Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
People can already hit 9k weapon damage and while it does make them a beast in short bursts, as you can see it hasn't exactly taken over Cyrodiil. I'm doubtful that 9k spell damage will be any more popular. That being said, I for one am extremely biased and quiet excited to see more damage and less defense in the upcoming patch.
With a need to kill 20 things, the requirement that I never stealth (not that I do that much anyway) and never die, Thrassian is an extremely niche build tool that will likely require coordinated group effort to make use of. But maybe, just maybe, I'll give my hybrid a try again. It would be nice to get something out of it after four nerfs in a row.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
SavageChain wrote: »Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.
Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.
Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol
SavageChain wrote: »Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.
Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.
Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol
Oh that seems to be true. It does not scale with spell damage. O.o (why?)
Still, this is not a pve concern either way. That is where I put those 600 spell damage and that is where they have this advantage. And magicka templar is only not top level because magicka Dragonknight ecplipses everything.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
SavageChain wrote: »SavageChain wrote: »Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.
Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.
Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol
Oh that seems to be true. It does not scale with spell damage. O.o (why?)
Still, this is not a pve concern either way. That is where I put those 600 spell damage and that is where they have this advantage. And magicka templar is only not top level because magicka Dragonknight ecplipses everything.
As said, Thrassian Staggler is not really viable in PvP, so if anything talk about magplars maybe having 300 more spelldamage on the same build as other magclasses, meanwhile they have percentage amps and so on.
As much as I know in PvE magplar dd is not desired at all atm, either its stamina necro and magicka dk.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle.
While actually, Templar already has everything at the same time.
[Edited for bait]
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle.
While actually, Templar already has everything at the same time.
[Edited for bait]
[Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
[Edited for removed content]
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle.
While actually, Templar already has everything at the same time.
[Edited for bait]
[Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
[Edited for removed content]
That would be a good idea. Nice free Tel Var.
Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.
My "constructive feedback"... This is just stupid....
Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle.
While actually, Templar already has everything at the same time.
[Edited for bait]
[Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
[Edited for removed content]
That would be a good idea. Nice free Tel Var.
Don't forget your ins pots Dracane
People can already hit 9k weapon damage and while it does make them a beast in short bursts, as you can see it hasn't exactly taken over Cyrodiil. I'm doubtful that 9k spell damage will be any more popular. That being said, I for one am extremely biased and quiet excited to see more damage and less defense in the upcoming patch.
With a need to kill 20 things, the requirement that I never stealth (not that I do that much anyway) and never die, Thrassian is an extremely niche build tool that will likely require coordinated group effort to make use of. But maybe, just maybe, I'll give my hybrid a try again. It would be nice to get something out of it after four nerfs in a row.
that's because of tank meta. prior to this PTS, we didn't have sets that would do 15k penetration. yes, 9k wep damage wasn't popular before, because there was not enough penetration to eliminate certain targets. there was a balance between wep/spell damage, max resource pool, and penetration.
i get devs are trying to level out the skill gap in pvp, but killing targets with 3-4 normal (non-ult) attacks is just stupid. with this much penetration, heavy armor will become obsolete. armor sets like fortified brass will become a waste. pretty much everyone will have to go full damage and hope they are the first one to land a stun and secure the kill. let's not forget server performance always makes us lag.
i agree damage should be increased, but this much seems a little overboard.
phoenixkungfu wrote: »Wow just wow. 9k weapon damage and 26k resistance. I need two stuhn's to beat you. Sad just sad
Sanguinor2 wrote: »Why do all People worry About this Setup on magplar?
Its way stronger on a stamcro and achieves similar offensive stats while having way way way more Defence. On stamcro you can hit 8k weapon Damage if you use brp for the 10% Damage increase and 10% Damage reduction and you can hit nearly 9k weapon Damage if you dont use brp backbar. But in Addition to all that you also have higher health, capped resistances, 10% Mitigation from mender, Major protection, minor protection, Major Evasion, 3% from bitter Harvest, 15% less dot Damage taken constant Major defile even bigger burst because you can use Major vuln etc.
stat screenshot here, not fully optimized tho you can get even more weapon Damage with a few changes.
Well, I think the worry is that magplar's have built-in healing in their main offensive tool, and can slot the new penetration set in order to achieve maximum results. But you do have a good point. Necros are notoriously tanky and they might actually be able to pull something like this off in the right situation. But until I see otherwise, I still think this will only work in team-based groups and maybe duels.
On the pve-side of things I find this set a lot more interesting. I've never been able to go much beyond 35k/65k on a 6m/trial dummy test but I literally threw together a magplar (which I've never even played before) and was getting 45k/91k almost right away. Ditto wit a magde and I got 55k/85k.
I think this achieves a lot of things. It actually somewhat raises the floor for some players' DPS but does so in a way that doesn't avoid the need for some kind of skill, planning, and teamwork. And it actually gives teams a reason to run legitimate healers and tanks that, get this, heal and protect the party instead of just running damage buffs and throwing out some extra deeps on the side. At the same time it doesn't negate any established builds or team compositions. Those sound like wins to me.
Oh for sure! And my hope is that it will involve things like people running barrier or the new set that provides Major Aegis to team mates. The thing is, it'll hopefully bring new legit strategies that have equally powerful tradeoffs.Sanguinor2 wrote: »For PvE someone will figure out how much defence you Need to not die to oneshots with 20 stacks and then everyone who can pull that strat off will run it^^ 3k spell Damage is way too high to not use it somehow.
Also, i was under the impression that you were using a second damage set in the screenshot? Were you actually running Stuhn's? If so, that's pretty impressive! XD