




ZOS_GinaBruno wrote: »This is the official feedback thread for Western Skyrim, mainly focusing on the zone, side quests, and other types of content found in the area. If you have specific feedback on the main story, please visit this thread so others can avoid spoilers. Specific feedback that the team is looking for includes the following:
- Tutorial
- Did you play through the new tutorial?
- What did you think about the combat tutorial (Vitrus the Bloody)? Was it more or less informative than previous tutorials? Is there something you wish it would have taught you that it didn't?
- Did you find sufficient items to loot in Deepwood Vale? Were they noticeable enough?
- Did you encounter the optional lockpicking tutorial? Did you feel rewarded for completing it?
- What did you think about the tutorial boss fight (Matron Urgala)? How was the difficulty?
- Yes and this feedback is specifically related to it.
- Combat tutorial was fine, probably as informative as Elsweyr's which is good. However, it might be beneficial to start including AoE that cannot be interrupted in these fights as well, to teach players to move out of 'red'.
- Once again, we are left with no restoration staff. It has been 3 tutorials now where the lack of a resto staff is very apparent (you could sometimes find one in Summerset, never in Elsweyr). It took getting further into the barrows to find a waist piece as there was not one in the room with Vitrus the Bloody. There was also no pants of any weight to be found throughout the tutorial.
- I found Deepwood Tower but the items located in it to loot and the two enemies within were insubstantial. Probably wouldn't waste my time with it on other characters.
- The difficulty of Matron Urgala is fine, considering this is a tutorial and characters will have access to one skill only and then light/heavy attacks. The focus on interrupting, rather than blocking, is good as that seems to be a weak combat skill for newer players.
Some additional observations:
- The atmosphere is great. It's a good looking tutorial and the variance in outdoor/indoor and heights with the ramparts and the towers is really nice.
- Fennorian follows too close and the interact radius feels larger than it should be. It makes looting things incredibly obnoxious since half the time you end up talking to him instead. Sure, this could be considered a throw back to the original main quest, but let's not.
- Small pet peeve, but there were a lot of backpacks that visually looked full but were empty. I like to loot everything and a lot of objects were empty or had no loot interaction. I also did not find any furnishing plans for the new chapter in any loot. Both Summerset and Elsweyr tutorials typically dropped at least one furnishing plan from the new region.
- I felt like I leveled up less in comparison to the previous tutorials. I killed all enemies I found, including the wolves in the corner and barely hit level 3 after killing Matron Urgala. Previous tutorials put me at level 4.
A final note: the initial look at Western Skyrim is great once you exit the tutorial. Until you turn right. Those mountains look like very low quality 2D backdrop.