Paradisius wrote: »I was pretty confused about the sudden change of idea for vampiric drain, changing it to deal way less damage and even a morph that restores stamina yet scales off magicka in everything else was weird, if I were to make an idea id keep blood for blood morph, and make it scale off the highest offensive stat, and then change arterial burst to be more of a force shock like animation and range, but it casting in your hand similar to vampiric drain, and the beam of course being red and all that edgy goodness.
I would like the magicka morph of Eviscerate to be like the one used by Lord WInterborn. (Is that the name of Spindleclutch 2 vampire lord)
You lunge at an enemy from a distance like a gap closer and then strike. Eviscerate is only 5 meters range, unlike some other melee attacks that are 7 meters range. Eviscerate could have a range of 13 meters to make it easier to get to an enemy.
That would feel pretty cool as a vampire. How balanced that is, I can not say. Cool for sure.
I would sacrifice the 100% crit chance at low health for such a teleport effect.
I dont see how vamp is going to be used outside of RP just because the HUGE cost increase to non vamp abilities. Unless you have a group with heavy synergies for sustain or only run it at only vamp level 1-2 it's too much
I would like the magicka morph of Eviscerate to be like the one used by Lord WInterborn. (Is that the name of Spindleclutch 2 vampire lord)
You lunge at an enemy from a distance like a gap closer and then strike. Eviscerate is only 5 meters range, unlike some other melee attacks that are 7 meters range. Eviscerate could have a range of 13 meters to make it easier to get to an enemy.
That would feel pretty cool as a vampire. How balanced that is, I can not say. Cool for sure.
I would sacrifice the 100% crit chance at low health for such a teleport effect.
I would like the magicka morph of Eviscerate to be like the one used by Lord WInterborn. (Is that the name of Spindleclutch 2 vampire lord)
You lunge at an enemy from a distance like a gap closer and then strike. Eviscerate is only 5 meters range, unlike some other melee attacks that are 7 meters range. Eviscerate could have a range of 13 meters to make it easier to get to an enemy.
That would feel pretty cool as a vampire. How balanced that is, I can not say. Cool for sure.
I would sacrifice the 100% crit chance at low health for such a teleport effect.
That's actually very similar to how the Clouding Swarm ultimate works on live, and to be honest I wish they kept that power in some way. Vampires are forced to be in melee now but then they don't give us a vampire gap closer to work with.
I would like the magicka morph of Eviscerate to be like the one used by Lord WInterborn. (Is that the name of Spindleclutch 2 vampire lord)
You lunge at an enemy from a distance like a gap closer and then strike. Eviscerate is only 5 meters range, unlike some other melee attacks that are 7 meters range. Eviscerate could have a range of 13 meters to make it easier to get to an enemy.
That would feel pretty cool as a vampire. How balanced that is, I can not say. Cool for sure.
I would sacrifice the 100% crit chance at low health for such a teleport effect.
The fact that the spammable is meele is the best thing about the whole vampire rework, no more stupid minimum traveltimes just instant damage.
The fact that the spammable is meele is the best thing about the whole vampire rework, no more stupid minimum traveltimes just instant damage.
How, exactly? Using a staff and being in melee range is not good for magicka DPS users. Thus why their weapon is a staff.
It's going to feel so bad when the only way to do damage with vampire abilities is to be up in their face when you're a squishy light armor wearing staff using player.
If magicka had a melee ranged weapon I wouldn't be complaining at all.
MotownMurder wrote: »
You're forgetting the fact that if you're using the vampire powers, you probably have access to the Undeath passive that's been considerably buffed.
The fact that the spammable is meele is the best thing about the whole vampire rework, no more stupid minimum traveltimes just instant damage.
How, exactly? Using a staff and being in melee range is not good for magicka DPS users. Thus why their weapon is a staff.
It's going to feel so bad when the only way to do damage with vampire abilities is to be up in their face when you're a squishy light armor wearing staff using player.
If magicka had a melee ranged weapon I wouldn't be complaining at all.
The fact that the spammable is meele is the best thing about the whole vampire rework, no more stupid minimum traveltimes just instant damage.
How, exactly? Using a staff and being in melee range is not good for magicka DPS users. Thus why their weapon is a staff.
It's going to feel so bad when the only way to do damage with vampire abilities is to be up in their face when you're a squishy light armor wearing staff using player.
If magicka had a melee ranged weapon I wouldn't be complaining at all.
unless you're zerging or attacking people from the top of a keep, you will always have people right on you, maybe a sorc can kite but you won't be able to keep every enemy outside of meele range.
and as soon as someone is in meele range, every ranged ability comes at a huge disadvantage of having a minimum travel time even if the enemy is on you.
