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R.I.P. Bloodspawn....you will be missed

  • universal_wrath
    universal_wrath
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    OG_Kaveman wrote: »
    OG_Kaveman wrote: »
    ZOS: nerfs bloodspawn
    players: we will use 2 double armor pieces
    ZOS: removes double armor bonus from monster sets for "standardization"
    also ZOS: adds double bonus to swarm mother
    Swarm Mother: Changed the 1 piece bonus of this set to 1096 Max Magicka and Max Stamina, instead of 129 Stamina Recovery.

    this is not the same kind of "double bonus" that Chudan, Pirate Skeleton and Lord Warden had, if it was, it would be 2192 max stam and mag.

    No. 1487 armor is 1 set bonus. 1k magicka and 1k stamina are 2 set bonuses.

    Yes. as far as one piece stats are concerned, yes they are. that is what they are, 1096 for max stam/mag stats and 129 for weapon/spell damage. they are definitely equal when you are saying that is what they are on a 2/3/4 piece of a 5 piece set, like i am saying.

    Monster sets are supposed to be different. There is no reason to compare 5pc to 2 pc, that is not how you balance the sets, look up for other 2 pc sets that are similar and adjust occordingly, but where is th uniqueness in this?
  • ccfeeling
    ccfeeling
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    Create Mythic , destroy monsters
  • universal_wrath
    universal_wrath
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    People on this forum: Deal with the tank meta!

    Also people on this forum: dOnT tOuCh mA BlUdSpAwN!!!


    Kesstryl wrote: »
    What will PVE Tanks use now? All the tanky monster sets are nerfed for PVP. So sick of not having PVE separate from PVP

    If you were using Bloodspawn to gain your resistances, your mitigation would be yoyo-ing too much. Bloodspawn was a great tank set primarily for the ulti-gen, and it's still a good choice for that reason. Personally, I'm glad to see Swarm Mother's one piece now increases max Stam and Mag. It's a wonderful option for tanks wanting to save bar space or those without an efficient pull.

    Also, Shadowrend's debuff is now unique, improving further group damage mitigation.

    That is not how you deal with tank meta. Bleed which ignore resistance, penalty on blocking for 3+ secs, 0 recovey of all resources during block, dmg ignoring block, there are some ways to deal with tank meta. Also, people and PvP atleast used shadowrend for the maim and dmg, now it will deal almost zero dmg and uselss for most part as defensive set. It is unique debuff, but minor main was better for the sake of solo players and pvp. nightblade surprise attack is uniue debuff, but that did not make the stronger or better, only worse.
  • Alucardo
    Alucardo
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    So yeah, they turned one of their greatest designed monster sets into a trashpile. Congrats ZOS. Please just release new content and stop touching things.
  • solasub
    solasub
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    Everybody speaks about "tank meta" ; no one about "Sieges meta", when 20 people hiding on the walls siege 3 people , Xmeatbags+ XcoldFire + Xlightning Ballistas + XTrebuchet VS 1player.
    No nerf for sieges incoming.
    But yes I guess Zos is aware of that, Cyro land of zerg and they like it, it just will be more and more with the next patch.
    Tick Tock Tormentor• Gryphon Heart • Immortal Redeemer • Extinguisher of Flames • Dro-m'Athra Destroyer • Shiel of the North
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  • Moonsorrow
    Moonsorrow
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    OG_Kaveman wrote: »
    Kesstryl wrote: »
    What will PVE Tanks use now? All the tanky monster sets are nerfed for PVP. So sick of not having PVE separate from PVP

    tremorscale or Shadowrend. both look great in the next patch.

    Agreed.

    And Lord Warden`s mitigation to others will still be at okay level and needed in some content where can stack..

    But, i sorta can see a certain support set most likely on all/most support players on raids. Knowers know lol. :p

    It is week 1 though, so things can still happen.
  • Artorias24
    Artorias24
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    It really shocked me to See Bloodspawn nerfed into oblivion.... I Had 6 sets golded Out. Heavy, medium light. Was using it everywhere. Was balanced and good. Now useless...
  • Saubon
    Saubon
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    I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.

    Next time think before you bother Clavicus Vile with your wishes:)
  • evoniee
    evoniee
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    *insert palbearers memes*
  • Alucardo
    Alucardo
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    Saubon wrote: »
    I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.

