I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
Oreyn_Bearclaw wrote: »Call it a slap in the face, call it the proverbial middle finger, call it flat out disrespectful, i dont really care, but in any event, it is upsetting.
proteinexe wrote: »I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
I agree. It's ironic, you say 'Is this just blanket homogenization of items by people that dont understand how the game works?' when you're giving a blanket statement to ZoS about being slapped in the face as if you speak for the whole community? Personally I like the changes and I think they did a good job with the majority of the changes. Looking forward to Greymoor!
Oreyn_Bearclaw wrote: »I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
Did you read what I said? It was a difficult to obtain weapon that many people spent a long time trying to acquire. They didnt make some arbitrary change I disagree with, they nerfed it into uselessness. It is a slap in the face because it feels as if ZOS doesn't give a flying you know what about the time we have devoted to acquiring certain gear. It is compounded by the nonsense they are doing with VMA and VDSA weapons at the same time, because both are a symptom of the same issue.
Call it a slap in the face, call it the proverbial middle finger, call it flat out disrespectful, i dont really care, but in any event, it is upsetting.
Oreyn_Bearclaw wrote: »I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
Did you read what I said? It was a difficult to obtain weapon that many people spent a long time trying to acquire. They didnt make some arbitrary change I disagree with, they nerfed it into uselessness. It is a slap in the face because it feels as if ZOS doesn't give a flying you know what about the time we have devoted to acquiring certain gear. It is compounded by the nonsense they are doing with VMA and VDSA weapons at the same time, because both are a symptom of the same issue.
Call it a slap in the face, call it the proverbial middle finger, call it flat out disrespectful, i dont really care, but in any event, it is upsetting.
You still haven't given them (not me) those crunchy numbers and stats showing why it's useless now.
I'm not arguing that change i
looks bad (never played mag characters, but had a quick look at changed sets).
I'm not arguing that it's upsetting.
I'm trying to say that giving constructive feedback has, however small, a chance to have changes adjusted, while any kind of purely emotional response - hasn't.
Oreyn_Bearclaw wrote: »Oreyn_Bearclaw wrote: »I imagine some players don't even look human anymore because every bad change is a "slap in the face".
That's not a slap, that's a change you don't like and, hopefully, can explain why (yep, you should explain even if it's obvious to you). So go and give devs some nice constructive explanation why they shouldn't do stuff they intended to do, instead of being all hurt
Did you read what I said? It was a difficult to obtain weapon that many people spent a long time trying to acquire. They didnt make some arbitrary change I disagree with, they nerfed it into uselessness. It is a slap in the face because it feels as if ZOS doesn't give a flying you know what about the time we have devoted to acquiring certain gear. It is compounded by the nonsense they are doing with VMA and VDSA weapons at the same time, because both are a symptom of the same issue.
Call it a slap in the face, call it the proverbial middle finger, call it flat out disrespectful, i dont really care, but in any event, it is upsetting.
You still haven't given them (not me) those crunchy numbers and stats showing why it's useless now.
I'm not arguing that change i
looks bad (never played mag characters, but had a quick look at changed sets).
I'm not arguing that it's upsetting.
I'm trying to say that giving constructive feedback has, however small, a chance to have changes adjusted, while any kind of purely emotional response - hasn't.
The mechanics of the asylum staff are pretty straight forward. Like all arena weapons, they are tied to the use of a single weapon skill.
The Asylum destruction staff is tied to the Destro staff skill, Force Pulse/Crushing Shock. The way the mechanic works on the normal version of the staff is that every third cast of the skill will apply the burning, chilled, and concussed status effects to your target. The way the perfected version works is that they apply every second cast of the skill.
What they have done on PTS to this and every other perfected arena weapon is to change the perfected bonus to the non perfected bonus, and then add in approx 100 weapon/spell damage. (homogeneous approach to balance).
Well there is no secret as to how any of this works. The Non perfect version of this staff has been in the game for years. It simply isnt worth using. Practically speaking, it means either dropping a monster set or a 4th and 5th piece set bonus in order to slot it. The non-perfect version simply doesn't merit a slot on any competitive build, because you will get more damage from running an extra 5 piece set.
The perfect version, however, did merit a slot on certain builds. By reducing the proc conditions to only two casts, it made the trade offs to slot it viable. Now that they have increased the proc conditions by 50%, it will simply no longer be worth a slot. This is not a question about taking the staff in some new direction. This is a damage weapon and they drastically lowered the damage. It amounts to a nerf that is so big, that it will no longer see any use in competitive end game content. It is now a dead item.
If this was a random world drop or some crafted set, I honestly wouldnt care as much. If this went out of use because there was something newer and better, well that's the nature of MMOs. I get it. But these arena weapons are tough to acquire. Many of us spent months in VAS+2 in order to successfully farm it it. We are now being told that effort was in vain.
