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Bloodspawn nerfed, really?

  • Alucardo
    Alucardo
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    also disappointed, if you want to reduce its use in pvp than change the way it functions but always you make changes due to pvp that kills things for pve...

    Once again, we don't know if it was due to PvP or just the fact that this set is so popular.
  • YandereGirlfriend
    YandereGirlfriend
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    All this demonstrates was the failure of ZOS to give players attractive alternatives.
  • Alucardo
    Alucardo
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    All this demonstrates was the failure of ZOS to give players attractive alternatives.

    EXACTLY. We're being punished for ZOS's failure to add equally enticing monster sets
  • Kadoin
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    Universe wrote: »
    Lole wrote: »
    Universe wrote: »
    Unnecessary change to Bloodspawn.

    Meanwhile Zaan is boosted...
    f3d9d5fda8a264c39e48dc5453cfbbd8.jpg

    Was not unnecessary, tankmeta needs to go and monstersets are playing a big role why tankmeta is a thing. My defsets got nerfed aswell so it’s time to find something new

    They could have adjusted the values a bit but not that much.
    Reducing the armor granted from this set to 3300, down from 6450 is too much.
    If they reduced the armor to 5,160 or something similar instead then it would be more appropriate.

    No it wouldn't because it would be stronger than the 5-piece of brass and grant ult.
  • UtopianWarrior88
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    Cool. I'll be sure to let the other PvE tanks know that their jobs were made harder for the sake of PvP.

    Pretty sure that a lot of tanks were running Symphony this patch so I'm sure we'll be fine ;)
  • stefan.gustavsonb16_ESO
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    For healers, I notice the Symphony of Blades monster set loses 75% of its power but gets a per-target cooldown instead of a global one. I can see the point in moving to a weaker effect shared with more people, making it perform worse in dungeons but at least potentially better in trials, but I will need to try it live to see how it works out.

    The already barely useful Earthgore is weakened further, and Troll King is heavily nerfed, while the trusty old Nightflame stays about the same by getting a slight reduction in strength but a big increase in proc chance. Sentinel of Rkugamz is improved a lot by having its proc chance removed, hopefully making it useful. The note on Chokethorn getting its proc chance increased to 15% is confusing, though, because it already has a 15% chance on live.
  • iTzStevey
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    Funny, they're nerfing the monster sets alot of non zerglings use - Bs,TK, and tried to hide the fact they want everyone to be a *** zergling by nerfing zergling sets i.e earthgore. By THREE HUNDRED POINTS.

    I doubt PvP will even survive this, if the game is even playable atall after the patch because, you know, you hire monkies you get peanuts. 🤷🏻‍♂️

    Probably one of the worst developers in the Indus try atm tbh.
  • Raammzzaa
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    I wasn't happy at first, but now I'm kind of looking forward to the changes. At this point who really cares? I have to agree with sentiment that I've heard a couple streamers sharing recently that ESO is basically one patch away from becoming Neverwinter. The performance is garbage, but play for the stories that are pretty good. I'll just roll with the punches from the devs and try to have fun the best I can.
  • WilliamESO
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    BS nerf and VBRP nerf are very good for game balance GG DEVS
  • WilliamESO
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    5 years of BS meta since Agility BS builds 5 years ago...

    Well done stop listen casuals players non sense complains on the forum listen only thoses aboves 2k CP Thanks.
    Edited by WilliamESO on April 21, 2020 3:52PM
  • Raudgrani
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    It's honestly been too "OP". That everyone's been using it on like every build in PVP, means something is wrong. One monster set shouldn't be "best in slot" on like every kind of build, then something really is wrong. As soon as someone asks you what monster set you're using, and you don't answer Bloodspawn, you get the answer "Då yåu knåw Bjåådspåjn is mush bätter fåre that bild?". Grown sick and tired of it. Sad in a way on such a great set, but in all honesty - well needed.

    YES, I am using it on several toons, and yes I might have to reconsider it. At least it takes nothing more than like 3 friends and 15 minutes, to almost have a GUARANTEED drop of the right weight you want. We are starting to lack tanking monster sets now though. And tanking really isn't the single most popular thing to do in this game, so that's almost a bigger problem.
  • YandereGirlfriend
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    Raudgrani wrote: »
    It's honestly been too "OP". That everyone's been using it on like every build in PVP, means something is wrong. One monster set shouldn't be "best in slot" on like every kind of build, then something really is wrong. As soon as someone asks you what monster set you're using, and you don't answer Bloodspawn, you get the answer "Då yåu knåw Bjåådspåjn is mush bätter fåre that bild?". Grown sick and tired of it. Sad in a way on such a great set, but in all honesty - well needed.

    YES, I am using it on several toons, and yes I might have to reconsider it. At least it takes nothing more than like 3 friends and 15 minutes, to almost have a GUARANTEED drop of the right weight you want. We are starting to lack tanking monster sets now though. And tanking really isn't the single most popular thing to do in this game, so that's almost a bigger problem.

    Players were funneled to Bloodspawn due to the systematic nerfing (into uselessness) of its competitors and now Bloodspawn joins them on the pyre. Who will be next?

    Players, like water, flow down the path of least resistance and whatever set they flow to next, rest assured, ZOS will come for it as well, regardless of its actual power.