    Next time think before you bother Clavicus Vile with your wishes:)

    One of the biggest problem sets was probably Troll King. Seeing that take a hit actually makes me a little giddy with joy if I'm honest.
  • Mayrael
    Mayrael
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    Alucardo wrote: »
    Saubon wrote: »
    I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.

    Next time think before you bother Clavicus Vile with your wishes:)

    One of the biggest problem sets was probably Troll King. Seeing that take a hit actually makes me a little giddy with joy if I'm honest.

    Maybe not very popular opinion but bloodspawn was ok in the past, but after nerfs of other defensive sets it was standing out, now it's more on pair with them. Both troll king and bloodspawn deserved a nerf (it was especially frustrating to fight wardens using this set because of sick ult gen and top resistances, wardens could cast their healing ulti almost on cool down).

    I think when so many people cries because of this set nerf, it was a well deserved nerf - all of them was using this set for a reason.

    As I said in other thread, sets I use got nerfed to, but I already have 3 new setups in place of the one I use currently. Adapt guys...
    Say no to Toxic Casuals!
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  • Brrrofski
    Brrrofski
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    Let's be honest - it was too strong.

    For most builds, mag or stam, it was the go to set. Almost default.

    I'm ok with the armor reduction personally (there's way too mitigation in pvp) but I feel like the ult gen could have stayed as it was.
  • ZeroXFF
    ZeroXFF
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    Kesstryl wrote: »
    What will PVE Tanks use now? All the tanky monster sets are nerfed for PVP. So sick of not having PVE separate from PVP

    Tremorscale. New meta.
    Increased the damage of this set to 6000, up from 5850.
    Increased the cooldown to 8 seconds, up from 4 seconds.
    Enemies hit by the damage now have their Physical Resistance reduced by 2395 for 8 seconds, rather than being snared by 70% for 3 seconds.
    Removed the proc chance from this set.
  • Saubon
    Saubon
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    Mayrael wrote: »
    Maybe not very popular opinion but bloodspawn was ok in the past, but after nerfs of other defensive sets it was standing out, now it's more on pair with them. Both troll king and bloodspawn deserved a nerf (it was especially frustrating to fight wardens using this set because of sick ult gen and top resistances, wardens could cast their healing ulti almost on cool down).

    Still DKs will cry the most because ultigen is a big part of their sustain
  • BaiterOfZergs
    BaiterOfZergs
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    Mayrael wrote: »
    Alucardo wrote: »
    Saubon wrote: »
    I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.

    Next time think before you bother Clavicus Vile with your wishes:)

    One of the biggest problem sets was probably Troll King. Seeing that take a hit actually makes me a little giddy with joy if I'm honest.

    Maybe not very popular opinion but bloodspawn was ok in the past, but after nerfs of other defensive sets it was standing out, now it's more on pair with them. Both troll king and bloodspawn deserved a nerf (it was especially frustrating to fight wardens using this set because of sick ult gen and top resistances, wardens could cast their healing ulti almost on cool down).

    I think when so many people cries because of this set nerf, it was a well deserved nerf - all of them was using this set for a reason.

    As I said in other thread, sets I use got nerfed to, but I already have 3 new setups in place of the one I use currently. Adapt guys...

    What people are overlooking is the fact there was hardly any other monster sets to use , it’s the same thing with regular gear; there’s a handful people are wearing.

    Most used doesn’t necessarily equate to OP, it could just mean there’s few options and it easily fits into multiple builds. I only used it on one character btw.

    This isn’t some smart nerf, it’s just a nerf to go with other nerfs across the board. Therefore lazy, instead of getting to the problem sets even sets no one complained about or used got nerfed because they fell into a particular category. This is the typical standardized nerf we’ve been seeing for years. “If this gets nerfed then we have to nerf this too” <— The problem with that is it just homogenizes the game.
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  • Xarc
    Xarc
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    ok maybe my DK will need another set now.
    @xarcs FR-EU-PC -
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  • Qbiken
    Qbiken
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    Was it expected, yes. Necessary, not really. Stamina didn't really have any good substitute for bloodspawn in PvP (maybe trollking), hence why it was used over other options. For magicka you had a lot wider selections of monster sets to choose from that was still viable.

