Bloodspawn nerfed, really?

  • NeoXanthus
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    Phreeki wrote: »
    You nerfed the one set in this game that was perfect, no one..........ever complained about Bloodspawn........ever...........why the nerf?
    This crap......this is why people are fleeing from PvP in droves.

    I have been playing sense 2014 and this is the by far dumbest nerf and explanation for the nerf ever. Blood Spawn is now 100% useless.
  • Lord_Eomer
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    Nerf is justifable, every 2nd player is running this in PVP
    Edited by Lord_Eomer on April 21, 2020 7:05AM
  • TequilaFire
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    So what if everybody could run it then they didn't have an advantage.
    Oh yeah, things that work in this game must be nerfed to match the rest of the broken game.
  • TheHsN
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    that is not acceptable for me... I will Now no re-sub and wait for the last patch notes. If now changes i will wait till the another update and no play since
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • dem0n1k
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    So anything that is good.. IE: players use it.. must be nerfed?

    It's just a slap in the face for anyone that golded their BS hats/shoulders.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Fur_like_snow
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    someone was prob looking at a spread sheet again it’s not OP on live. Yikes Zeni.
  • Lole
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    Well they try to demolish tankmeta, so all monstersets that are defensive will get nerfed, that was kinda expected tbh
  • Berek_Bloodfang
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    360?cb=20121205194057
  • Red_Feather
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    Maybe it is the same as warframe game.

    In warframe the devs have a spreadsheet showing player usage of items.

    It is assumed that majority of items are perfectly designed and balanced, and that only the most used items are a problem... so the overused items get nerfed to be used less.

    :|
  • L_Nici
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    With the nerf of Bloodspawn and the insane buff of Titanic Cleave I rather drop Monstersets entirely and go for Titanic Cleave on the front and Blackrose on the back with 2 5 piece sets. And then I go screw over Ballgroups in one hit it will be fun.
    Edited by L_Nici on April 20, 2020 11:03PM
    A very special girl

    PC|EU
  • Nyteshade
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    LOL at the engine guardian nerf too. For the 18 people that still use it.
  • x48rph
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    Nyteshade wrote: »
    LOL at the engine guardian nerf too. For the 18 people that still use it.

    Now it will be 9 people
  • Universe
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    Unnecessary change to Bloodspawn.

    Meanwhile Zaan is boosted...
    f3d9d5fda8a264c39e48dc5453cfbbd8.jpg
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lole
    Lole
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    Universe wrote: »
    Unnecessary change to Bloodspawn.

    Meanwhile Zaan is boosted...
    f3d9d5fda8a264c39e48dc5453cfbbd8.jpg

    Was not unnecessary, tankmeta needs to go and monstersets are playing a big role why tankmeta is a thing. My defsets got nerfed aswell so it’s time to find something new

    What did people expect ? Bloodspawn gave the most value to tanks and tanky chars. Obviously they have to pull it down to fight the tankmeta... there were better options for dds anyways and there still are and now there for sure will be :)
    Edited by Lole on April 21, 2020 3:24AM
  • Universe
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    Lole wrote: »
    Universe wrote: »
    Unnecessary change to Bloodspawn.

    Meanwhile Zaan is boosted...
    f3d9d5fda8a264c39e48dc5453cfbbd8.jpg

    Was not unnecessary, tankmeta needs to go and monstersets are playing a big role why tankmeta is a thing. My defsets got nerfed aswell so it’s time to find something new

    They could have adjusted the values a bit but not that much.
    Reducing the armor granted from this set to 3300, down from 6450 is too much.
    If they reduced the armor to 5,160 or something similar instead then it would be more appropriate.
    Edited by Universe on April 21, 2020 3:28AM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • AlienatedGoat
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    Lord_Eomer wrote: »
    Nerf is justifable, every 2nd player us running this in PVP

    Cool. I'll be sure to let the other PvE tanks know that their jobs were made harder for the sake of PvP.
    PC-NA Goat
  • lemonizzle
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    If Tremorscale's armor debuff is unique, that might be the new go-to for tanks after the nerf of many current monster sets.
    Edited by lemonizzle on April 21, 2020 4:04AM
  • Alucardo
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    D3N7157 wrote: »
    BS nerf was well overdue i havent felt i should use anything else since pirate skelly has been nerfed

    [snip Wouldn't it make sense if they just gave us more options instead of continually nerfing decent sets?

    [edited for bashing]
    Edited by ZOS_Lunar on April 22, 2020 2:12PM
  • TheInfernalRage
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    This is what we get when the developers of the game don't really play the game as it should be played and instead use developer hacks to cheat through the content.
  • Snowstrider
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    I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play
  • Alucardo
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    I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play

    What has this got to do with PvP? Nobody in PvP ever complained about it.
  • oXI_Viper_IXo
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    Universe wrote: »
    Lole wrote: »
    Universe wrote: »
    Unnecessary change to Bloodspawn.

