You nerfed the one set in this game that was perfect, no one..........ever complained about Bloodspawn........ever...........why the nerf?
This crap......this is why people are fleeing from PvP in droves.
Lord_Eomer wrote: »Nerf is justifable, every 2nd player us running this in PVP
Lord_Eomer wrote: »Nerf is justifable, every 2nd player us running this in PVP
Unnecessary change to Bloodspawn.
Meanwhile Zaan is boosted...
Lord_Eomer wrote: »Nerf is justifable, every 2nd player us running this in PVP
Snowstrider wrote: »I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play
They could have adjusted the values a bit but not that much.
Reducing the armor granted from this set to 3300, down from 6450 is too much.
If they reduced the armor to 5,160 or something similar instead then it would be more appropriate.
Snowstrider wrote: »I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play
What has this got to do with PvP? Nobody in PvP ever complained about it.
Snowstrider wrote: »I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play
What has this got to do with PvP? Nobody in PvP ever complained about it.
I don't agree with the nerf but I recall a few threads here asking for it to be nerfed. It was tied to the "tank" meta so to speak. So there were a few people clamoring for a nerf.
Bloodspawn nerf is 100% because of PvP unfortunately.
Nerf bloodspawn, buff Zaan and Balorgh
Not only Bloodspawn they hammered all the defensive monstersets into the ground...why do they do that. Thats an absolute catastrophy for PvP.
Snowstrider wrote: »I wish the same gear had different stats in pvp and pve so nobody got punished for something they dont even play
What has this got to do with PvP? Nobody in PvP ever complained about it.
I don't agree with the nerf but I recall a few threads here asking for it to be nerfed. It was tied to the "tank" meta so to speak. So there were a few people clamoring for a nerf.
Bloodspawn nerf is 100% because of PvP unfortunately.
Nerf bloodspawn, buff Zaan and Balorgh
Maybe, but they aren't going to make such a drastic change based on a "few" threads on the forum. My guess is they looked at the numbers of people actually utilising this set. Bloodspawn is probably one of the most actively used sets in the game because of its good design and flexibility. It works for magicka and stamina builds, it works for DPS and Tanks. It's no wonder a large portion of players used it.
Though that's not a good reason to nerf it into oblivion.
TheValar85 wrote: »shaielzafine wrote: »They're nerfing monster sets to make the mythic items more appealing. It looks like the combat dev knows what PvPers use and then decided to go nerf a lot of the tanky and heal ones
have you read the 6.0.0 note? those mythic items are mostly usless