Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Something about...the patch notes

LuxiasCaelum13
LuxiasCaelum13
✭✭✭
Oh boy, where do i start?

Arenas

Sorry to say, but not updating arena weapons is simply a lazy move. You only have to copy the current weapon id and values and paste them as "non perfected", and update the current weapons to update all their instances, effectively updating our weapons. Don't you realize that, if we have those weapons is because we already managed to complete the absolute RNG hell pits called "Dragonstar" and "Maelstrom"? And now you are putting our efforts to the same level of some players who don't invest the same effort as us. Sorry ZoS, but that's lazy, and an insult to our efforts.

Not to mention the unnecesary changes. You changed BRP DW despite being absolute unnecesary, and the result is a cooler effect. Ok, nothing to say there. The same goes with Asylum DW, which sucked, and now is better.Titanic cleave is nuts, finally you gave pleayers a way to deal with ball groups, even if instead of using actual mechanics you prefer to make players to use X item, but whathever, nice change. But the others? 2H BRP, why? Are you aware that nobody is gonna sacrifice a 5 piece set/monster set to use that, right? Why the Destructive touch changes? Now it's just a copy of the bow, at least, before it allowed us to use destructive clench/reach as a pseudo-spammable, opening more options for builds who don't like their spammables or wanna try something new. Why should i use that set when you are gonna release OP sets like Stunh's favor or Eternal vigor, which grants objetively better bonuses?. Asylum bow, holy guacamole, as if bowtards spamming bombard weren't annoying enough in pvp, you gave them an incentive to keep their toxic gamestyle.



Monster sets...

You don't get anything. This is like the Ult apocalypse. Maybe you didn't realize but monster sets are supposed to be powerful. They are not just a random piece of trash found in the wilderness, they are sets rewarded by killing the most dangerous beasts of Tamriel. Nerfing them because "efficiency standards" just displays your absolute lack of direction when it comes to this game. Not everything has to be standardized, and not everything should have the same power. Monster sets are more powerful than 5 piece sets? Fine, they are supposed to be that strong, that's why you can't use two monster sets at the same time. Making monster sets just like a variant of 5 piece sets will not bring balance to the game, it will make players choose to wear other 3 piece sets, mythic items...oh wait. Could it be that you are nerfing so many monster sets to make mythic items look better by contrast? Like you did with certain vanilla monster set and a similar DLC one? I don't know, just let that sink.

The other problem with monster sets is pvp balance. Just a quick question: how many of the sets mentioned in the PTS notes are actually being used in pvp? Bloodspawn, chudan & warden (because mixing pieces of those was actually quite powerful), sometimes Pirate skeleton (and no, the 2 secs cd decrease is not enough to make the 1 piece set nerf worth it), and Troll king (i'm absolutely sure you didn't nerf troll king because the new Eternal Vigor set is actually a beast, absolutely). How many people use Symphony of blades, Thurvokun, Stonekeeper, Shadowrend, both Rkugamz sets, Scourge harvester, Bogdan...etc? You are nerfing mostly PvE sets because of PvP, and when you buff damage sets they are rarely used in PvP. How many people use Stonefist, Zaan, Kragh, Chokethorn...?
If the problem is the tank meta (something we all can agree with) i'll give you some advice: The problem isn't tanks being tanky, nobody cares about that, the problem is when tanks can deal the same damage as DPS or glass cannon characters with ease and without having to sacrifice anything. Start nerfing sets like fury, 7th, even make damage crafted sets have worse damaging stats when you wear 5 heavy armor pieces, fix how mitigation stacking works to not make it a pain in CP, even fix block healing, make block casting deal less damage or give players new skills able to bypass block or even give them skills who deal a fixed amount of damage, i don't know, maybe i'm proposing you to do something game breaking, but this is NOT the way to fix things.

Instead or nerfing sets randomly, why don't you make a spear skill line, whose strong point is to deal extra damage against blocking targets, and with one or two CC skills which ignore block, like a 2 sec disorient or a stun? Why not create a 1h magic weapon, like runes, and make them work like destro staves, but one of the rune types can deal low unmitigated damage, allowing the player to apply pressure effectively against tanks? There are lots of things you can do instead of swinging the nerf sledgehammer when you feel like it.



