Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
haha what are you talking about your "theory" is to stay in ultimate 24/7.. on a 100+ ult cost ultimate. Have you ever played eso or are you just hanging around on the forum?
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
haha what are you talking about your "theory" is to stay in ultimate 24/7.. on a 100+ ult cost ultimate. Have you ever played eso or are you just hanging around on the forum?
Aaaaaand wrong again.
Read my post again, nowhere did I say I was going to stay ult all the time.
My theory is doing a rotation, refill mana and stamina with ult, doing a rotation refill mana and stamina with ult when it's back ..
I just have to wait for it to be back up, and then rejuvenate again. Should be doable, since I'll be then at full mag AND with 10k extra max mag.
Believe it or not, your ult will *gasp* recharche after being used !!
PS : by the way, the quotation marks around "theory" was a nice touch. Definitely increased your credibility, there, yup
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
haha what are you talking about your "theory" is to stay in ultimate 24/7.. on a 100+ ult cost ultimate. Have you ever played eso or are you just hanging around on the forum?
Aaaaaand wrong again.
Read my post again, nowhere did I say I was going to stay ult all the time.
My theory is doing a rotation, refill mana and stamina with ult, doing a rotation refill mana and stamina with ult when it's back ..
I just have to wait for it to be back up, and then rejuvenate again. Should be doable, since I'll be then at full mag AND with 10k extra max mag.
Believe it or not, your ult will *gasp* recharche after being used !!
PS : by the way, the quotation marks around "theory" was a nice touch. Definitely increased your credibility, there, yup
[snip] The ultimate costs 170 when you transform you don't have the drawback of 20% cost increase but skills still costs mana / stam. Once your ult is finished you lose the 10k extra resources and will be back to your normal pools, which given the fact that you use your skills during your ultimate form are drained more than the 10k you get from your ultimate. So now this is where your theory gets interesting first thing you need to know is you DO NOT regen ultimate points while in vampire ult. So after the vamp ult expires you need to regen 170 ult points, let's say 3 ult points per second this will take you 1 minute of active combat. Your "theory" suggest you just heavy attack?? for the that full minute to regain your resources? This might work in PvE although you would be completely usesless, but in a PvP scenario you have no choice to actually heal/dodge/block in other words use active abilities to survive. Now let's get back to the 20% cost increase while being in active combat in pvp (since this is needed to regen ult, unless you are a NB you can sneak use 9 potions and get 180 ult, fun fun fun). Let's say you have average apm and use 1 skill per second you still end up with a cost increase that equal 1,2k mag regen (read OP) and this is unsustainable for 1 minute. So let's get back to my initial question which passive in eso gives something equal to 1,2k regen?
[edited for baiting]
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
haha what are you talking about your "theory" is to stay in ultimate 24/7.. on a 100+ ult cost ultimate. [snip]?
Aaaaaand wrong again.
Read my post again, nowhere did I say I was going to stay ult all the time.
My theory is doing a rotation, refill mana and stamina with ult, doing a rotation refill mana and stamina with ult when it's back ..
I just have to wait for it to be back up, and then rejuvenate again. Should be doable, since I'll be then at full mag AND with 10k extra max mag.
Believe it or not, your ult will *gasp* recharche after being used !!
[snip]
[snip]. The ultimate costs 170 when you transform you don't have the drawback of 20% cost increase but skills still costs mana / stam. Once your ult is finished you lose the 10k extra resources and will be back to your normal pools, which given the fact that you use your skills during your ultimate form are drained more than the 10k you get from your ultimate. So now this is where your theory gets interesting first thing you need to know is you DO NOT regen ultimate points while in vampire ult. So after the vamp ult expires you need to regen 170 ult points, let's say 3 ult points per second this will take you 1 minute of active combat. Your "theory" suggest you just heavy attack?? for the that full minute to regain your resources? This might work in PvE although you would be completely usesless, but in a PvP scenario you have no choice to actually heal/dodge/block in other words use active abilities to survive. Now let's get back to the 20% cost increase while being in active combat in pvp (since this is needed to regen ult, unless you are a NB you can sneak use 9 potions and get 180 ult, fun fun fun). Let's say you have average apm and use 1 skill per second you still end up with a cost increase that equal 1,2k mag regen (read OP) and this is unsustainable for 1 minute. So let's get back to my initial question which passive in eso gives something equal to 1,2k regen?
OK, let's see why you can't understand, point by point, hmm?
