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"It's over 9,000!!!!!", Vegeta

scottii
scottii
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Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

My "constructive feedback"... This is just stupid....
Praying the Daedric Gods will make Cyrodiil great again.
  • FirmamentOfStars
    FirmamentOfStars
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    My "constructive" feedback...even if its stupid, in what content will it be viable? Not in PvP if we are talking about a combination of Thrassian Stragglers and...hm doesnt really matter what other sets.

    If you think something is supidly broken, then it most likely is something cheesy and maybe not viable. If its a PvE thing and can be used by any class, it might just have been a stupid idea from ZOS, but will not be gamebreaking. I may be nerfed, if dps increases to a state, where content will be too easy.

    For PvP...again is it with Thrassian Stragglers? If so it sounds stupid but will not be used. A build with it will not be viable. So its not an issue.
  • Morgul667
    Morgul667
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    Please tell me Zo$ is not that bad
    Please tell me Zo$ is not that bad
    Please tell me Zo$ is not that bad
  • Thrain
    Thrain
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    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Rotation:
    Hold block --> breath of life spam --> rez in next keep
  • Sluggy
    Sluggy
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    People can already hit 9k weapon damage and while it does make them a beast in short bursts, as you can see it hasn't exactly taken over Cyrodiil. I'm doubtful that 9k spell damage will be any more popular. That being said, I for one am extremely biased and quiet excited to see more damage and less defense in the upcoming patch.

    With a need to kill 20 things, the requirement that I never stealth (not that I do that much anyway) and never die, Thrassian is an extremely niche build tool that will likely require coordinated group effort to make use of. But maybe, just maybe, I'll give my hybrid a try again. It would be nice to get something out of it after four nerfs in a row.

    87f8q24146wk.png
  • scottii
    scottii
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    Sluggy wrote: »
    People can already hit 9k weapon damage and while it does make them a beast in short bursts, as you can see it hasn't exactly taken over Cyrodiil. I'm doubtful that 9k spell damage will be any more popular. That being said, I for one am extremely biased and quiet excited to see more damage and less defense in the upcoming patch.

    With a need to kill 20 things, the requirement that I never stealth (not that I do that much anyway) and never die, Thrassian is an extremely niche build tool that will likely require coordinated group effort to make use of. But maybe, just maybe, I'll give my hybrid a try again. It would be nice to get something out of it after four nerfs in a row.

    87f8q24146wk.png

    that's because of tank meta. prior to this PTS, we didn't have sets that would do 15k penetration. yes, 9k wep damage wasn't popular before, because there was not enough penetration to eliminate certain targets. there was a balance between wep/spell damage, max resource pool, and penetration.

    i get devs are trying to level out the skill gap in pvp, but killing targets with 3-4 normal (non-ult) attacks is just stupid. with this much penetration, heavy armor will become obsolete. armor sets like fortified brass will become a waste. pretty much everyone will have to go full damage and hope they are the first one to land a stun and secure the kill. let's not forget server performance always makes us lag.

    i agree damage should be increased, but this much seems a little overboard.
    Praying the Daedric Gods will make Cyrodiil great again.
  • Papachico
    Papachico
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    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.
  • FirmamentOfStars
    FirmamentOfStars
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    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    Because magplar "OP" and has minor sorcery, therefore the class with the highest possibly spell damage.
    Edited by FirmamentOfStars on April 24, 2020 10:02AM
  • Dracane
    Dracane
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    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FirmamentOfStars
    FirmamentOfStars
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    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.

    Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.

    Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol
  • Dracane
    Dracane
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    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.

    Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.

    Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol

    Oh that seems to be true. It does not scale with spell damage. O.o (why?)

    Still, this is not a pve concern either way. That is where I put those 600 spell damage and that is where they have this advantage. And magicka templar is only not top level because magicka Dragonknight ecplipses everything.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • FirmamentOfStars
    FirmamentOfStars
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    Dracane wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.

    Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.

    Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol

    Oh that seems to be true. It does not scale with spell damage. O.o (why?)

    Still, this is not a pve concern either way. That is where I put those 600 spell damage and that is where they have this advantage. And magicka templar is only not top level because magicka Dragonknight ecplipses everything.

    As said, Thrassian Staggler is not really viable in PvP, so if anything talk about magplars maybe having 300 more spelldamage on the same build as other magclasses, meanwhile they have percentage amps and so on.