DLC sets...

And to be more specific, this sets:

(Overland)

Venomous Smite – Medium Armor
2 – Adds 833 Weapon Critical
3 – Adds 833 Weapon Critical
4 – Adds 129 Weapon Damage
5 – Dealing Critical Damage inflicts Hunter’s Venom on your enemy for 2241 Poison Damage to your target and nearby enemies every 1 second. This effect can occur once every 15 seconds.

Eternal Vigor – Heavy Armor
2 – Adds 129 Magicka Recovery
3 – Adds 129 Stamina Recovery
4 – Adds 129 Health Recovery
5 – Adds 1407 Maximum Health
5 – Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.

(Crafted)

Stuhn’s Favor
2 – Adds 129 Weapon Damage
2 – Adds 129 Spell Damage
3 – Adds 1487 Physical Penetration
3 – Adds 1487 Spell Penetration
4 – Adds 129 Weapon Damage
4 – Adds 129 Spell Damage
5 – Increases your Physical and Spell Penetration by 13355 against Off-Balance enemies.

I'm not gonna mention mythic items, because i understand they are supposed to be incredibly powerful, just don't forget that monster sets are supposed to be equally powerful too and you just ignored that. Let's talk about this. Is there any reason for Troll king to be less powerful than Eternal vigor? Because i'm pretty sure you nerfed TK because of this. If you were thinking about how powerful hp regen builds would be, instead of nerfing a good monster set, why don't you nerf a set that you haven't released yet? You are basically giving TK (and other sets) the Iceheart treatment, where you choose to nerf a good set only to make the DLC content look better.

Stunhs favor. If New Moon Acolyte wasn't strong enough, now you can, with the right setup, absolutely ignore your enemy's resistances. The main problem here is not the set per sé, but the fact that is crafted. Because on paper, having a DD character being able to deal heavy damage to any tank with sky-rocket high resistances is really sweet, but the truth is, that being a crafted set, tanks will be more likely to use it to boost even more their damage.

Venomous smite...is basically the good version of Viper's wich is kinda sad, because we basically have two sets with the same effect, the bad one and the good one. Both of them work without CD and proc chance, but one of them lasts 15 seconds and the other 4, one of them deals damage each second and the other deals damage each two seconds (remember that viper deals "additional 7040 Poison damage over 4 seconds"), so instead of dealing 7040/4 each second, it deals three ticks of damage, the first tick at the second 0, the second tick at second 2 and the last tick at second 4, for an effective damage of 2346 damage each two seconds.



Non vampire skills cost...

There isn't too much to say here. Really? having reduced health regen, extra fire damage (good luck if you are not a dark elf) and extra fighters guild skill damage (being dawnbreaker one of the most common ults for pretty much every stamina build) is not enough drawback? Just why?

Whathever. I'm sad and dissapointed seeing the direction the game is taking.
Edited by LuxiasCaelum13 on April 21, 2020 11:56AM
Don't make me say the same thing twice. Don't make me say it a third time. I hate having to repeat myself because it's useless. ~Giorno Giovanna
  • nk125x
    nk125x
    ✭✭✭✭✭
    Totally agree. You missed the Impen changes. How is the changes going to make people use other traits. You now need run all impen and a lot of CP to get anywhere near enough crit resistance esp with all these new damage sets
  • nublife01
    nublife01
    ✭✭✭✭
    they obviously nerfed the monster sets to make you get the new items instead. its a brutally obvious cash grab nerf.
  • Teeba_Shei
    Teeba_Shei
    ✭✭✭✭✭
    There aren't good alternatives to sets like blood spawn even with the nerfs. They've been nerfing the good monster sets for awhile now so everyone moved to blood spawn. Now they are nerfing it based on too many people using it. What did you expect when you nerfed everything else?
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    The thing that annoys me the most, is the lack of information in the patch notes. Every time I read a set I'm thinking: What is the radius, what is the duration? How long, how much etc.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
Sign In or Register to comment.