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1 year and counting

BohnT2
BohnT2
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During Elsweyr Pts we've seen this line on the patch notes
NOTABLE-01014.jpg
Stating that the horrible decision of making frags have an artificial delay of 450ms even when you are right on your target.
Those 450ms mean that you can never line up your frags to hit after an CC as anyone can easily react to them and you can never force a single hit with a CC.

The Class reps and me have been reporting this issue for 1 year now and still this is what the traveltime looks like up to this day
S22GrPA.png

@ZOS_Gilliam @ZOS_BrianWheeler please fix this finally.

And then spread your standardizations to traveltimes for all other ranged skills.
Strife takes just as long as frags to land
Birds take more than 1 second to land
Mage's wrath 800ms delay
Necromancer skulls 300-350ms depending if you got the damage boost or not

Those skills are all being heavily held back by this atrocious traveltime
  • Galarthor
    Galarthor
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    They won't revert those changes as the game is continuously being dumbed down.

    Really makes you wonder what ZOS thinks about their own customers. Apparently they are convinced their customer base [snip] can't complete content they used to clear even before the previous countless nerfs the content difficulty.

    [edited for bashing]
    Edited by ZOS_FalcoYamaoka on April 22, 2020 4:40PM
  • BohnT2
    BohnT2
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    Come on Zos fix this finally and do your favorite things with standardization.
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