    As much as I know in PvE magplar dd is not desired at all atm, either its stamina necro and magicka dk.
  • Papachico
    Papachico
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    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.
  • Dracane
    Dracane
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    Dracane wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    First off the set is not viable in PvP at all and in PvE magplar isnt top dog, so you can put your free 600 spell damage somehwere else.

    Additionally puryfying light doesnt scale at all with spelldamage, so this set doesnt buff puryfying light in any way. I would love to see a 50k tooltip on puryfying light though and somebody who actually can fill it up in PvP.

    Btw a build with 45k magicka has a tooltip of around 27k, so if you really wanna go for it 30k is surely possible, but 50k...lol

    Oh that seems to be true. It does not scale with spell damage. O.o (why?)

    Still, this is not a pve concern either way. That is where I put those 600 spell damage and that is where they have this advantage. And magicka templar is only not top level because magicka Dragonknight ecplipses everything.

    As said, Thrassian Staggler is not really viable in PvP, so if anything talk about magplars maybe having 300 more spelldamage on the same build as other magclasses, meanwhile they have percentage amps and so on.

    As much as I know in PvE magplar dd is not desired at all atm, either its stamina necro and magicka dk.

    When all you need to do is toppling charge, spear ultimate and maybe jabs once or radiant destruction, then I am not sure if it is as unviable as you may think.
    Edited by Dracane on April 24, 2020 12:38PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.

    You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle. :)
    While actually, Templar already has everything at the same time.

    [Edited for bait]
    Edited by ZOS_Volpe on April 24, 2020 3:42PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Papachico
    Papachico
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    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.

    You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle. :)
    While actually, Templar already has everything at the same time.
    [Edited for bait]

    [Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.

    [Edited for removed content]
    Edited by ZOS_Volpe on April 24, 2020 3:46PM
  • Dracane
    Dracane
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    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.

    You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle. :)
    While actually, Templar already has everything at the same time.
    [Edited for bait]

    [Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
    [Edited for removed content]

    That would be a good idea. Nice free Tel Var. :)
    Edited by ZOS_Volpe on April 24, 2020 3:47PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Papachico
    Papachico
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    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.

    You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle. :)
    While actually, Templar already has everything at the same time.
    [Edited for bait]

    [Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
    [Edited for removed content]

    That would be a good idea. Nice free Tel Var. :)

    Don't forget your ins pots Dracane ;)
    Edited by ZOS_Volpe on April 24, 2020 3:49PM
  • Dracane
    Dracane
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    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    Dracane wrote: »
    Papachico wrote: »
    scottii wrote: »
    Did some testing and was able to get a magplar up to 8800 spell damage with 20k spell penetration. With Continuous Attack buff in Cyrodiil, this would put it over 9,000 spell damage.

    My "constructive feedback"... This is just stupid....

    Why are all these posts saying "magplar" has 9k spelldamage! literally any class would reach this amount of spelldamage with that mythic item.

    With this setup, Templar has over 600 more spelldamage than other classes thanks to minor sorcery.
    And Puncturing Sweeps and Purifying Light gain ALOT of damage from this. Few abilities scale as strongly as Purifying light. 50k tooltip is not hard to achieve with this.

    Dracane, just stick to playing Sorc please. Purify lights tooltip only scales of your Max magicka pool.

    You are just worried that your [Snip] playstyle is at risk by a more attractive, offensive playstyle. :)
    While actually, Templar already has everything at the same time.
    [Edited for bait]

    [Snip] if 13k spell and 11k phys resis is a tanky turtle that's up to you. Oh and yeah if there won't be any changes i'll probably play this easy mode class called sorc. Might even just play it in IC with imp physic and streak 5 times as soon as I see one enemy.
    [Edited for removed content]

    That would be a good idea. Nice free Tel Var. :)

    Don't forget your ins pots Dracane ;)

    Or the new invisibility passive.
    Edited by ZOS_Volpe on April 24, 2020 3:50PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Cronopoly
    Cronopoly
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    Interesting first look. 8 or 9k spell damage in action.
    https://www.youtube.com/watch?v=QkW5xIPNXOc

    Edited by Cronopoly on April 24, 2020 1:39PM
  • phoenixkungfu
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    Sluggy wrote: »
    People can already hit 9k weapon damage and while it does make them a beast in short bursts, as you can see it hasn't exactly taken over Cyrodiil. I'm doubtful that 9k spell damage will be any more popular. That being said, I for one am extremely biased and quiet excited to see more damage and less defense in the upcoming patch.