    Rather than giving us new monster sets that could provide players a positive alternative to meta sets, they choose instead to simply destroy whatever is being used and then they move on, like an alien race extracting resources from planets and leaving behind the husk.

    This logic of nerfs proceeds in only one direction and its destination is entirely predictable: every set is bland and joyless because joy proceeds from power and power is forbidden by the spreadsheet.
  • Raudgrani
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    Raudgrani wrote: »
    It's honestly been too "OP". That everyone's been using it on like every build in PVP, means something is wrong. One monster set shouldn't be "best in slot" on like every kind of build, then something really is wrong. As soon as someone asks you what monster set you're using, and you don't answer Bloodspawn, you get the answer "Då yåu knåw Bjåådspåjn is mush bätter fåre that bild?". Grown sick and tired of it. Sad in a way on such a great set, but in all honesty - well needed.

    YES, I am using it on several toons, and yes I might have to reconsider it. At least it takes nothing more than like 3 friends and 15 minutes, to almost have a GUARANTEED drop of the right weight you want. We are starting to lack tanking monster sets now though. And tanking really isn't the single most popular thing to do in this game, so that's almost a bigger problem.

    Players were funneled to Bloodspawn due to the systematic nerfing (into uselessness) of its competitors and now Bloodspawn joins them on the pyre. Who will be next?

    Players, like water, flow down the path of least resistance and whatever set they flow to next, rest assured, ZOS will come for it as well, regardless of its actual power.

    Rather than giving us new monster sets that could provide players a positive alternative to meta sets, they choose instead to simply destroy whatever is being used and then they move on, like an alien race extracting resources from planets and leaving behind the husk.

    This logic of nerfs proceeds in only one direction and its destination is entirely predictable: every set is bland and joyless because joy proceeds from power and power is forbidden by the spreadsheet.

    People have been funneling Bloodspawn at least since like 2017 when I started PVP, it was what people used if they didn't use Selene, Velidreth or Tremorscale, so I don't know really. Some used this Scourge Harvester or Troll King, but I remember Bloodspawn being way more popular than any of those, if they didn't use the classic damage ones (when proc sets could still crit!).

    It seems to me like they don't want us to use monster sets giving survivability, and they are cutting the ones giving sustain too, perhaps to prevent "permablocking". I don't know where exactly they want this to be heading, maybe they are just clueless?

    I mean, imagine so someone using this vampire "berserker mode" toggle, wearing like Balorgh, Titanborn (lowering your health below 50% is no problem) NMA or whatever, and we are back to the old ganking they didn't want either. And just look at the Titanic Cleave change? *24* enemy cap (instead of SIX!), and higher total damage per stack(!?). Think my tooltip was currently 9k or 12k bonus damage - for SIX targets. What will it end up with on 24 targets? Imagine like 12 guys wearing Balorgh (and why not Vicious Death, just for good measure?), using Permafrost, and just spamming Brawler in a "zerg". And we have a new type of ballgroup to deal with. Sometimes I don't think they have a clue about what they are doing. Nerfing monster sets almost becomes logical when you take that into consideration. :-)
  • BisDasBlutGefriert
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    Not again....sigh....did they eff Iceheart up again also to sell the new sets?
    ~There’s a positive in every negative. Sometimes the positive is harder to find than other times, but there is ALWAYS one there~
  • Matchimus
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    I don't think it got anything to do with PVP. The devs know what will become bis and once players test and work that out it, it will require the purchase of the newest content. I hope I'm wrong and it is actually about the gameplay.
  • MattT1988
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    Cool. I'll be sure to let the other PvE tanks know that their jobs were made harder for the sake of PvP.

    Pretty sure that a lot of tanks were running Symphony this patch so I'm sure we'll be fine ;)

    Symphony got hit with the nerf hammer as well.
  • LeGrandeShekel
    This is what they do.

    They nerf nightblades and a bunch of other things that are allegedly "too strong", then suddenly there's no way to punch through sets that make you tankier. Suddenly they decide that a set like Blood Spawn needs to be nerfed. Next, they'll be finding a class or a common ability that's too strong.

    Every time something gets nerfed, there will always, ALWAYS be consequences somewhere else. It's a cycle that has been around for the entire life of the game, and it needs to stop.
  • WilliamESO
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    BS nerf and VBRP nerf are very good for game balance GG DEVS
  • Curious_Death
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    L_Nici wrote: »
    Not only Bloodspawn they hammered all the defensive monstersets into the ground...why do they do that. Thats an absolute catastrophy for PvP.

    now every1 will needs to join ZERGMOORE :) and stick together.. no more 1 vs X ;)
  • Granicus
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    Same reason as the nerf of Iceheart. It was just the beginning. To drive people to spend your money to buy Greymoor. If the old sets were still good you might not give them more money to get newer, ‘better’ gear. They needed to reset the baseline so you would be ‘motivated’ to open your wallets. Assuming this tactic works expect this to be the new norm, constant nerfing to drive you where they want you to be.
    PC/NA
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  • Mortiis13
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    So going defensiv 5set and offensiv monster for pvp.

    Maybe going back to pirate skeleton. With all the stamcro out there I have to deal with major Defile nearly 100% of the time ;^D
    Edited by Mortiis13 on April 22, 2020 9:52AM
  • WilliamESO
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    Great 1vX incoming on stamblade
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