Yes and now let me explain [snip].
now, there a difference between[snip] a theory you don't understand, and a theory you don't wanna agree with {edited for baiting]
The ultimate costs 170 when you transform you don't have the drawback of 20% cost increase but skills still costs mana / stam.
Now, when you say the ult costs 170 .. do you factor in the cost decrease of vampire skill? Still, even if you do, 170 is really not a lot, I can fire my current ult 2-3 times before I start having sustain issue. Lets suppose I go from 2-3 to 1-2, for the sake of it, and you'll realise that since the ult REFILLS YOU COMPLETELY, 1 is all you'll ever need
Once your ult is finished you lose the 10k extra resources and will be back to your normal pools, which given the fact that you use your skills during your ultimate form are drained more than the 10k you get from your ultimate.
No, no, and no, that's short-sighted again, at best. You were able to get to your first ult, starting the fight. Why the hell wouldn't you be able to reach the 2nd ult, since you start from 10K HIGHER than you started with the first? Are you aware that your normal regen and your potions are still working? Are you aware the 10k will be substracted to your MAX pool, and not your CURRENT pool? You won't lose a lot of resources, if any
So now this is where your theory gets interesting first thing you need to know is you DO NOT regen ultimate points while in vampire ult. So after the vamp ult expires you need to regen 170 ult points, let's say 3 ult points per second this will take you 1 minute of active combat. Your "theory" suggest you just heavy attack?? for the that full minute to regain your resources? This might work in PvE although you would be completely usesless, but in a PvP scenario you have no choice to actually heal/dodge/block in other words use active abilities to survive.
Let me get this straigth .. starting with a FULL BAR + 10 FREAKING K you can't last 1 minute without being dry? i mean .. for real? And I am the one that can't play the game? This is rich
Now let's get back to the 20% cost increase while being in active combat in pvp (since this is needed to regen ult, unless you are a NB you can sneak use 9 potions and get 180 ult, fun fun fun). Let's say you have average apm and use 1 skill per second you still end up with a cost increase that equal 1,2k mag regen (read OP) and this is unsustainable for 1 minute. So let's get back to my initial question which passive in eso gives something equal to 1,2k regen?
And I'll answer : there is none, because there's no need for it. Vamp is now an integrate part of a build, not a collection of passive. If you don't feel you can last 1 minute with the increased cost, don't play that build. Play another, there's plenty[/b]
Just a theory, as I don't play on the PTS :
The cost weakness is not that bad.
It's supposed to blend with the ultimate. Even with the cost increase, if you run completely out of magicka/stamina before you can launch your first ultimate, something's very wrong.
So, yeah, you deplete yourself,
then transform into a blood scion, thus getting entirely rejuvenated (as well as obtaining 10k max mag and stam, wich amounts roughly to 1k added spell and weapon damage)
Then, you deplete yourself again
etc, etc...
Seems pretty viable to me.
Of course, if you want to use another ult, you'll be in for troubles, but nothing is free ..
Oke and now read the part where they introduce ultimate draining poisons and read your reply again.
And?
Sorry, but your answer is based on a not well thought out assumption.
I mean, no build is supposed to be strong versus everything. I mean, ultimate-drainer poison carrier will make a vamp's day bad, sure .. at the cost of being less effective against other builds.
Of course there's gotta be something that'll ruin any given build ! The game would be *** if that wasn't the case.
Please, accept that there will be build tailor-made to wreck you. Everyone's day will be better.
When I read posts, here, all I read is
"I accept weaknesses, but not on something that would actually impact me in any way"
haha what are you talking about your "theory" is to stay in ultimate 24/7.. on a 100+ ult cost ultimate. Have you ever played eso or are you just hanging around on the forum?
Aaaaaand wrong again.
Read my post again, nowhere did I say I was going to stay ult all the time.
My theory is doing a rotation, refill mana and stamina with ult, doing a rotation refill mana and stamina with ult when it's back ..
I just have to wait for it to be back up, and then rejuvenate again. Should be doable, since I'll be then at full mag AND with 10k extra max mag.
Believe it or not, your ult will *gasp* recharche after being used !!
