Hello Charles. I hope I haven't caught you off guard too much with this. Your name and title were dropped in the last ESO Live, so I thought I would direct these observations to the
boss of things, directly. I am a huge fan of these Chapters. First and foremost, my favorite thing to do is explore. In cities and out in the wild, every time I turn a corner and find a cabin, tower, building, door or scene, I am looking to loot, steal, and generally become immersed in these environments. As you might guess, the dreaded locked doors are the most disappointing scenery someone like myself will come across, as I can not immerse myself in anything mentioned above. So, I thought I would note below a small compilation of some standout doors that are sadly still shut and locked on the Western Skyrim PTS. My hope is that you will ask some work-from-homers to take a little time and fill a few of these out, even if only scarcely so (I would be happy with an open door and a man standing in the corner of an empty room muttering to himself next to a single wardrobe I could loot), but if my memory serves me right, by the time Northern Elsweyr hit the PTS, everything that was locked, and there was
a lot that was locked, made it to live, so I'm tempering my hopes here. With that said, I would like to start with what I believe are the absolute most important doors to unlock.
The First Impression doors:
These are the first doors we come across when we port into Western Skyrim via the Wayshrine above, or perhaps the boats nearby.

The first thing I saw was this windmill.

So, obviously, it's the first place I run to. Cool, a small village is here!

And the first place I saw, the windmill?
Locked. That's my first impression, which colors the next few hours of gameplay. Oh great, "This is Elsweyr all over again".

I can't emphasize enough how jarring a locked door is to an explorer. You go from giddy curiosity to instant disappointment.

So, I explore the little village and see this.

There isn't much here, but half of it is locked. Again, bad first impressions. These are the doors developers should want to open the most because first impressions? Super important.

Instead of heading up to the windmill, let's go down to the docks instead. This is the next place I looked.

Not much here but a large boat you cannot explore, a warehouse you can explore, and a locked door into what looks like an interesting structure.
Solitude, HIGH traffic areas:
I find these areas to be just as important because I am constantly running past them. Seeing locked doors here just reinforces the heartbreak.

Locked door next to the dailies. Honestly, why have it there at all? If you can't open a door, just make it a building front
without a door. There is no disappointment in that.

This one makes me the most sad. Talk about high traffic, Vundling's townhouse is directly across the stone walkway from Proudspire's door, the player house.

Here is Vundling, wondering why no one visits his home. I want to steal his stuff so bad, it feels like a punch to the gut. He is my next door neighbor after all, whats his should be mine.

I tried to Mesmerize this lady quite a few times. Seems she struggles with her hatred towards vampires, oh, and unsecured doors.
Solitude, LESS high traffic areas:
Now, credit where credit is due, Solitude is enormous and I am so grateful for all the open buildings to explore, but, nevertheless, there are outliers here and there.

Like this one.

And this one.

This one too.

This one here.

And this one there.
Now, onto Morthal:

So, I absolutely loved Morthal. I can tell someone did a justice pass here, because the buildings are brimming with stealy things and safeboxes. But... not this building.

Or this building.

Or this one. So,
three buildings locked. If you want a 10/10, will recommend Greymoor to friends, I'd open these bad boys up. Please?
Pretty please.Now, these places are in the Northern most areas of Western Skyrim, out in the wild-like:

This is highly reminiscent of those bandit towers, you know which ones I'm talking about.

I cannot complain about locked doors here, in fact, everything is lovely and so f***ing nostalgic.

Only, no bandits. Who do I have to pay to have a few bandits and their leader chase me out of this thing? I honestly can't think of anything that would give me a bigger smile.

Now this place here.

Looks so inviting!

Only, there is just this one building. And it's locked. I'm sad again.

And... we are here now.

Yeh, it's locked.

That's the lock right there.

Thank god Tidi's Shack, nearby, was here to save the day.

There were a lot of open little cabins throughout Western Skyrim. A lot of happy moments.

Just like Tidi's shack. Thank you for all the Tidi-like shacks and fishing huts speckled throughout the map.

Eversnow Inn was a real treat.

So many tables and chairs. Although you may want to do a pass on the sit-ablity of most of these chairs.

So many floors.

So much furniture.

This guy! Ha!

So... you know what you did here.

Not a single building in Karthwatch can be entered into. I mean, you could just open the doors to ramshackled furniture or something at the very least.

Because it reminds me of Hakoshae, the most disappointing town in all of Tamriel.

So much effort to make it seem inviting only to
not open a single door in the entire town. This is what turned me off to doing side quests in Northern Elsweyr, this town right here.
Alright! So in conclusion: I'm not mad. I just want to have a little more fun is all. The travesty of Northern Elsweyr's nearly fully locked state of existence, Western Skyrim
is not. More buildings in this Chapter are filled out, and filled out really well I might add. But, as stated above, there are some places that if you were to work on, I think people would simply get a lot more enjoyment from exploring than they would have otherwise. Obviously, there are lot of places I missed, but these in particular stood out to me more than others. Although, there was a chair next to some fishing poles near a river in a Southern area, that you could not sit in. You should really be able to sit in that chair. I'd show you, but I couldn't find it again. And, I know, maybe a few of the places listed above might be closed due to quest involvement. But, I am thinking, probably not, since those doors are usually unlocked but unenterable, with a greyed out open prompt. So, it's probably safe to say, all the doors you see above are just buildings that need some love.
Anyways, Charles. Good luck! Let's see if you can do anything here with your extra week.
