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Clan Beshkarnor

What is your guild’s name? Does that name have a special history of significance?

Clan Beshkarnor (Deathforge)

When was your guild formed? Tell us the story of how the guild came to be.

3 weeks ago a friend of mine finally took my advice and got on ESO, the first character he created was an Orc, a few days later his brother decided to get ESO as well and also created an Orc character. After discussing our love for Orcs we decided we should create a guild of Orcs and here we are... the lore to our guild will be posted below.

What alliance has your guild sworn fealty to?

None other than Malacath and the Horde, we accept Orcs from any alliance as long as they follow and accept Malacath

How many members does your guild currently have?

33 and growing

What times and days is the guild most active?

Usually between 9am and 4pm US Central time

What activities in ESO do your members enjoy doing together most?

We "light" RP, meaning we have a theme and back stories for our characters but we mainly do quests, dungeons, and delves

What makes your guild unique?

We RP an Orcish alliance, we're a guild for Orcs, Our Orcs have a unique culture as "Desert Orcs"

Is your guild part of a larger alliance of guilds? Why did you join them?

yes we are

Does your guild ever host special events? If so, tell us about them!

not yet but soon we will establish a schedule with events for our members

What is your favorite or most memorable moment as a guild so far in ESO?

it may be too early for a real answer but i personally enjoy the reactions from new members when they visit our guild home

Does your guild secretly (or not so secretly) follow a specific Daedric Prince? If so, which one?

We proudly serve Malacath and this includes any members who may have taken on "gifts" from other Daedra

After a long day of adventuring, where does your guild enjoy gathering to wind down?

Usually our guild home "The Desert Orcs Oasis"

If people are interested in joining your guild, who should they contact?


The Desert Orcs (aka Sand Orcs) were established shortly after the fall of the first Orsinium in 1E 980. They are direct descendants of Baloth Bloodtusk and his Savage Sons. Baloth was originially a member of Clan Morkul, it is not known if he was exiled and if so why, however he went on to form the Savage Sons, a mercenary outfit which consisted of clanless and exiled Orcs. In 1E 950 King Jolie of Daggerfall manipulated Baloth into dueling Gaiden Shinjii (leader of the Order of Diagna) over the fate of Orsinium. Little known to both warriors that they had been tricked and set up by King Jolie, during the duel, King Jolie had his archers kill both combatants, effectively removing the most powerful warriors of both Orsinium and The Order Of Diagna. The Savage Sons gained a new found respect for the philosophy and skills of the Ra Gada soldiers and after their deaths both Baloth and Gaiden were buried in Honor's Rest in Wrothgar. The war lasted 30 years but in the end Orsinium had fallen and the Orcs were dispersed. During this time members of the Savage Sons migrated South with descendants of Baloth Bloodtusk as well as members of clans who are now mostly forgotten, including The Pandrum, The Enclave, The Luccin, The Murtag and The Ruskahr. Overtime they would establish themselves in the Fallen Wastes. Here they encountered The Gray Host and members became afflicted with Vampirism and Lycantropy which they carry with them till this day. Overtime Nor'crun Beshkarnor would rise to become Chieftain and the Sand Orcs would take his name to become known as Clan Beshkarnor(which translates to Deathforge). Eventually they adapted to the harsh desert terrain and over many years developed a distinct culture. They created their stronghold in an ancient Yokudan ruin. The Sand Orcs tend to be darker in color than their Valenwood, Craglorn and Wrothgar cousins and do not have the typical Orcish disdain for magick. The desert climate has made them some of the fiercest Orcs one can encounter, however their adoption of aspects of Yokudan/Redguard culture and philosophy has helped them to develop into shrewd traders and merchants who wouldn't hesitate to decapitate a possible customer or business partner if they feel disrespected by an offer or proposition. Faithful to Malacath they believe that their unique culture (and afflictions) are blessings from their deity.

CHIEFTAIN: Overall leader of the Clan, handles all dealings with outside organizations, plans and organizes major events, and has final say in most matters. Chief also runs his own private War Band.

WAR CHIEF: In charge of running a War Band. War Chiefs help organize major events, are held responsible for their War band's strength, and are advisors to the Chieftain.

CAPTAIN: Reliable Orcs who are members of a War Band. Captains are responsible for leading small-scale events, assisting the War Chiefs in building clan strength and actively participating in major Clan events.

GRUNTS: Orcs that make up the majority of our numbers. They have not earned a place in any War Band and are brought along by captains as extra strength or cannon fodder.

BLOOD-KIN: New members of the Clan who have been accepted but have yet to prove themselves in battle. These can be Orcs who are outsiders to the stronghold, as well as any non-Orcs who may be accepted into our Clan.
Edited by Hu-Rikan on May 21, 2020 11:25AM
  • sliabh
    This Orc likes the Desert
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