During this minimum travel time your enemy has way more time (combat wise speaking) to react and avoid your skills.
People starting to play defensive in terms of dodging are way harder to kill for someone with a ranged skill rather than a meele skill.
Also you don't have to be squishy on a magicka char even when running light armor and that is if it happens a build issue only
Also you don't have to be squishy on a magicka char even when running light armor and that is if it happens a build issue only
The fact that the spammable is meele is the best thing about the whole vampire rework, no more stupid minimum traveltimes just instant damage.
How, exactly? Using a staff and being in melee range is not good for magicka DPS users. Thus why their weapon is a staff.
It's going to feel so bad when the only way to do damage with vampire abilities is to be up in their face when you're a squishy light armor wearing staff using player.
If magicka had a melee ranged weapon I wouldn't be complaining at all.
unless you're zerging or attacking people from the top of a keep, you will always have people right on you, maybe a sorc can kite but you won't be able to keep every enemy outside of meele range.
and as soon as someone is in meele range, every ranged ability comes at a huge disadvantage of having a minimum travel time even if the enemy is on you.
During this minimum travel time your enemy has way more time (combat wise speaking) to react and avoid your skills.
People starting to play defensive in terms of dodging are way harder to kill for someone with a ranged skill rather than a meele skill.
Also you don't have to be squishy on a magicka char even when running light armor and that is if it happens a build issue only
but what about for PvE? Being up close and personal in cloth armor as a PvE player isn't going to end well. Im mainly talking from a PvE perspective, not a pvp one.
BaiterOfZergs wrote: »It looks like the rework is meant to get players to play vamps as a “class” rather than for just getting a passive or using one skill.
So it makes sense that it’s melee , especially looking at the other skills. Besides that there’s multiple melee magic builds already in the game.
BaiterOfZergs wrote: »It looks like the rework is meant to get players to play vamps as a “class” rather than for just getting a passive or using one skill.
So it makes sense that it’s melee , especially looking at the other skills. Besides that there’s multiple melee magic builds already in the game.
I didn't know you had access to melee magicka weapons. Do explain how?
And look at the other tools they had access to, which allowed their melee-magicka setup to actually function.BaiterOfZergs wrote: »BaiterOfZergs wrote: »It looks like the rework is meant to get players to play vamps as a “class” rather than for just getting a passive or using one skill.
So it makes sense that it’s melee , especially looking at the other skills. Besides that there’s multiple melee magic builds already in the game.
I didn't know you had access to melee magicka weapons. Do explain how?
Said builds not weapons. For example magplars went a long time without slotting a gap closer at all and did fine.
And look at the other tools they had access to, which allowed their melee-magicka setup to actually function.BaiterOfZergs wrote: »BaiterOfZergs wrote: »It looks like the rework is meant to get players to play vamps as a “class” rather than for just getting a passive or using one skill.
So it makes sense that it’s melee , especially looking at the other skills. Besides that there’s multiple melee magic builds already in the game.
I didn't know you had access to melee magicka weapons. Do explain how?
Said builds not weapons. For example magplars went a long time without slotting a gap closer at all and did fine.
1) Ranged snare that could either hit multiple targets or last for 9 seconds (now 4 seconds, of course).
2) A fantastic cleanse (which often functions as snare/root removal) that also provided a snare in a huge AOE with a good duration.
3) Extremely potent snare attached to the highest damage magicka-based spammable in the game.
4) Good sustain + armor buff from the class rune, which aids in reducing both resource expenditure and GCDs required.
5) Superb burst damage, which can help reduce the amount of time one is required to actually spend glued to a target.
Magicka Templar hasn't always been some super-OP "top of the food chain" build or anything, but they at least had access to tools that help them actually function as a melee build. Not every Magicka class is capable of that, which was the point of my previous post.
Completely agree with you nice to see someone thinking about stamina and mag builds 👍Is anyone else a bit worried that with this rework there isn't really a viable ranged DPS ability for vampires? They completely gutted the damage of drain in favor for it restoring a crap ton of HP, but why is Eviscerate a melee focused ability when most magicka characters use staves....?
Proposal: Eviscerate should get 2 morphs. 1 morph should be melee (and possibly converted to stamina, idk. I know there's a crowd for that though. Since it'd just be a claw slash.) And then the other morph should make it ranged. Not too sure what they'd have to change the ability to, but I kinda picture it working similar to that one Nightblade ability that gets turned into a throwing dagger or stab attack.
It just feels very wack that a magicka subclass (vampire) has no viable long range abilities? Seems a little weird.