PS : by the way, the quotation marks around "theory" was a nice touch. Definitely increased your credibility, there, yup
[snip]. The ultimate costs 170 when you transform you don't have the drawback of 20% cost increase but skills still costs mana / stam. Once your ult is finished you lose the 10k extra resources and will be back to your normal pools, which given the fact that you use your skills during your ultimate form are drained more than the 10k you get from your ultimate. So now this is where your theory gets interesting first thing you need to know is you DO NOT regen ultimate points while in vampire ult. So after the vamp ult expires you need to regen 170 ult points, let's say 3 ult points per second this will take you 1 minute of active combat. Your "theory" suggest you just heavy attack?? for the that full minute to regain your resources? This might work in PvE although you would be completely usesless, but in a PvP scenario you have no choice to actually heal/dodge/block in other words use active abilities to survive. Now let's get back to the 20% cost increase while being in active combat in pvp (since this is needed to regen ult, unless you are a NB you can sneak use 9 potions and get 180 ult, fun fun fun). Let's say you have average apm and use 1 skill per second you still end up with a cost increase that equal 1,2k mag regen (read OP) and this is unsustainable for 1 minute. So let's get back to my initial question which passive in eso gives something equal to 1,2k regen?
OK, let's see why you can't understand, point by point, hmm?
Yes and now let me explain [snip].
now, there a difference between[snip] a theory you don't understand, and a theory you don't wanna agree with {edited for baiting]
The ultimate costs 170 when you transform you don't have the drawback of 20% cost increase but skills still costs mana / stam.
Now, when you say the ult costs 170 .. do you factor in the cost decrease of vampire skill? Still, even if you do, 170 is really not a lot, I can fire my current ult 2-3 times before I start having sustain issue. Lets suppose I go from 2-3 to 1-2, for the sake of it, and you'll realise that since the ult REFILLS YOU COMPLETELY, 1 is all you'll ever need
Once your ult is finished you lose the 10k extra resources and will be back to your normal pools, which given the fact that you use your skills during your ultimate form are drained more than the 10k you get from your ultimate.
No, no, and no, that's short-sighted again, at best. You were able to get to your first ult, starting the fight. Why the hell wouldn't you be able to reach the 2nd ult, since you start from 10K HIGHER than you started with the first? Are you aware that your normal regen and your potions are still working? Are you aware the 10k will be substracted to your MAX pool, and not your CURRENT pool? You won't lose a lot of resources, if any
So now this is where your theory gets interesting first thing you need to know is you DO NOT regen ultimate points while in vampire ult. So after the vamp ult expires you need to regen 170 ult points, let's say 3 ult points per second this will take you 1 minute of active combat. Your "theory" suggest you just heavy attack?? for the that full minute to regain your resources? This might work in PvE although you would be completely usesless, but in a PvP scenario you have no choice to actually heal/dodge/block in other words use active abilities to survive.
Let me get this straigth .. starting with a FULL BAR + 10 FREAKING K you can't last 1 minute without being dry? i mean .. for real? And I am the one that can't play the game? This is rich
Now let's get back to the 20% cost increase while being in active combat in pvp (since this is needed to regen ult, unless you are a NB you can sneak use 9 potions and get 180 ult, fun fun fun). Let's say you have average apm and use 1 skill per second you still end up with a cost increase that equal 1,2k mag regen (read OP) and this is unsustainable for 1 minute. So let's get back to my initial question which passive in eso gives something equal to 1,2k regen?
And I'll answer : there is none, because there's no need for it. Vamp is now an integrate part of a build, not a collection of passive. If you don't feel you can last 1 minute with the increased cost, don't play that build. Play another, there's plenty[/b]
[/b]
I have a vampire healer that I play on and a 20% increase is going to kill it completely. All this is doing is forcing you to play a specific way, there is literally no other way to play a vamp with these changes other than being a dps.
And no I dont want to be forced into changing into a scion evry 30 seconds just to get my resources back. I love vamps and almost all my characters are vampires. And one of the fun things about them is that I can still use them in whatever content I wish, now I wont even be able to be stage 1 without a 5% cost increase to all my abilities. It's a vamp HEALER the new skill line doesnt really have any support abilities let alone team healing abilities. I would still be running only 1 or 2 vamp abilities max, the rest would be class skills etc.
And the fact that I can't really do things like dlc dungeons and such while satge 4 is really gonna cut into my rp. I literally made this character specifically to be turned into a vamp.
Am I missing something? Why are the devs acting like these skills are viable on any class? Any tank or healer vamp build is gonna be mopped after these changes. They keep saying "play how you want" but then force you into playing vampire a specific way only smh. I dont like this at all.
Given the fact that they pointed out that APM is a thing %cost increases are effecting high end players the most. Reason why they would want such mechanic is totally unkown. Since I would suggest they would embrace players to progress and improve in the game they've developed. Also as a new player you should have something to look up to.
Cost increase is very good. If you want to play vampire you will be stronger, if you used vampire as a passive buff then this time is over, deal with it.