With greymoor magicka got access to an AoE CC that is however severely underperforming as so many other CC options in this game.
Mesmerize
This new skill is a crowd control ability that affects all enemies in a cone in front of you, stunning them if they are facing your direction.
Hypnosis (Morph 1) – Affects all enemies around you instead of enemies in front of you.
Stupefy (Morph 2) – Enemies are snared after the stun ends.
Visually it looks great and feels smooth to use as the CC is instant, there's no delay or anything but now we have to talk about the big issues of the skill and why it will just be a "bad CC you have to use because there's no other options"
The base skill and the Stupefy morph only have a tiny cone and is also tied to enemies looking at you, meaning someone who's running away from you can just turn around and you can't stop them, this is bad game design, mercy is something coming from dominant participant of a fight not from the inferior one who decides to run away this also applies to hypnosis.
All three versions of this skill offer no secondary effect that would make it better as a skill to use over other options.
A 50% snare is irrelevant and completely unnecessary.
Having the CC be 360° is good but enemies still have to face you and it's just a stun.
What I propose is this:
- Increase the cone of the base morph and stupefy to be a 135° angle infront of you.
-add this to the base morph "affected targets who get hit by one of your vampire abilities in the next 3 seconds are affected by 'crippling fear' which deals dot damage over 5 seconds" this helps with vampires lack of offensive abilities.
Stupefy becomes the dedicated offensive morph by also stunning people who aren't looking at you in the cone while retaining the base morph effects and losing the snare.
Hypnosis becomes a more utility focused CC which gains the 360° angle and applies 2 debuffs that you are affected by to targets in the range for 5 seconds (you still have them on you)
Mesmerize shows how weak CC became over the years and almost every CC that's currently in the game has to be made a lot stronger, they have to be:
- instant with no wind up or stacking mechanic
- deal damage or apply something which helps offensive play
- be unblockable or undodgeable or have a much more powerful secondary effect if they're none of those
The CC that has to be used as a standard is fossilize which deals damage, is instant, procs class passives, is undodgeable and unblockable, but as a trade-off is meele and single target only.
That's how CC's should be and not tied to mechanics that rely on your enemy to step in or look at you