redgreensunset wrote: »Problem is that only part of DC territory not covered is Hammerfell and there are semi reliable rumors that about that it is being kept off limits for the time being because it'll e where TESVI is taking place.
And there are hints in the game dialogue that we'll be seeing more of Cyrodiil.
Winstonshead wrote: »Hello
Morrowind - Pact
Summerset - Dominion
Elsweyr - Dominion
Greymoor - Pact
Last two chapters (2 years) was for Dominion, and what we have now?
And when Greymoor go on live, how many new players will choose Nords because of old Skyrim's experience?
Next chapter needs to be for Covenant, to balance quantity of players in alliances.
True as it goes I guess.Western Skyrim is not part of the Pact though.
TheShadowScout wrote: »True as it goes I guess.Western Skyrim is not part of the Pact though.
And technically Orsinium is no longer part of the covenant after the events around King Kurog, because it was only his personal agreement that made it thus... the northeastern corner of Vvardenfell is telvanni territory, and they never joined the pact either... and clockwork city isn't exactly part of the pact either if you really want to be all technical about it but sothra sils personal fiefdom, and he himself never really joined... murkmire I am actually not so sure about, but I doubt any of the tribes there feel any loyalty to the pact... elsweyr is kinda half-imperial occupied instead of dominion territory at the start of the story there...
...but in the end, it is all places associated with the races of the alliance in question, so there is that.
Western Skyrim is not part of the Pact though.
That said they don't really have many spots on the map to make a DC chapter do they?
Well, since there IS an official map from TES-Redguard...Sylvermynx wrote: »"A Return to Yokuda".... with pirates of all sorts, and not too many islands left, but enough to make a decent map....
Winstonshead wrote: »Next chapter needs to be for Covenant, to balance quantity of players in alliances.
James-Wayne wrote: »Well your all wrong because next year (hopefilly) the 3 banners war will be ending with the return of Tharn so Alliances will break and a new threat will emerge.
Lore-wise the conflict in cyrodil will be going on for the whole interregnum - tho it will fluctuate, some years more fighting, some years less... some years the three banners, other years some independent warlord from the imperial remnant regions will make a push for the ruby throne... at one time it will even be leftover akaviri... none will succeed until Talos.James-Wayne wrote: »Well your all wrong because next year (hopefilly) the 3 banners war will be ending with the return of Tharn so Alliances will break and a new threat will emerge.
...that.Thannazzar wrote: »With alliance change tokens on the PTS do you really believe ZOS only wants to milk those for 1 year?
James-Wayne wrote: »Well your all wrong because next year (hopefilly) the 3 banners war will be ending with the return of Tharn so Alliances will break and a new threat will emerge.
That would be lorebreaking!Sylvermynx wrote: »What I really wish is that there was a server just for people who are rabid about faction crap. I don't want to hear it or deal with it.
And then whose who were not into PvPnesscould do that DLC and shift to the "neutral" faction, so that everyone can see, they are friendly to all. They will likely still be ganked in cyrodil, people being people, but... at least they would no longer feel compelled to join into the factionistic rabidness...TheShadowScout wrote: »As I always say when this one comes up : I am all for alliance change - If Done RIGHT!
And by that I don't mean some token that pops your character to a new alliance, I do indeed mean a whole guild-DLC sized questline with an cloak and dagger (Or since this is ESO, "hood and dagger", perhaps?) spycraft flavor and a "faction loyalty called in question" plot, where you get to make a big choice in the middle - stay loyal to your alliance and prove yourself, or turn your back on them and defect to greener pastures elsewhere...
With the second half (or two thirds, or whatever) of the questline being different depending on your choice - either uncovering the one who actually framed you, mobilize your old and trusted allies to gather support and track down the true conspiracy while dodging the agenrs sent to bring you in; or preparing your escape, dodging the agents sent to arrest you, courting your desired new friends while grabbing some juicy secrets on the way out to sweeten the deal, etc.
Such a story could have a neutral city as "spycraft" focal point (like vienna during the cold war, where spies and agents often went to spy hard between the two sides - for ESO it could be some place between the alliances, a former imperial town declared "free city" after the fall of the empire in northern nibenay, eastern colovia or western skyrim, perhaps, or even an post-anchorite-war isle of stirk...), but otherwise take you all over the old faction regions, possibly revisiting a few one-time-only maps with new mobs... and perhaps even meeting a few familiar faces (come on, wouldn't you love to slam a porticullis shut into Razum-dars face as you hop on a boat bound to morrowind with Naryu? )
Such a questline could even have special titles depending on what you choose... "[original faction] Loyalist" or "[original faction] Defector"... obviously it would be a one-time only event, thus making serial defectors that change alliance depending on which one is currently top in cyrodil that some people always fear when this topic comes up an impossibility.
And it also might have drawbacks for PvP, like... reduced AP gain for several months, since noone fully trusts a traitor... or maybe having to re-earn all the AP up to your current rank before you start progressing again, representing your efforts to convince your new allies of your trustworthyness... and definitely increased AP rewards if a member of your original faction takes you down, because...
(there could even be a daily "hunt traitor" mission, and defectors from your PvP-characters alliance in cyrodil getting an visual clue while that mission is active...)
Also, this could be a option to add new factions to PvP. Like... have options to not just defect to one of the other two alliances, but also "go rogue" and join a new "Outlaw" faction (...black color and jolly roger flag, perhaps? Would be hostile to -every- other faction in cyrodil, and spawn at some new but unsecured base, thus very susceptible to enemy raids - trials of being an outlaw in the face of organized armies); or an "Imperial Remnant" faction (purple imperial diamond flag, spawning in some ill-secured legion base somewhere, possibly at the nibenay border, and also fighting everyone else, but turning all the "imperial" NPCs in cyrodil non-hostile?), or a "neutral" faction that is "yellow" to everyone (green flag and incapable of capturing locations, spawning at vasrious random merchant camps and such...)
Might be too complicated, but would still be interesting!
Well, yeah. Duh. So was Craglorn, or would have been if they had that marketing concept in effect back then. But since they didn't... Orsinium was not technically a chapter, but a chapter-equivalent DLC.Luckylancer wrote: »Orsinium was a chapter...
...If they would release it today, it would be chapter.