OG_Kaveman wrote: »MartiniDaniels wrote: »OG_Kaveman wrote: »MartiniDaniels wrote: »ZOS: nerfs bloodspawn
players: we will use 2 double armor pieces
ZOS: removes double armor bonus from monster sets for "standardization"
also ZOS: adds double bonus to swarm motherSwarm Mother: Changed the 1 piece bonus of this set to 1096 Max Magicka and Max Stamina, instead of 129 Stamina Recovery.
this is not the same kind of "double bonus" that Chudan, Pirate Skeleton and Lord Warden had, if it was, it would be 2192 max stam and mag.
No. 1487 armor is 1 set bonus. 1k magicka and 1k stamina are 2 set bonuses.
Yes. as far as one piece stats are concerned, yes they are. that is what they are, 1096 for max stam/mag stats and 129 for weapon/spell damage. they are definitely equal when you are saying that is what they are on a 2/3/4 piece of a 5 piece set, like i am saying.
FoolishOptimist wrote: »People on this forum: Deal with the tank meta!
Also people on this forum: dOnT tOuCh mA BlUdSpAwN!!!
Kesstryl wrote: »
What will PVE Tanks use now? All the tanky monster sets are nerfed for PVP. So sick of not having PVE separate from PVP
If you were using Bloodspawn to gain your resistances, your mitigation would be yoyo-ing too much. Bloodspawn was a great tank set primarily for the ulti-gen, and it's still a good choice for that reason. Personally, I'm glad to see Swarm Mother's one piece now increases max Stam and Mag. It's a wonderful option for tanks wanting to save bar space or those without an efficient pull.
Also, Shadowrend's debuff is now unique, improving further group damage mitigation.
OG_Kaveman wrote: »
I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.
Next time think before you bother Clavicus Vile with your wishes:)
I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.
Next time think before you bother Clavicus Vile with your wishes:)
One of the biggest problem sets was probably Troll King. Seeing that take a hit actually makes me a little giddy with joy if I'm honest.
What will PVE Tanks use now? All the tanky monster sets are nerfed for PVP. So sick of not having PVE separate from PVP
Increased the damage of this set to 6000, up from 5850.
Increased the cooldown to 8 seconds, up from 4 seconds.
Enemies hit by the damage now have their Physical Resistance reduced by 2395 for 8 seconds, rather than being snared by 70% for 3 seconds.
Removed the proc chance from this set.
Maybe not very popular opinion but bloodspawn was ok in the past, but after nerfs of other defensive sets it was standing out, now it's more on pair with them. Both troll king and bloodspawn deserved a nerf (it was especially frustrating to fight wardens using this set because of sick ult gen and top resistances, wardens could cast their healing ulti almost on cool down).
I don't understand, ppl were complaining for so long about tank meta, about immortal players in CP campaign and now when they finally nerfed defensive monster sets and impen you are all mad.
Next time think before you bother Clavicus Vile with your wishes:)
One of the biggest problem sets was probably Troll King. Seeing that take a hit actually makes me a little giddy with joy if I'm honest.
Maybe not very popular opinion but bloodspawn was ok in the past, but after nerfs of other defensive sets it was standing out, now it's more on pair with them. Both troll king and bloodspawn deserved a nerf (it was especially frustrating to fight wardens using this set because of sick ult gen and top resistances, wardens could cast their healing ulti almost on cool down).
I think when so many people cries because of this set nerf, it was a well deserved nerf - all of them was using this set for a reason.
As I said in other thread, sets I use got nerfed to, but I already have 3 new setups in place of the one I use currently. Adapt guys...
Let's be honest - it was too strong.
For most builds, mag or stam, it was the go to set. Almost default.
I'm ok with the armor reduction personally (there's way too mitigation in pvp) but I feel like the ult gen could have stayed as it was.
Everybody speaks about "tank meta" ; no one about "Sieges meta", when 20 people hiding on the walls siege 3 people , Xmeatbags+ XcoldFire + Xlightning Ballistas + XTrebuchet VS 1player.
No nerf for sieges incoming.
But yes I guess Zos is aware of that, Cyro land of zerg and they like it, it just will be more and more with the next patch.