    But with zos standardization policy it was expected to happen sooner or later....
  • OrderoftheDarkness
    OrderoftheDarkness
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    I think one of the reasons for these nerfs is to strengthen the position of classes and builds that rely on Major Fracture and Breach. Now they will push much more dangerously. With these changes, there will be no sets that can easily resist such debuffs.
    Edited by OrderoftheDarkness on April 21, 2020 1:32PM
  • ZarkingFrued
    ZarkingFrued
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    The nerf to Bloodspawn makes no sense honestly, the uptime is so low that the higher mitigation and Ult gen was warranted for the sets functionality. If they want to go this route then the proc chance needs increased by a lot
    Edited by ZarkingFrued on April 21, 2020 1:52PM
  • reiverx
    reiverx
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    They want the set removed from the game so they made it beyond useless.
  • Kadoin
    Kadoin
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    "armor reduction is way too much especially for mag classes..."

    HAHAHAHAHA

    No.
  • MurderMostFoul
    MurderMostFoul
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    Was the nerf uncalled for?

    No.

    While BS wasn't gamebreaking, it was an outlier in terms of overall power. I hate to see it happen (as do my DK and Necro) but it doesn't come as a surprise.
    “There is nothing either good or bad, but thinking makes it so.”
  • katorga
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    Brrrofski wrote: »
    Let's be honest - it was too strong.

    For most builds, mag or stam, it was the go to set. Almost default.

    I'm ok with the armor reduction personally (there's way too mitigation in pvp) but I feel like the ult gen could have stayed as it was.

    It wasn't "too strong", once they nerfed the damage monster sets with delays and telegraphs (that was over a year ago) and made them barely functional in pvp, the only useful monster sets in pvp were the that buffed/impacted your character. Oh well. Meh.

    What I noticed is that they nerfed the magicka sets excepting maw of internal and naan, nerfed the defensive sets across the board. They buffed the stamina monster sets.




  • Yuke
    Yuke
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    tbh makes sense to nerf it. uptime was pretty crazy on stamtanks if heavily outnumbered...too bad its the final nail that goes into the solo pvp coffin if you are not a nb/magsorc.
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  • Lughlongarm
    Lughlongarm
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    Its been long coming.
  • UrbanMonk
    UrbanMonk
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    honesty i'm still trying to figure out what the heck ZoS did with so many sets...useless trash is still useless and what was useful is also trash now.
    Urban.Monk

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  • Skysenzz
    Skysenzz
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    This server never was too strong in any mean that should need to a nerf; it was just a set that had good balance for every type of player. It had good defensive support by its resistance and ultigen could help you a bit on whatever role you are on.
    Kinda sad to see the king of monster sets in PvP go like that because most of the other set from NonDLC are just ***. Now you gotta make Bloodspawn *** aswell so players will go towards DLC Monster sets (nice buff on balorgh btw, it wasn't a bad set; neither a really strong one; mostly used for people that wanted to get more offensive power and it did not fail at that by any mean. You buffed it for what reason? :):):) )

    Seems like ZOS believe that if a set is used by lots of players it's overpowered .. Another update of bad balance and non-sence (Bash nerf kekw gj cattering crippled players)
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  • John_Falstaff
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    To be frank, from PvE standpoint, Balorgh got quite a bit of a nerf for organized groups (no more second stage burn on Archcustodian, I guess), moderate buff for less organized ones. But pretty sure it's still a PvP-driven choice... and I'm so sick of PvP-driven choices ZOS makes. I think it's time to fire the combat team in its entirety.
  • relentless_turnip
    relentless_turnip
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    I love this set, but I think this change is in support of one of the most commonly moaned about things... I am fine with it and will still use this set as all defensive monster sets have been nerfed 😂 and it looks like we are going into a damage meta 🤔
    I think this patch will be insane for no cp 😂

    I would like it if they increased the proc chance as they have nerfed the duration and effectiveness.
  • Minalan
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    solasub wrote: »
    Everybody speaks about "tank meta" ; no one about "Sieges meta", when 20 people hiding on the walls siege 3 people , Xmeatbags+ XcoldFire + Xlightning Ballistas + XTrebuchet VS 1player.
    No nerf for sieges incoming.
    But yes I guess Zos is aware of that, Cyro land of zerg and they like it, it just will be more and more with the next patch.

    Siege actually needs a buff, it's the one thing ball groups can't easily exploit for themselves. The game was fun when siege was ridiculous and dangerous.

    It looks like the idea here was to get us to chase the new mythic artifacts or farm perfected weapons for a new two piece. None of the monster sets look like they're worth using, especially shadowrend, WTF?
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