    With a need to kill 20 things, the requirement that I never stealth (not that I do that much anyway) and never die, Thrassian is an extremely niche build tool that will likely require coordinated group effort to make use of. But maybe, just maybe, I'll give my hybrid a try again. It would be nice to get something out of it after four nerfs in a row.

    87f8q24146wk.png

    Wow just wow. 9k weapon damage and 26k resistance. I need two stuhn's to beat you. Sad just sad
  • Sluggy
    Sluggy
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    scottii wrote: »
    that's because of tank meta. prior to this PTS, we didn't have sets that would do 15k penetration. yes, 9k wep damage wasn't popular before, because there was not enough penetration to eliminate certain targets. there was a balance between wep/spell damage, max resource pool, and penetration.

    i get devs are trying to level out the skill gap in pvp, but killing targets with 3-4 normal (non-ult) attacks is just stupid. with this much penetration, heavy armor will become obsolete. armor sets like fortified brass will become a waste. pretty much everyone will have to go full damage and hope they are the first one to land a stun and secure the kill. let's not forget server performance always makes us lag.

    i agree damage should be increased, but this much seems a little overboard.

    Well, as I stated, I'm biased. I like my Mike Tyson style builds and lately they've been a total waste of time. And even with the increased penetration there are still loads of defensive options that can't be circumvented - percentage-based damage reduction sets, strong burst heals, and good old blocking.

    I'm willing to admit you might be right on the performance angle though. I recall about a week ago someone in here suggested we all group up in cyrodiil or IC or something and actually put the game to the test. It'd be nice to see this stuff in action instead of just theorizing and napkin calculating.

  • Sluggy
    Sluggy
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    Wow just wow. 9k weapon damage and 26k resistance. I need two stuhn's to beat you. Sad just sad

    Hehehe, I can't tell if that's supposed to be a pun or not but just in case someone gets the wrong idea about that screen shot I should explain what they don't see.

    Because of the 1-piece and the need for Pelinal's I basically had to either give up a monster set or a 5-piece. I decided to drop the monster and run 5 NMA. So all told I have a 5% cost increase, 40% more damage taken, and next to no penetration or crit resistance. In return I get absolutely massive vigor and rapid regen ticks and the occasional hulksmash moment. In CP this might work in some cases but in no-cp (which is where I play) this is probably doa. Isn't gonna stop me from trying it at least once though. I'll probably drop the new moon for willpower and an arena weapon or something.
  • Rake
    Rake
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    vegeta-500g-podravka-.jpg
  • Sanguinor2
    Sanguinor2
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    Why do all People worry About this Setup on magplar?
    Its way stronger on a stamcro and achieves similar offensive stats while having way way way more Defence. On stamcro you can hit 8k weapon Damage if you use brp for the 10% Damage increase and 10% Damage reduction and you can hit nearly 9k weapon Damage if you dont use brp backbar. But in Addition to all that you also have higher health, capped resistances, 10% Mitigation from mender, Major protection, minor protection, Major Evasion, 3% from bitter Harvest, 15% less dot Damage taken constant Major defile even bigger burst because you can use Major vuln etc.

    stat screenshot here, not fully optimized tho you can get even more weapon Damage with a few changes.
    20200423152332_1.jpg

    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Sluggy
    Sluggy
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    Sanguinor2 wrote: »
    Why do all People worry About this Setup on magplar?
    Its way stronger on a stamcro and achieves similar offensive stats while having way way way more Defence. On stamcro you can hit 8k weapon Damage if you use brp for the 10% Damage increase and 10% Damage reduction and you can hit nearly 9k weapon Damage if you dont use brp backbar. But in Addition to all that you also have higher health, capped resistances, 10% Mitigation from mender, Major protection, minor protection, Major Evasion, 3% from bitter Harvest, 15% less dot Damage taken constant Major defile even bigger burst because you can use Major vuln etc.

    stat screenshot here, not fully optimized tho you can get even more weapon Damage with a few changes.
    20200423152332_1.jpg

    Well, I think the worry is that magplar's have built-in healing in their main offensive tool, and can slot the new penetration set in order to achieve maximum results. But you do have a good point. Necros are notoriously tanky and they might actually be able to pull something like this off in the right situation. But until I see otherwise, I still think this will only work in team-based groups and maybe duels.
  • Sluggy
    Sluggy
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    On the pve-side of things I find this set a lot more interesting. I've never been able to go much beyond 35k/65k on a 6m/trial dummy test but I literally threw together a magplar (which I've never even played before) and was getting 45k/91k almost right away. Ditto wit a magde and I got 55k/85k.

