I believe the OP is mostly referring to gankers, who aren't typically relying on heals from other players in order to survive, and don't need to have the health drain toggled on for more than a couple seconds at a time. Combine this spell damage with the current PTS iteration of the Stuhn's Favor set and there's likely to be a ton of 1-shotting. Which is always oodles of fun.Paradisius wrote: »Well, take into account everything about the skillline and skill. Vamps have an inherent non vampire ability cost, and that skill you're talking about costs health per second, up to about 2k health/s at max stacks of the morph, all while not being able to be healed by other players. Its a high reward that comes at high risk, if you fail to recast a self heal you'll be dead before you know it.
Paradisius wrote: »Well, take into account everything about the skillline and skill. Vamps have an inherent non vampire ability cost, and that skill you're talking about costs health per second, up to about 2k health/s at max stacks of the morph, all while not being able to be healed by other players. Its a high reward that comes at high risk, if you fail to recast a self heal you'll be dead before you know it.
I believe the OP is mostly referring to gankers, who aren't typically relying on heals from other players in order to survive, and don't need to have the health drain toggled on for more than a couple seconds at a time. Combine this spell damage with the current PTS iteration of the Stuhn's Favor set and there's likely to be a ton of 1-shotting. Which is always oodles of fun.
Things that cost health in PvP are, generally speaking, not worth it. At least in no-CP. But gankers/bombers are a different story. They aren't getting mixed up in a fight and having to worry about their health being drained from their own abilities while taking damage from other sources. They simply toggle it for a couple seconds while they dump a stupid amount of burst damage, then toggle it off and escape, or die trying.Paradisius wrote: »Well, take into account everything about the skillline and skill. Vamps have an inherent non vampire ability cost, and that skill you're talking about costs health per second, up to about 2k health/s at max stacks of the morph, all while not being able to be healed by other players. Its a high reward that comes at high risk, if you fail to recast a self heal you'll be dead before you know it.
And you better hope that heal from BF crits in PvP, because it's not going to patch you up much. Outside of suicide bombers, I can't see anybody utilising this skill if I'm honest. I tried it out yesterday, and as a Breton in 5 light, my ward cost OVER 5k magicka. The vamp heals in PvP also do not heal for that much. It just seems pointless.
I personally detest insta-killing in MMO PvP, and think that sort of thing should be left in first person shooters and whatnot. Simply learning to press a few keys in a certain sequence from stealth shouldn't allow someone to essentially 1-shot decent players in respectable builds. But the combination of Stuhn's Favor and extra spell/weapon damage from Vampire seems likely to make such nonsense become much more widespread, especially when factoring in the various defensive nerfs. It's one of several reasons that I'm fairly disappointed in this overhaul of Vampirism.
I know you said that wasn't directed at me specifically, but I'll just go ahead and mention that I played Magicka Warden as a main from Morrowind's Early Access up until Elsweyr's Early Access. At that point, I switched over to Magicka Necromancer (without the Harmony gimmick). I've played some other classes as alts at various points along the way, and the difference in power can be quite stark at times.I personally detest insta-killing in MMO PvP, and think that sort of thing should be left in first person shooters and whatnot. Simply learning to press a few keys in a certain sequence from stealth shouldn't allow someone to essentially 1-shot decent players in respectable builds. But the combination of Stuhn's Favor and extra spell/weapon damage from Vampire seems likely to make such nonsense become much more widespread, especially when factoring in the various defensive nerfs. It's one of several reasons that I'm fairly disappointed in this overhaul of Vampirism.
Not you specifically, just saying,
“Re-rolling to the latest meta-class with the latest meta-build doesn’t mean your a decent player”. It more-so means your build is cheesy & you’re crutching on over tuned mechanics.
NB has been trash with trash damage for 2+ years now outside of a 1 trick pony gear dependent set. I don’t think this will all of a sudden pull us from the gutter making us 1 shot Gods, but we might be able to finally get someone to less than 50% before we melt.