Sometimes it feels like devs just get bare numbers and try to get them all same, ignoring sets' mechanics and context of these numbers.
MartiniDaniels wrote: »They should visit some courses "how to motivate players in MMORPG".
Because nothing is worse then when your build goes to trash can, again and again.. Looking at all those golden transmuted gear in chests... I have zero interest to farm something new... most probably I will have chance to play that new build only week or 2 before it will be nerfed to the ground.
And given that perfected asylum inferno was probably most unique weapon in entire game.. gutting it like this is just BM.
There is zero reason to refarm vMA destros if your raid group coordinates penetration, you'll only overpen on back bar. The new bow looks decent though.
As for the topic, the obvious solution that would have "raised the floor" was to change the normal vAS staff to every second cast and add the stat line to the perfected one. Both versions are worthless now.
MLGProPlayer wrote: »I heard they are planning a super perfected version for next year's chapter. It'll have the same stats as the one they just nerfed and you will have the privilege of re-farming it.
shaielzafine wrote: »MLGProPlayer wrote: »I heard they are planning a super perfected version for next year's chapter. It'll have the same stats as the one they just nerfed and you will have the privilege of re-farming it.
It's sad but probably true. They're not creative enough to go make enough new content so they're making us re-farm everything. What's next? Maybe they'll increase cp cap or something. I'm so sad they're nerfing the perfected vAS destro out of the blue. How dumb, nobody was complaining about it. Afaik it was only BiS for magdk and not OP in PvP.
Sanguinor2 wrote: »Yeah I really want them to revisit this one too. I expected some sort of nerf to it or mdk tho because we cant have mdk be the top dps in pve.
Why? Whats wrong with mag dk being good at pve dps?
Sanguinor2 wrote: »Yeah I really want them to revisit this one too. I expected some sort of nerf to it or mdk tho because we cant have mdk be the top dps in pve.
Why? Whats wrong with mag dk being good at pve dps?
Is it just me or did the op just say
"it was not op"
"It had the potential to be very powerful".
Do you guys even think about what you say?
As for catering to casuals as a game developer i can tell you the only way this will not be the case is one of two situations. 1. the developers / management of the game in question are complete idiots trying to tank not only their project, but also their company or 2) you become the mass majority because the casuals make up 85% of the population of a game like eso.
So yes, we, the developers(of what ever game we work on) cater to casuals, because its not business suicide or deathblow killing the game to do so.
Is it just me or did the op just say
"it was not op"
"It had the potential to be very powerful".
Do you guys even think about what you say?
As for catering to casuals as a game developer i can tell you the only way this will not be the case is one of two situations. 1. the developers / management of the game in question are complete idiots trying to tank not only their project, but also their company or 2) you become the mass majority because the casuals make up 85% of the population of a game like eso.
So yes, we, the developers(of what ever game we work on) cater to casuals, because its not business suicide or deathblow killing the game to do so.
Is it just me or did the op just say
"it was not op"
"It had the potential to be very powerful".
Do you guys even think about what you say?
As for catering to casuals as a game developer i can tell you the only way this will not be the case is one of two situations. 1. the developers / management of the game in question are complete idiots trying to tank not only their project, but also their company or 2) you become the mass majority because the casuals make up 85% of the population of a game like eso.
So yes, we, the developers(of what ever game we work on) cater to casuals, because its not business suicide or deathblow killing the game to do so.
Is it just me or did the op just say
"it was not op"
"It had the potential to be very powerful".
Do you guys even think about what you say?
As for catering to casuals as a game developer i can tell you the only way this will not be the case is one of two situations. 1. the developers / management of the game in question are complete idiots trying to tank not only their project, but also their company or 2) you become the mass majority because the casuals make up 85% of the population of a game like eso.
So yes, we, the developers(of what ever game we work on) cater to casuals, because its not business suicide or deathblow killing the game to do so.
SidraWillowsky wrote: »There is zero reason to refarm vMA destros if your raid group coordinates penetration, you'll only overpen on back bar. The new bow looks decent though.
As for the topic, the obvious solution that would have "raised the floor" was to change the normal vAS staff to every second cast and add the stat line to the perfected one. Both versions are worthless now.
Yeah, the pen is going to help the more casual players (myself included) who aren't usually part of super highly-coordinated, score-pushing raid groups. I feel like it would make more sense to add the pen bonus to the imperfect version and increase the LA/HA damage of the perfected but add no pen. The perfected version of the staff added quite a bit of DPS (2k) when I parses self-buffed on a six mil dummy, but didn't increase my DPS at all on the trial dummy.
I'm confused af. Perfected vAS destro would still do what it does today, but instead of the 2nd force shock, now it's the 3rd to proc, and with 103 extra spell damage. That's barely a nerf, I'd call it more of a "rework". The level of overreacting in this thread is astounding.