    I think this achieves a lot of things. It actually somewhat raises the floor for some players' DPS but does so in a way that doesn't avoid the need for some kind of skill, planning, and teamwork. And it actually gives teams a reason to run legitimate healers and tanks that, get this, heal and protect the party instead of just running damage buffs and throwing out some extra deeps on the side. At the same time it doesn't negate any established builds or team compositions. Those sound like wins to me.
  • Sanguinor2
    Sanguinor2
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    Sluggy wrote: »

    Well, I think the worry is that magplar's have built-in healing in their main offensive tool, and can slot the new penetration set in order to achieve maximum results. But you do have a good point. Necros are notoriously tanky and they might actually be able to pull something like this off in the right situation. But until I see otherwise, I still think this will only work in team-based groups and maybe duels.

    Eh you are likely Right with saying that it will not work solo outside of perhaps duels. Towards the new pen set, every stam build can use it without Problems since Dizzy procs it.
    And towards sweeps eh, the heal doesnt get calculated from the whole Damage of one sweeps cast but rather each singular sweep and also gets reduced by Major Evasion so in practice you are way better of just using radiating regen backbar instead of relying on the sweeps heal. Also a big Damage part of sweeps is Burning light and Burning light wont add towards the healing.
    Templar is still gonna hit hard with stuhns+stranglers but everyone with Access to offbalance is gonna hit hard with stuhns and stranglers, its more About how well can you survive with a 40% increase in Damage taken. And in that stamcro is gonna do way better than templar will since templar doesnt have much in the way of Mitigation outside of Blocking and the minor protection from aedric spear abilities.
    What I would have to test for templar with this Setup would be how high Living dark+radiating regen will be combined with Extended ritual but all that still doesnt help that much when a 9k weapon Damage stamcro decides to blow you up.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Sanguinor2
    Sanguinor2
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    Sluggy wrote: »
    On the pve-side of things I find this set a lot more interesting. I've never been able to go much beyond 35k/65k on a 6m/trial dummy test but I literally threw together a magplar (which I've never even played before) and was getting 45k/91k almost right away. Ditto wit a magde and I got 55k/85k.

    I think this achieves a lot of things. It actually somewhat raises the floor for some players' DPS but does so in a way that doesn't avoid the need for some kind of skill, planning, and teamwork. And it actually gives teams a reason to run legitimate healers and tanks that, get this, heal and protect the party instead of just running damage buffs and throwing out some extra deeps on the side. At the same time it doesn't negate any established builds or team compositions. Those sound like wins to me.

    For PvE someone will figure out how much defence you Need to not die to oneshots with 20 stacks and then everyone who can pull that strat off will run it^^ 3k spell Damage is way too high to not use it somehow.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Sluggy
    Sluggy
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    Sanguinor2 wrote: »
    For PvE someone will figure out how much defence you Need to not die to oneshots with 20 stacks and then everyone who can pull that strat off will run it^^ 3k spell Damage is way too high to not use it somehow.
    Oh for sure! And my hope is that it will involve things like people running barrier or the new set that provides Major Aegis to team mates. The thing is, it'll hopefully bring new legit strategies that have equally powerful tradeoffs.

    Also, i was under the impression that you were using a second damage set in the screenshot? Were you actually running Stuhn's? If so, that's pretty impressive! XD

  • Sanguinor2
    Sanguinor2
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    Sluggy wrote: »

    Also, i was under the impression that you were using a second damage set in the screenshot? Were you actually running Stuhn's? If so, that's pretty impressive! XD

    I was running Stuhns. Using New Moon with Onslaught would have had even higher results. The secret was an infused master ice staff backbar with a weapon Damage enchant with a nirn maul frontbar.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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