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ZoS need new approach in making Chapters

Suligost
Suligost
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ZoS reached point of no sense for adding more sets that just kill old ones. Truth is there is hardly annything too add in terms of sets.

New Chapters should focus around new skills or reworks, new weapons (skill lines), new mechanics/ways of spending time, increasing quest amounts - their quality, hopefully to reach SWTOR lvl with meanigful choices etc and membering moments, improving that crashfest Cyrodiil or bringing new pvp zones or experiment with open worlded pvp with guild focus (anything).

Adding new sets and concentrating around them is pointless and reasource waisting/cash grabbing. If they stop such dealings that will help with time bring most of sets in game to viable level. I didnt bought Elsweyr as playing all over again is not my thing (for necro) and sets didnt cought my interest. Also not enough solo content to pay full game price (same thing will most likely happen with Greymoor).
Edited by Suligost on April 25, 2020 12:22PM
  • rexagamemnon
    rexagamemnon
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    I have mixed feelings about new sets, they add more variety, but at the cost of obsoleting previous sets, so its a constant grind. I feel more should be done to close the skill gaps before they work on new sets
  • Elsonso
    Elsonso
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    Suligost wrote: »
    ZoS reached point of no sense for adding more sets that just kill old ones. Truth is there is hardly annything too add in terms of sets.

    Adding new sets and concentrating around them is pointless and reasource waisting/cash grabbing. If they stop such dealings that will help with time bring most of sets in game to viable level. I didnt bought Elsweyr as playing all over again is not my thing (for necro) and sets didnt cought my interest. Also not enough solo content to pay full game price (same thing will most likely happen with Greymoor).

    I will agree that they are starting to hit the saturation point with sets. Although, I will admit that have a character that uses Crafty Alfiq and a character that uses Darloc Brae. I mean, those are not bad sets.

    I think that a focus around reworking things will drive players nuts. They tend to do this every Update, not just with Chapters, and it has not been a good thing.

    If they add new combat skills, new weapons, or new classes, the new ones have to have something that is better than the ones that are in the game already. That brings up pay-to-win and forcing people to buy Chapters to get the max power in the game. I really don't like that due to perception reasons, and they need to keep that to a minimum. I would be happy if they put combat, skill, race, and class changes to bed for a while. I will let others say why that is a bad idea, because it probably is.

    New mechanics and ways to spend time. I would not be unhappy if all the new Chapters and DLC had an additional 10 hours of questing above what they target now, and I would certainly like to see any new non-combat systems that they might be thinking about, like the antiquities system. I am also one that thinks that they need to unlock more locked doors and add one or two more delves, small and large, to the current target for each Chapter or DLC.

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