    Meanwhile Zaan is boosted...
    f3d9d5fda8a264c39e48dc5453cfbbd8.jpg

    Was not unnecessary, tankmeta needs to go and monstersets are playing a big role why tankmeta is a thing. My defsets got nerfed aswell so it’s time to find something new

    They could have adjusted the values a bit but not that much.
    Reducing the armor granted from this set to 3300, down from 6450 is too much.
    If they reduced the armor to 5,160 or something similar instead then it would be more appropriate.

    Unfortunately ZOS prefers the sledgehammer to the scalpel approach to balancing.
  • Vicinia
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    Alucardo wrote: »
    I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play

    What has this got to do with PvP? Nobody in PvP ever complained about it.

    I don't agree with the nerf but I recall a few threads here asking for it to be nerfed. It was tied to the "tank" meta so to speak. So there were a few people clamoring for a nerf.

    Bloodspawn nerf is 100% because of PvP unfortunately.

    Nerf bloodspawn, buff Zaan and Balorgh :lol:

  • Alucardo
    Alucardo
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    Vicinia wrote: »
    Alucardo wrote: »
    I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play

    What has this got to do with PvP? Nobody in PvP ever complained about it.

    I don't agree with the nerf but I recall a few threads here asking for it to be nerfed. It was tied to the "tank" meta so to speak. So there were a few people clamoring for a nerf.

    Bloodspawn nerf is 100% because of PvP unfortunately.

    Nerf bloodspawn, buff Zaan and Balorgh :lol:

    Maybe, but they aren't going to make such a drastic change based on a "few" threads on the forum. My guess is they looked at the numbers of people actually utilising this set. Bloodspawn is probably one of the most actively used sets in the game because of its good design and flexibility. It works for magicka and stamina builds, it works for DPS and Tanks. It's no wonder a large portion of players used it.
    Though that's not a good reason to nerf it into oblivion.
  • Kidgangster101
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    L_Nici wrote: »
    Not only Bloodspawn they hammered all the defensive monstersets into the ground...why do they do that. Thats an absolute catastrophy for PvP.

    Because everyone says this is a dps only game. It's always a tank meta or a heal meta or both even though they can get their weapon damage to over 6k....... I wonder why people want to build tanky? Maybe it's so they can actually PVP without being killed in 2 seconds flat?
  • ccfeeling
    ccfeeling
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    ZOS nerfed most of monster sets , they are no longer monsters anymore XD
  • Vicinia
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    Alucardo wrote: »
    Vicinia wrote: »
    Alucardo wrote: »
    I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play

    What has this got to do with PvP? Nobody in PvP ever complained about it.

    I don't agree with the nerf but I recall a few threads here asking for it to be nerfed. It was tied to the "tank" meta so to speak. So there were a few people clamoring for a nerf.

    Bloodspawn nerf is 100% because of PvP unfortunately.

    Nerf bloodspawn, buff Zaan and Balorgh :lol:

    Maybe, but they aren't going to make such a drastic change based on a "few" threads on the forum. My guess is they looked at the numbers of people actually utilising this set. Bloodspawn is probably one of the most actively used sets in the game because of its good design and flexibility. It works for magicka and stamina builds, it works for DPS and Tanks. It's no wonder a large portion of players used it.
    Though that's not a good reason to nerf it into oblivion.

    It's one of the more balanced monster sets. It was used mainly because most monster sets aren't that good for PvP. Highly used = OP to the devs and some players it seems. But with how much penetration is going to be introduced, heal and mitigation nerfs the "tank" meta is gone. Welcome to the "burst, and gank" meta. Let's see how those complaining about the tank meta like this :smile:

    One thing I've noticed in this game is if people have a tough time killing someone, or are killed they cry nerf. People can't die or take the L gracefully :lol:

    Edited by Vicinia on April 21, 2020 5:39AM
  • shaielzafine
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    TheValar85 wrote: »
    They're nerfing monster sets to make the mythic items more appealing. It looks like the combat dev knows what PvPers use and then decided to go nerf a lot of the tanky and heal ones

    have you read the 6.0.0 note? those mythic items are mostly usless

    The mythic item that does flat 25% damage increase should be good, and so should the other item that makes you un CCable un snare able. That's at least 2 items.
  • Nemesis7884
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    also disappointed, if you want to reduce its use in pvp than change the way it functions but always you make changes due to pvp that kills things for pve...
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