be mitigated by snb (clever alchemists) along with needing to weave bash with surprise attack and light attack (meaning the nerf to bash is going to hit us hardest) as anything short of that set and nma will provide us with not enough healing to survive anything really and not enough damage to kill anyone at a hp pool where they dont already need to be healing up/casting defensives at and our burst damage is too weak to go through their mitigation and healing.

    and our burst window is so bad that its actually smarter to mix up our burst rotation and lead with spectral bow or good players will mitigate it immediately if we dont cast it first. pvp'ing literally feels like competing in a drag race with square wheels. like literally all you have to do to beat a stamblade is just download an addon that tracks when our potion buff is up and make sure to spam your mitigation abilities during the 20 seconds of clever alchemist.

    even if they get rid of the tank meta with broad non class specific nerfs we're still going to be extremely weak relative to other classes and even more cloak dependent. also stuhn's favor is going to be the new meta which we dont have off balance baked into our spammable meaning another very fat nerf to stamblade. i honestly think with the current changes we will be weaker in greymoor than we even are right now. brawling on a cloakblade will become 100% nonviable and we'll simply be a gank class.
    Edited by nublife01 on April 26, 2020 11:45PM
  • mariuszeb17_ESO5
    mariuszeb17_ESO5
    ✭✭✭
    ZOS just want to all people buy Necro, no other class in pvp - game is balanced - now enjoy.
  • Irfind
    Irfind
    ✭✭✭✭✭
    nublife01 wrote: »
    even if they get rid of the tank meta with broad non class specific nerfs we're still going to be extremely weak relative to other classes and even more cloak dependent. also stuhn's favor is going to be the new meta which we dont have off balance baked into our spammable meaning another very fat nerf to stamblade. i honestly think with the current changes we will be weaker in greymoor than we even are right now. brawling on a cloakblade will become 100% nonviable and we'll simply be a gank class.

    We have Surprise attack

    Skill description
    Slash an enemy, dealing 1555 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

    Well we need to sneak, its not that easy in this days.
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • Czekoludek
    Czekoludek
    ✭✭✭✭✭
    Irfind wrote: »
    nublife01 wrote: »
    even if they get rid of the tank meta with broad non class specific nerfs we're still going to be extremely weak relative to other classes and even more cloak dependent. also stuhn's favor is going to be the new meta which we dont have off balance baked into our spammable meaning another very fat nerf to stamblade. i honestly think with the current changes we will be weaker in greymoor than we even are right now. brawling on a cloakblade will become 100% nonviable and we'll simply be a gank class.

    We have Surprise attack

    Skill description
    Slash an enemy, dealing 1555 Physical Damage. If you are flanking the enemy, shred through a small portion of their armor, reducing their Physical Resistance by 5% for 8 seconds. Attacking with Surprise Attack while Sneaking or invisible stuns the enemy for 3 seconds and sets them Off Balance.

    Well we need to sneak, its not that easy in this days.

    Like he said, it is almost impossible to proc that off balance while brawling (cloak near anyone and you will be pulled off invis immediately) so only ganking left for us. And with new invis stamcro will be better brawler and ganker then stamblade, hands down
  • Marcus_Thracius
    Marcus_Thracius
    ✭✭✭✭
    Nb has been gutted over and over - nothing new there
    Its a meme now
    With the next dlc it will be go even further into the corner - no versatility at all beside ganking or bombblade.
    Every other class is better no exceptions .
    Its a sad period for us NBs
  • kalunte
    kalunte
    ✭✭✭✭✭
    i just noticed that nightblade hasnt access to any direct dmg only instant ultimate.

    makes me sad.
Sign In or Register to comment.