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PTS Update 26 - Bug Reports for Kyne’s Aegis Trial

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into while testing Kyne’s Aegis in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • SBB
    SBB
    ✭✭
    The coffer bag given at the end of veteran Kyne's does not give perfected gear. Its a bug or an intended insult to the player. "Hey 'grats on clearing this week, here's some trash for you to throw away."
  • RogueShark
    RogueShark
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    We had an instance in vet where the trash mobs would just stand there appearing to do nothing when we were fighting them, but they were still casting abilities. No visual cues for the crashing wave or anything else; they just occasionally ice-skated around or stood there seemingly doing nothing.

    Resetting the instance fixed it.
    PC NA
    Will heal DPS for memes.
  • GrumpyKlam
    GrumpyKlam
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    During our run of Vet Kyne Aegis, we wiped on the trash just before the last boss door. Before the wipe, we managed to kill the Storm Caller that does the call lightning AoE once you go near the door. Without the call lightning going off we were not in combat and we were able to enter the door without clearing the rest of the trash. No idea if this is an intended feature since you have been trying to stop us from doing rush-die-enter since a few patches ago.
    Edited by GrumpyKlam on April 21, 2020 3:17AM
    PC (NA) - Wretched Abyss
    All dungeons achievements done
    Immortal Redeemer (4x)
    Tick-Tock Tormentor (3x)
    Gryphon Heart (2x)
    Godslayer (2x)
    Dawnbringer (2x)
    Unchained (4x)
  • Cellentel
    Cellentel
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    The final boss in our normal run stopped doing any mechanics at around 75% (only the shock totem was active). He just stood there channeling a blood storm thing until we killed him.

    The quest giver then proceeded to spawn under the floor.
  • SBB
    SBB
    ✭✭
    Cellentel wrote: »
    The final boss in our normal run stopped doing any mechanics at around 75% (only the shock totem was active). He just stood there channeling a blood storm thing until we killed him.

    This is an intended mechanic, but you're not supposed to able to ignore mechanics and just parse. The boss should be immune to damage during that phase (BUG).
  • SBB
    SBB
    ✭✭
    I'm not sure if the PTS server is being janky or if there's still engine problems (as seen on Live currently). Trash mobs are not pathing correctly and spin as they move, which hurts any ability to round them up properly.

    Also, we had trouble bashing the Infusers. Sometimes the bash would work, but mostly it wouldn't. Not sure if that's an intended mechanic or if its the game being bad.
  • Kilnerdyne
    Kilnerdyne
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    Kyne’s Aegis: Crippling latency/timeouts on final boss - Lieutenant Njordal bugs out
    Ticket ID: 200421-008706

    In some instances during the final boss fight with Lord Falgravn, as soon as Lieutenant Njordal spawns 1 or more players receive 999+ms ping/latency and eventually timeout. Once Lieutenant Njordal dies or 'bugs out' then the players ping/latency returns to normal.

    The Lieutenant 'bugs out' when it kneels and casts Sanguine Grasp [ability id: 136996] (the AOE mechanic which releases red hands from the ground) whilst Lord Falgravn destroys the ground to send the group to the next level down. This causes the Lieutenant to remain on the previous level and do nothing.
  • Kilnerdyne
    Kilnerdyne
    ✭✭✭✭✭
    Kyne's Aegis: Lord Falgravn - Death Seeker instantly kills players sent into the portal after reviving another player

    During the fight with Lord Falgravn, reviving another player (whilst the boss' health is between 100% & 35%) sends you into the final arena at the bottom of the level. Players must go up some stairs and use a portal to return to the current stage.

    Sometimes when players are sent into the final arena the Death Seeker spawns immediately on top of the players spawn position and instantly kills them with the Smash [id: 140768] ability before they have any chance to move at all.
  • Kilnerdyne
    Kilnerdyne
    ✭✭✭✭✭
    Kyne's Aegis: Lieutenant Njordal casts Sanguine Grasp whilst players are falling

    During the fight with Lord Falgravn the floor is destroyed at 70% & 40%, dropping the group down to the next level below. If Lieutenant Njordal starts casting Sanguine Grasp [ability id: 136996] just before or during the destruction of the floor then players are killed by the Grasp either in mid-air whilst falling or are killed immediately on landing on the next level.

  • titaniumdust
    titaniumdust
    ✭✭✭
    Possible bug: it is possible for a player to get the hemorrhage debuff while in the basement after resurrecting another player. The debuff wasn't out yet, when I did the resurrection, but I got it as I was running to the portal. Not sure if that's intended, but it seems unfair because it's basically a death sentence if the shadow copy catches up with you.

    Another time I got sent downstairs and got heavy attacked by the shadow boss down there before I regained control of my character. Again, not sure if that's intended or not. Overall that mechanic was confusing because sometimes being sent down was trivial and sometimes you got one shot as soon as you arrived.
  • CyberOnEso
    CyberOnEso
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    Bug/ Exploit: If players are ported into the Lord Falgravn HM fight, via 'joining fight in progress' you will by bypass the rez mechanic, when you resurrect a player you won't be teleported into the phase 3 arena and need to find a portal.
    This really needs to be fixed by Tuesday.
    Edited by CyberOnEso on May 25, 2020 12:56PM
    @CyberOnEso PC | EU - Jack of all Trades - Armory Style Manager Planesbreaker | Godslayer | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
  • croakie
    croakie
    ✭✭✭
    @ZOS_GinaBruno Bug listed above about the final boss just channeling one skill on the ceiling and the quest giver under the floor is happening on normal on ps4.
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