John_Falstaff wrote: »Why offensive stat? Tanks would lose burst heal that way.
tanks are already the easiest role in the game, who cares if they get a little debut.
All tanks have to do is buff then taunt then shield then heal then debuff then heavy attack and then not drop block and repeat... while being dynamic based on the needs of the group.
Oh the constant mental pressure of holding right mouse button oh nook compared to complex DD and healing rotations tanking is mechanically undemandingJohn_Falstaff wrote: »Why offensive stat? Tanks would lose burst heal that way.
tanks are already the easiest role in the game.
Easy to spot who never played a tank before.
John_Falstaff wrote: »Scaling off highest attribute would work, I reckon. No changes in current healing for tanks (except templars, who gain the tanking heal that way, which is a plus), and some healing for the rest.
Though the way it seems to be, ZOS is against healing in PvP, so we're not seeing more accessible healing any time soon.
EvilAutoTech wrote: »John_Falstaff wrote: »Scaling off highest attribute would work, I reckon. No changes in current healing for tanks (except templars, who gain the tanking heal that way, which is a plus), and some healing for the rest.
Though the way it seems to be, ZOS is against healing in PvP, so we're not seeing more accessible healing any time soon.
Zos could adjust battle spirit numbers even more than planned (a nerf is a nerf, after all) and that would give people a reason to try tanking on a Templar. Right now it's just the weirdos (yes, my main is a Templar tank).