@xaraan , I feel you
I also feel the need for a convenient crafting place. The problem with Vivec is exactly how convenient it is, because so many people use it. That's why other good crafting places like that are needed. People will choose the place according to their preference, they will pick the town they like. I like Alinor, but in Vivec you have the banker so close. I get several intricate items which I do not need anymore, but I like to put them into guild banks for people who might need those. So, I tend to use the guild banker/trader after writs.
I hope they will look at the feedback and create a Vivec style crafting hub either in Solitude or in Blackreach.
One thing to keep in mind. If ZOS would ever create the "Perfect" Writ City, everyone would be there. Then the Lag and Character Load Lag would be terrible.
As it is, each good location has it's own quirks that bother some players, and not others. This way, we spread ourselves around.
And, another way to look at it, optimizing for the Mass Producers out there does not always make for a good looking or logical city.
kylewwefan wrote: »How do you deal with RawlKa? That place is terrible. Same with Vivec.
It’s Alinor or bust for me. I couldn’t get used to anything else now at this point.
One thing to keep in mind. If ZOS would ever create the "Perfect" Writ City, everyone would be there. Then the Lag and Character Load Lag would be terrible.
As it is, each good location has it's own quirks that bother some players, and not others. This way, we spread ourselves around.
And, another way to look at it, optimizing for the Mass Producers out there does not always make for a good looking or logical city.
Not asking for it to be the best. That is clear from my posts.
If those stations were more easily accessible, the city would still not overtake Vivec, Summerset or even Rimmen for many.
kylewwefan wrote: »How do you deal with RawlKa? That place is terrible. Same with Vivec.
It’s Alinor or bust for me. I couldn’t get used to anything else now at this point.
One thing to keep in mind. If ZOS would ever create the "Perfect" Writ City, everyone would be there. Then the Lag and Character Load Lag would be terrible.
As it is, each good location has it's own quirks that bother some players, and not others. This way, we spread ourselves around.
And, another way to look at it, optimizing for the Mass Producers out there does not always make for a good looking or logical city.
Not asking for it to be the best. That is clear from my posts.
If those stations were more easily accessible, the city would still not overtake Vivec, Summerset or even Rimmen for many.
Vivec and Alinor and Rawkla are Temperate Climates. It makes sense that more stations are out in the open. Solitude is in a cold wintery land, so more is going to be inside. This is why certain things are not as accessible as others.
Kingslayer513 wrote: »kylewwefan wrote: »How do you deal with RawlKa? That place is terrible. Same with Vivec.
It’s Alinor or bust for me. I couldn’t get used to anything else now at this point.
Vivec city construction yard is the best crafting hub in the game so idk what you mean. All crafting stations located outdoors close to each other. 2 outdoor bankers in the middle. Writ turn in location just outside the crafting stations. All trader locations just outside the crafting stations. And a close by wayshrine that has all the traders conveniently located between the crafting stations and the wayshrine.
It has Alinor beat by a long shot.
@xaraan , I feel you
I also feel the need for a convenient crafting place. The problem with Vivec is exactly how convenient it is, because so many people use it. That's why other good crafting places like that are needed. People will choose the place according to their preference, they will pick the town they like. I like Alinor, but in Vivec you have the banker so close. I get several intricate items which I do not need anymore, but I like to put them into guild banks for people who might need those. So, I tend to use the guild banker/trader after writs.
I hope they will look at the feedback and create a Vivec style crafting hub either in Solitude or in Blackreach.
redspecter23 wrote: »
I'm doing 27 toons a day. 2 load screens per character at an average of 5 seconds per load screen. That's over 3 minutes of load screens a day. Over the course of the year that's over 1000 extra minutes of time spent on loading screens that are all preventable by just going to another city.
Sry but this had me laughing.
You're doing 27 toons every, but you're concerned about 15h of loading over a year.
How much time do you loose doing 27 toons worth of writs every day for a year? A month?
Oreyn_Bearclaw wrote: »At least we arent forced to do them in Craglorn or Wrothgar any longer.I wonder how many times I jumped out of the second story window at the crafting stations in crag. haha.
Taleof2Cities wrote: »Nord_Raseri wrote: »Nemesis7884 wrote: »Taleof2Cities wrote: »Sorry to hear that one load screen is a game breaker.
I’m into doing writs, too, and that extra 5 seconds on each side won’t ruin my immersion ... not even a little.
if you have 18 characters thats 18 load screens ;-)
Take how many stations are inside and times those by 2(in and back out) and then times that by 18. After that might as well add the 36ish load screens for logging in and out for each character
18 load screens in and out multiplied by 5 seconds each ... looks like you're missing out on a minute and a half.
Super sorry to hear that is immersion-breaking for you.
SeaGtGruff wrote: »I prefer Vivec City over Rimmen, because all the stations are reasonably close together, the turn-in crates aren't very far away, the bank is right there in the center of the crafting stations, the outlaws refuge is also close by, and the mount trainer is also reasonably close by. Rimmen's stations are nicely arranged, but the other things-- crates, banker, fence, and stablemaster-- are much more spread out than in Vivec City.
