Goregrinder wrote: »Healing is getting nerfed accross the board next patch, I just hope it's enough of a nerf.
leepalmer95 wrote: »Goregrinder wrote: »Healing is getting nerfed accross the board next patch, I just hope it's enough of a nerf.
Its not going to effect zergs/ ball groups at all and everyone already knows this apart from zos.
It's only gonna mess up solo/ small scalers.
Hahaha it's going to be worse.
(5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your allies restore 2358 Health every 1 second while inside the circle. This effect can occur once every 10 seconds.
When you stick an overhealing OP stackable heal on the floor you get more, and i bet this stack's with others using this set.
Hahaha it's going to be worse.
(5 items) Casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your allies restore 2358 Health every 1 second while inside the circle. This effect can occur once every 10 seconds.
When you stick an overhealing OP stackable heal on the floor you get more, and i bet this stack's with others using this set.
Set looks terrible. Halve that amount because of battlespirit and it’s 1100 x 6 at best. A healer in a proper spec will get more from max stats.
DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
DjinnAeternam wrote: »So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
DjinnAeternam wrote: »jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
Arguing that the source of lag is a lot of calculations going on is asking players to not use skills, or don't group, or even just don't fight big battles.
Also heals are just a fraction of the calculations, what about buffs? debuffs? damage skills? Ranged skills? Should players avoid using them "because of bad performance"?
The answer again seems to be stop using skills then, or just logout/leave.
The performance shouldn't dictate how players can play, the mechanics should. Game is broken, stop blaming coordinated groups for it, because when there is a side that is faction stacking (60+ mindless zergs) the lag is there for everyone aswell.
What's the problem there? too much self-heals?
DjinnAeternam wrote: »jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
Arguing that the source of lag is a lot of calculations going on is asking players to not use skills, or don't group, or even just don't fight big battles.
Also heals are just a fraction of the calculations, what about buffs? debuffs? damage skills? Ranged skills? Should players avoid using them "because of bad performance"?
The answer again seems to be stop using skills then, or just logout/leave.
The performance shouldn't dictate how players can play, the mechanics should. Game is broken, stop blaming coordinated groups for it, because when there is a side that is faction stacking (60+ mindless zergs) the lag is there for everyone aswell.
What's the problem there? too much self-heals?
DjinnAeternam wrote: »jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
Arguing that the source of lag is a lot of calculations going on is asking players to not use skills, or don't group, or even just don't fight big battles.
Also heals are just a fraction of the calculations, what about buffs? debuffs? damage skills? Ranged skills? Should players avoid using them "because of bad performance"?
The answer again seems to be stop using skills then, or just logout/leave.
The performance shouldn't dictate how players can play, the mechanics should. Game is broken, stop blaming coordinated groups for it, because when there is a side that is faction stacking (60+ mindless zergs) the lag is there for everyone aswell.
What's the problem there? too much self-heals?
Apples and oranges. He didn't say that the issue is using ur skills. He said that the effects of skills indifinitely stacking is the issue.
DjinnAeternam wrote: »jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
Arguing that the source of lag is a lot of calculations going on is asking players to not use skills, or don't group, or even just don't fight big battles.
Also heals are just a fraction of the calculations, what about buffs? debuffs? damage skills? Ranged skills? Should players avoid using them "because of bad performance"?
The answer again seems to be stop using skills then, or just logout/leave.
The performance shouldn't dictate how players can play, the mechanics should. Game is broken, stop blaming coordinated groups for it, because when there is a side that is faction stacking (60+ mindless zergs) the lag is there for everyone aswell.
What's the problem there? too much self-heals?
Apples and oranges. He didn't say that the issue is using ur skills. He said that the effects of skills indifinitely stacking is the issue.
He also said debuffs and dots shouldn't be limited. When we're moving thru a zerg I can easily have 10 on me, and I'm just one person in our group. How are those calculations not the problem but healing is?
DjinnAeternam wrote: »jeraldob16_ESO wrote: »DjinnAeternam wrote: »Yea the game performs this bad because of heals... And before this tank/heal meta what was it? DoTs? Maybe too much APMs?
Also taking quotes from Fengrush about big groups causing the lag because of heals is at least ironic.
And btw, on PC-EU there is at least 1 coordinated group stacking Echoing Vigors, if you pvp you know who they are.
What about CC immunity not working? what about 5s cc break from fears or to use skills? What about streak bug? slow bug? resources bug? Horrendous positional desyncs? Is that all from heals also?
Yes, groups are stacking heals, if ZoS changes mechanics, good groups will adapt and move forward, and some will continue QQ about something else on forums..
i dont care about fengrush. it's my personal experience that every time a ballgroup appears it starts lagging as hell. even random zergs do not produce that much lag. it's always "playable" against zergs and as soon as it starts lagging, 30sec later i can see a ball group appearing.
the question is - why is it playable against random zergs and why is it absolutely unplayable against ballgroups? so i assume ballgroups produce massive lag. ballgroups exclusively use aoe+hots+aoe ultis. So one reason must be stacking hots (radiant regeneration/echoing vigor etc.). fix heal stacking => fix lag => ballgroups more vulnerable => everyone is happy
You make a lot of assumptions without any evidence.
Its an obv. thing....how in the hell do you need an evidence about it? Its just a fact. It starts lagging based on numerous calculations each millisecond which can only be tracked by developer or trough debugging.
So the answer is stop using skills then.
Players can also do that if they don't even log into game. Problem solved.
Arguing that the source of lag is a lot of calculations going on is asking players to not use skills, or don't group, or even just don't fight big battles.
Also heals are just a fraction of the calculations, what about buffs? debuffs? damage skills? Ranged skills? Should players avoid using them "because of bad performance"?
The answer again seems to be stop using skills then, or just logout/leave.
The performance shouldn't dictate how players can play, the mechanics should. Game is broken, stop blaming coordinated groups for it, because when there is a side that is faction stacking (60+ mindless zergs) the lag is there for everyone aswell.
What's the problem there? too much self-heals?
Apples and oranges. He didn't say that the issue is using ur skills. He said that the effects of skills indifinitely stacking is the issue.
He also said debuffs and dots shouldn't be limited. When we're moving thru a zerg I can easily have 10 on me, and I'm just one person in our group. How are those calculations not the problem but healing is?
Those calculations are a problem aswell - sure thing. But you have to start somewhere and i think u cant cut a groups damage because then u dont need to run in a group. but stacking hots u ll receive stupid amounts of passive healing without any effort. allowing just one layer of each heal over time makes groups more vulnerable so they have to play smarter and if they get in trouble they need to heal actively and play defensively and cant run like an invincible ball on steroids.