How about instead of nerfing them, we buff other classes accordingly?
You realize the current meta is magcro and magdk, yes?
You realize the current meta is magcro and magdk, yes?
Ahh, that explains his reply. At first I was scratching my head and wondering if he was trolling.
Lots of generic Stamina stuff probably needs a bit of (downwards) tweaking, but IMO the biggest issue that's specific to Stamina Necromancer is their morph of Blastbones having such a powerful debuff attached to it. If you want/have to stand and fight with a Stam Necro, you're going to be Major Defiled 100% of the fight, and that's simply too strong.Atherakhia wrote: »You realize the current meta is magcro and magdk, yes?
For starters, I'd like to think he's speaking of PvP...
But secondly, this post exactly demonstrates why the original post is useless. No one knows what you're talking about, everyone will have a different opinion, and no one will know if their opinion is in agreement with the OP or not because the OP didn't actually say anything...
Lets try to get this thread on track by, I don't know... identifying something that you find overpowered about the Stamina Necromancer?
Is it that Dizzy spam needs to be nerfed because it's overpeforming? But how does that relate to the Necromancer specifically?
Is it that Berserker Strike is overperforming? But how does that relate to the Necromancer class specifically?
Is it Mortal Coil is healing for too much? But is that Stamina Necromancer specific?
You get the idea... OP, what would you like to discuss?
fixing the buggy tripple ticks of mortal coils would be a good start and pretty sure no1 in pve would care about it. But hey, people still dont talk about it, because they know how broken the *** is. Next thing would be changing major defile to minor defile on blastbones. Again a change no1 in pve would care about. Zero conflict changes here that would already fix 70% of the necro ***.
Mettaricana wrote: »Just swap major for minor defile and leave stamcro alone that tweak saves the pvp and pve versions for moronic nerfs and bad tweaks
Atherakhia wrote: »You realize the current meta is magcro and magdk, yes?
For starters, I'd like to think he's speaking of PvP...
But secondly, this post exactly demonstrates why the original post is useless. No one knows what you're talking about, everyone will have a different opinion, and no one will know if their opinion is in agreement with the OP or not because the OP didn't actually say anything...
Lets try to get this thread on track by, I don't know... identifying something that you find overpowered about the Stamina Necromancer?
Is it that Dizzy spam needs to be nerfed because it's overpeforming? But how does that relate to the Necromancer specifically?
Is it that Berserker Strike is overperforming? But how does that relate to the Necromancer class specifically?
Is it Mortal Coil is healing for too much? But is that Stamina Necromancer specific?
You get the idea... OP, what would you like to discuss?
Blastbones barely works in PvP, its incredibly clunky to cast, can be outrun, can’t dealth with anything other than flat terrain and the thing literally stands there then disintegrates When the timer runs out In the lag. warden bugs is a far better and exponentially more consistent delayed damage ability, with warden also having shimmering shield and major beserk on bird, with major mending proc on low health, I run 3 offensive sets on my stamcro vs 1 on my stamden and the stamden tooltips for the same abilities are still better. the only thing keeping me on a stamcro is the 10% mitigation on the guardian. Most stamcros I see are C grade bombing attempts or half tanks bots whos goal is to not die and offer nothing more than the blastbones defile. i would much rather see the atro and deaden pain get a nerf more than anything else at this point. but would happily trade in major defile for an ability half as consistent as sorc curse.
No!
it's the only class(with mag and stamsorc) I can withstand the upcoming proc set meta, without to adapt this playstyle by myself.
And it's important to notice that I'm a paying casual player, not able to learn mechanics and to counter classes and play styles or simply accept that some specs are a natural counter to my playstyle.
Also the other players can't be better then me in any spec or scenario I could imagine, so they are cheating or class x is op.
So you have to balance this game around my needs and perspectives of joy and fun.
Whenever this thread or any stamcro thread pops up; I have a different opinion. Because I have a stamcro and know how good the defenses are and how good Blastbones is when it works. Yet I dont play it much. Not because I'm not decent with it or some moral stance. It literally just isnt fun for me because its keeping blast bones going every 3 seconds, buffs, and corpse absorbing. It's very sequential.
Not sure if I'm doing a decent job explaining it, but a nerf to 1 thing probably will make the entire class trash. Left as is, it's on the OP side.
Whenever this thread or any stamcro thread pops up; I have a different opinion. Because I have a stamcro and know how good the defenses are and how good Blastbones is when it works. Yet I dont play it much. Not because I'm not decent with it or some moral stance. It literally just isnt fun for me because its keeping blast bones going every 3 seconds, buffs, and corpse absorbing. It's very sequential.
Not sure if I'm doing a decent job explaining it, but a nerf to 1 thing probably will make the entire class trash. Left as is, it's on the OP side.
45% healing reduction spammable is simply too strong. And that is not true. All they have to do is replace it with minor defile and some other damage buff. They could also keep the major defile though have the ability debuff the necro when casted. They could make it only cause major defile under certain circumstances. Or they could simply add a cool down to the ability. There are so many different things they could do to nerf it to make it a more intelligently used ability instead of a major defile spam without destroying the class.
Atherakhia wrote: »I'd agree with that. Make them do disease/apply minor instead seems reasWhenever this thread or any stamcro thread pops up; I have a different opinion. Because I have a stamcro and know how good the defenses are and how good Blastbones is when it works. Yet I dont play it much. Not because I'm not decent with it or some moral stance. It literally just isnt fun for me because its keeping blast bones going every 3 seconds, buffs, and corpse absorbing. It's very sequential.
Not sure if I'm doing a decent job explaining it, but a nerf to 1 thing probably will make the entire class trash. Left as is, it's on the OP side.
45% healing reduction spammable is simply too strong. And that is not true. All they have to do is replace it with minor defile and some other damage buff. They could also keep the major defile though have the ability debuff the necro when casted. They could make it only cause major defile under certain circumstances. Or they could simply add a cool down to the ability. There are so many different things they could do to nerf it to make it a more intelligently used ability instead of a major defile spam without destroying the class.
At this point it should be plainly obvious that the Stamina morph should be minor defile and the mag morph should be minor vuln. I'm really not sure the skill needs to be changed in any other way. It already does a reasonable amount of damage and this change would be fine. The class will likely need more (much more) changed, but it will probably have to wait till a large scale class overhaul which heaven only knows when that will happen.