YandereGirlfriend wrote: »I agree with you, the Perfected bonuses seem like afterthoughts, especially for the back-bar sets.
On the other hand, I think that this is by design. The combat team wants to forcibly conform performance between new and veteran players and giving insignificant Perfected bonuses to these sets is simply a back door method of achieving that goal.
YandereGirlfriend wrote: »On the other hand, I think that this is by design. The combat team wants to forcibly conform performance between new and veteran players and giving insignificant Perfected bonuses to these sets is simply a back door method of achieving that goal.
YandereGirlfriend wrote: »On the other hand, I think that this is by design. The combat team wants to forcibly conform performance between new and veteran players and giving insignificant Perfected bonuses to these sets is simply a back door method of achieving that goal.
If they actually cared about the gap between old and new players, they'd give everyone 810 CP upon hitting Lv50 (or delete the CP system entirely).
YandereGirlfriend wrote: »On the other hand, I think that this is by design. The combat team wants to forcibly conform performance between new and veteran players and giving insignificant Perfected bonuses to these sets is simply a back door method of achieving that goal.
If they actually cared about the gap between old and new players, they'd give everyone 810 CP upon hitting Lv50 (or delete the CP system entirely).
llBlack_Heartll wrote: »Either they need to add a timer to the stat, eg vma now - dealing crit damage gives you 633 crit damage for 7s.
Or give every weapon a bonus trait, like infused.
llBlack_Heartll wrote: »YandereGirlfriend wrote: »I agree with you, the Perfected bonuses seem like afterthoughts, especially for the back-bar sets.
On the other hand, I think that this is by design. The combat team wants to forcibly conform performance between new and veteran players and giving insignificant Perfected bonuses to these sets is simply a back door method of achieving that goal.
There will never be conform performance between vet and new players, why? Because vet players have spent time learning the game and know mechanics in and out, where as new players don’t have the exp.
Giving a new player end game weapons, isn’t going to get them through tough content.
llBlack_Heartll wrote: »Either they need to add a timer to the stat, eg vma now - dealing crit damage gives you 633 crit damage for 7s.
Or give every weapon a bonus trait, like infused.
I agree with this, there will be no need to farm the vet Maelstrom staff for the penetration bonus when you spend little time on the back bar. It needs some bonus that can carry to the front bar.
I've got 1700+ and would give my excess CP to rando noobs if I could.CleymenZero wrote: »I understand the point but it would devalue so many other veteran's work.
llBlack_Heartll wrote: »