Nevertheless, I actually do my crafting in different cities on different characters-- Daggerfall, Windhelm, Vivec City, Rimmen, and Vulkhel Guard.
Kingslayer513 wrote: »kylewwefan wrote: »How do you deal with RawlKa? That place is terrible. Same with Vivec.
It’s Alinor or bust for me. I couldn’t get used to anything else now at this point.
Vivec city construction yard is the best crafting hub in the game so idk what you mean. All crafting stations located outdoors close to each other. 2 outdoor bankers in the middle. Writ turn in location just outside the crafting stations. All trader locations just outside the crafting stations. And a close by wayshrine that has all the traders conveniently located between the crafting stations and the wayshrine.
It has Alinor beat by a long shot.
Doing writs on 27 toons sounds like a 'job' to me - meaning no offense to you at all so please don't take it that way.
starkerealm wrote: »That said, even on PC, doing writs on 27 characters a day is a little miserable.
starkerealm wrote: »Oreyn_Bearclaw wrote: »At least we arent forced to do them in Craglorn or Wrothgar any longer.I wonder how many times I jumped out of the second story window at the crafting stations in crag. haha.
12 times a day for 8 months... uh... not sure, a bunch.
Those of us that are into our writs/crafting are always curious about how well a new zone will stack up to Vivec, Alinor, Rimmen, Mournhold, etc.
But Solitude comes up very short in this area. I was hoping with the city behind it's own load with a door it would be a good city to use for a home base as loading in would be smoother. But having Alchemy, Enchanting, Clothing stations behind doors will kill this as an option IMO.
I'm not concerned with it being the best option, hard to beat certain other cities for their convenience and distance between wayshrine/bank/stable is also a factor. But putting half the stations behind a door load (even though they are faster that a full load screen) will prevent it from being a decent option.
Nothing wrong with keeping an outfit station indoors or having some indoor options, but I would definitely recommend adding an outdoor station of each beside the front door. There is definitely room to put alchemy and enchanting stations on either side of it's entrance. And there should be a way to work a spot in for clothing.
Agreed Djiku.
Too many players are jumping to defend the layout instead of letting the feedback stand as advice to improve the game. Nothing in my opening post was incorrect in my assessment. Maybe zos does not care to change it, they often have ignored past feedback on layout of writ boards and such that are already in the game, so maybe it's not worth the effort. But I'm not wrong.
Putting three stations behind doors definitely contradicts all they've learned in past expansions/dlc's: the crafting areas of Vivec, Alinor and Rimmen are some of the best, but for some reason they've gone against that here. Maybe it is a desire to make people not want to use the city as much, but IMO spreading out crafting needs more will help the server (maybe they will make these changes 3 or 6 months later after the 'new content' traffic in the zone has died down a bit). Improving Solitude with the changes I recommended would still not make it better than Vivec for example, and no one needing stables every day will use the city b/c it's through a real loading screen outside the city. But it could take some of the load off of Vivec and Alinor that are often packed if it at least came closer to being a solid choice.
Along what you were saying, several small tweaks are needed around various cities in regards to crafting, writ boards and traders. Improving some of these other cities can offer players more options as their "home base" as even if it's not as perfectly designed as Vivec for all needs, the desire to avoid the giant crowd and perhaps choose a home base for other reason (home there, like the area, lore, etc). More options are better IMO.
Those of us that are into our writs/crafting are always curious about how well a new zone will stack up to Vivec, Alinor, Rimmen, Mournhold, etc.
But Solitude comes up very short in this area. I was hoping with the city behind it's own load with a door it would be a good city to use for a home base as loading in would be smoother. But having Alchemy, Enchanting, Clothing stations behind doors will kill this as an option IMO.
I'm not concerned with it being the best option, hard to beat certain other cities for their convenience and distance between wayshrine/bank/stable is also a factor. But putting half the stations behind a door load (even though they are faster that a full load screen) will prevent it from being a decent option.
Nothing wrong with keeping an outfit station indoors or having some indoor options, but I would definitely recommend adding an outdoor station of each beside the front door. There is definitely room to put alchemy and enchanting stations on either side of it's entrance. And there should be a way to work a spot in for clothing.
Totally with you on this one. A few tweaks and it would be better. There are only a few towns or cities ingame where you can do writs in a reasonable amount of time. Thats why I don't understand they won't give us writ boards in some of the DLC zones.
Take Senchal for example. All the crafting stations are so close together in one place. Bank is relatively close, as are Guildtraders and Stables. But there are no writ boards.
I personally like the Gold Coast for example. If you would put writ boards around the Tree between the blacksmith and the tailor in Anvil that would be great. Sure, some of the stations would still be inside but I just love the town.
A overhaul of the zones major towns/cities would be great. I am not looking for min/maxing towns here. Keep the layouts but with a few tweaks they would feel much better for everyday use.
This would also potentially draw out some of the population from the overcrowded locations right now and spread them out for better loading times.